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DebugVisVulkan.cpp
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Vulkan profiling vis bugfix: Restore font scale after drawing.
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2019-08-21 23:11:01 +02:00 |
DebugVisVulkan.h
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Vulkan: Implement basic integrated GPU profiling.
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2019-08-21 00:03:00 +02:00 |
DepalettizeShaderVulkan.cpp
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
DepalettizeShaderVulkan.h
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Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
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2020-03-01 14:07:13 +01:00 |
DrawEngineVulkan.cpp
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GPU: Switch vertex/lookup hashes to XXH3.
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2020-08-27 20:37:49 -07:00 |
DrawEngineVulkan.h
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GPU: Switch vertex/lookup hashes to XXH3.
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2020-08-27 20:37:49 -07:00 |
FragmentShaderGeneratorVulkan.cpp
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When going the other way, there can be multiple textures that need updating.
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2020-09-01 22:54:36 +02:00 |
FragmentShaderGeneratorVulkan.h
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Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
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2018-09-18 23:46:45 +02:00 |
FramebufferManagerVulkan.cpp
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
FramebufferManagerVulkan.h
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
GPU_Vulkan.cpp
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VulkanRenderManager: Improve logging. LogSteps output is much better.
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2020-08-27 21:50:05 +02:00 |
GPU_Vulkan.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
PipelineManagerVulkan.cpp
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VulkanRenderManager: Improve logging. LogSteps output is much better.
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2020-08-27 21:50:05 +02:00 |
PipelineManagerVulkan.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
ShaderManagerVulkan.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
ShaderManagerVulkan.h
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
StateMappingVulkan.cpp
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
StateMappingVulkan.h
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Vulkan: Use depth clamping, where available.
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2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
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GPU: Fix some case warnings.
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2020-08-19 21:18:44 -07:00 |
TextureCacheVulkan.cpp
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
TextureCacheVulkan.h
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Vulkan: Allow custom texture upscaling shaders.
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2020-08-01 22:00:04 -07:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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GPU: Treat negative light exp same as 0.
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2020-03-22 22:28:05 -07:00 |
VertexShaderGeneratorVulkan.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VulkanUtil.cpp
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
VulkanUtil.h
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Make the barrier a bit more focused. Up some limits.
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2019-09-29 10:55:49 -07:00 |