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![Henrik Rydgård](/assets/img/avatar_default.png)
* Remove unmotivated check preventing texture ini creation on mobile. Fixes #15644 * Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file. * Avoid the need to ifdef around calls to SystemToast * UWP buildfix (and some warning fixes). And possibly libretro fix * Rename for a bit more consistency
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.