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D3D11Util.cpp
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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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2017-02-14 23:33:27 +01:00 |
D3D11Util.h
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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
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2017-02-14 23:33:27 +01:00 |
DepalettizeShaderD3D11.cpp
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Fix the stencil buffer initialization stuff (not sure it's 100% working et)
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2017-02-12 13:55:49 +01:00 |
DepalettizeShaderD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineD3D11.cpp
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Minor cleanups (combined two identical enums, misc)
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2017-02-15 11:06:59 +01:00 |
DrawEngineD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
FragmentShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
FramebufferManagerD3D11.cpp
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
FramebufferManagerD3D11.h
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
GPU_D3D11.cpp
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D3D11: Enable anisotropic filtering
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2017-02-15 11:46:47 +01:00 |
GPU_D3D11.h
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
ShaderManagerD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
ShaderManagerD3D11.h
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
StateMappingD3D11.cpp
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D3D11 Stencil ref fix, fixes Star Ocean stencil-depth
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2017-02-14 01:54:00 +01:00 |
StateMappingD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
StencilBufferD3D11.cpp
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
TextureCacheD3D11.cpp
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D3D11: Enable anisotropic filtering
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2017-02-15 11:46:47 +01:00 |
TextureCacheD3D11.h
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D3D11: Enable anisotropic filtering
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2017-02-15 11:46:47 +01:00 |
TextureScalerD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |