..
D3D11Util.cpp
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
2017-02-14 23:33:27 +01:00
D3D11Util.h
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
2017-02-14 23:33:27 +01:00
DepalettizeShaderD3D11.cpp
Fix the stencil buffer initialization stuff (not sure it's 100% working et)
2017-02-12 13:55:49 +01:00
DepalettizeShaderD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
DrawEngineD3D11.cpp
Additional D3D11 fixes
2017-02-13 01:38:52 +01:00
DrawEngineD3D11.h
Additional D3D11 fixes
2017-02-13 01:38:52 +01:00
FragmentShaderGeneratorD3D11.cpp
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
FragmentShaderGeneratorD3D11.h
Some mostly empty files for D3D11
2017-02-08 17:47:07 +01:00
FramebufferManagerD3D11.cpp
D3D11: Fix some color issues by doing thing similarly to DX9. Can be optimized later.
2017-02-14 01:31:45 +01:00
FramebufferManagerD3D11.h
D3D11 Attempt at fixing Star Ocean stencil .. doesn't quite work.
2017-02-13 17:29:50 +01:00
GPU_D3D11.cpp
Enable dualsource blend effects (glows on transparent things in Wipeout, for example)
2017-02-14 10:36:58 +01:00
GPU_D3D11.h
cube.elf now runs in D3D11 mode, still blackscreen
2017-02-10 00:07:23 +01:00
ShaderManagerD3D11.cpp
D3D11: Lumines is now playable in non-buffered, with reverse colors.
2017-02-10 11:25:24 +01:00
ShaderManagerD3D11.h
More D3D11 progress
2017-02-10 00:01:56 +01:00
StateMappingD3D11.cpp
D3D11 Stencil ref fix, fixes Star Ocean stencil-depth
2017-02-14 01:54:00 +01:00
StateMappingD3D11.h
Additional D3D11 fixes
2017-02-13 01:38:52 +01:00
StencilBufferD3D11.cpp
D3D11 Stencil ref fix, fixes Star Ocean stencil-depth
2017-02-14 01:54:00 +01:00
TextureCacheD3D11.cpp
D3D11: Fix some color issues by doing thing similarly to DX9. Can be optimized later.
2017-02-14 01:31:45 +01:00
TextureCacheD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
TextureScalerD3D11.cpp
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
TextureScalerD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.h
Some mostly empty files for D3D11
2017-02-08 17:47:07 +01:00