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26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Common/ShaderCommon.h"
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#include "GPU/D3D11/VertexShaderGeneratorD3D11.h"
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#include "GPU/Directx9/VertexShaderGeneratorDX9.h"
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void GenerateVertexShaderD3D11(const ShaderID &id, char *buffer, bool *usesLighting) {
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*usesLighting = true;
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DX9::GenerateVertexShaderHLSL(id, buffer, HLSL_D3D11);
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}
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