mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
389 lines
21 KiB
C
389 lines
21 KiB
C
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ppsspp_config.h"
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#include "Common/GPU/OpenGL/GLCommon.h"
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#if defined(USING_GLES2)
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#if !PPSSPP_PLATFORM(IOS)
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#include "EGL/egl.h"
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GLboolean gl3stubInit() {
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#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
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FIND_PROC(glReadBuffer);
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FIND_PROC(glDrawRangeElements);
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FIND_PROC(glTexImage3D);
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FIND_PROC(glTexSubImage3D);
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FIND_PROC(glCopyTexSubImage3D);
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FIND_PROC(glCompressedTexImage3D);
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FIND_PROC(glCompressedTexSubImage3D);
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FIND_PROC(glGenQueries);
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FIND_PROC(glDeleteQueries);
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FIND_PROC(glIsQuery);
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FIND_PROC(glBeginQuery);
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FIND_PROC(glEndQuery);
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FIND_PROC(glGetQueryiv);
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FIND_PROC(glGetQueryObjectuiv);
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FIND_PROC(glUnmapBuffer);
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FIND_PROC(glGetBufferPointerv);
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FIND_PROC(glDrawBuffers);
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FIND_PROC(glUniformMatrix2x3fv);
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FIND_PROC(glUniformMatrix3x2fv);
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FIND_PROC(glUniformMatrix2x4fv);
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FIND_PROC(glUniformMatrix4x2fv);
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FIND_PROC(glUniformMatrix3x4fv);
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FIND_PROC(glUniformMatrix4x3fv);
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FIND_PROC(glBlitFramebuffer);
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FIND_PROC(glRenderbufferStorageMultisample);
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FIND_PROC(glFramebufferTextureLayer);
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FIND_PROC(glMapBufferRange);
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FIND_PROC(glFlushMappedBufferRange);
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FIND_PROC(glBindVertexArray);
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FIND_PROC(glDeleteVertexArrays);
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FIND_PROC(glGenVertexArrays);
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FIND_PROC(glIsVertexArray);
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FIND_PROC(glGetIntegeri_v);
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FIND_PROC(glBeginTransformFeedback);
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FIND_PROC(glEndTransformFeedback);
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FIND_PROC(glBindBufferRange);
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FIND_PROC(glBindBufferBase);
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FIND_PROC(glTransformFeedbackVaryings);
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FIND_PROC(glGetTransformFeedbackVarying);
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FIND_PROC(glVertexAttribIPointer);
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FIND_PROC(glGetVertexAttribIiv);
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FIND_PROC(glGetVertexAttribIuiv);
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FIND_PROC(glVertexAttribI4i);
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FIND_PROC(glVertexAttribI4ui);
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FIND_PROC(glVertexAttribI4iv);
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FIND_PROC(glVertexAttribI4uiv);
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FIND_PROC(glGetUniformuiv);
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FIND_PROC(glGetFragDataLocation);
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FIND_PROC(glUniform1ui);
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FIND_PROC(glUniform2ui);
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FIND_PROC(glUniform3ui);
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FIND_PROC(glUniform4ui);
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FIND_PROC(glUniform1uiv);
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FIND_PROC(glUniform2uiv);
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FIND_PROC(glUniform3uiv);
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FIND_PROC(glUniform4uiv);
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FIND_PROC(glClearBufferiv);
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FIND_PROC(glClearBufferuiv);
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FIND_PROC(glClearBufferfv);
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FIND_PROC(glClearBufferfi);
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FIND_PROC(glGetStringi);
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FIND_PROC(glCopyBufferSubData);
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FIND_PROC(glGetUniformIndices);
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FIND_PROC(glGetActiveUniformsiv);
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FIND_PROC(glGetUniformBlockIndex);
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FIND_PROC(glGetActiveUniformBlockiv);
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FIND_PROC(glGetActiveUniformBlockName);
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FIND_PROC(glUniformBlockBinding);
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FIND_PROC(glDrawArraysInstanced);
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FIND_PROC(glDrawElementsInstanced);
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FIND_PROC(glFenceSync);
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FIND_PROC(glIsSync);
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FIND_PROC(glDeleteSync);
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FIND_PROC(glClientWaitSync);
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FIND_PROC(glWaitSync);
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FIND_PROC(glGetInteger64v);
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FIND_PROC(glGetSynciv);
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FIND_PROC(glGetInteger64i_v);
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FIND_PROC(glGetBufferParameteri64v);
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FIND_PROC(glGenSamplers);
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FIND_PROC(glDeleteSamplers);
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FIND_PROC(glIsSampler);
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FIND_PROC(glBindSampler);
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FIND_PROC(glSamplerParameteri);
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FIND_PROC(glSamplerParameteriv);
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FIND_PROC(glSamplerParameterf);
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FIND_PROC(glSamplerParameterfv);
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FIND_PROC(glGetSamplerParameteriv);
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FIND_PROC(glGetSamplerParameterfv);
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FIND_PROC(glVertexAttribDivisor);
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FIND_PROC(glBindTransformFeedback);
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FIND_PROC(glDeleteTransformFeedbacks);
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FIND_PROC(glGenTransformFeedbacks);
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FIND_PROC(glIsTransformFeedback);
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FIND_PROC(glPauseTransformFeedback);
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FIND_PROC(glResumeTransformFeedback);
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FIND_PROC(glGetProgramBinary);
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FIND_PROC(glProgramBinary);
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FIND_PROC(glProgramParameteri);
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FIND_PROC(glInvalidateFramebuffer);
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FIND_PROC(glInvalidateSubFramebuffer);
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FIND_PROC(glTexStorage2D);
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FIND_PROC(glTexStorage3D);
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FIND_PROC(glGetInternalformativ);
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/* EXT_blend_func_extended */
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FIND_PROC(glBindFragDataLocationIndexedEXT);
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FIND_PROC(glBindFragDataLocationEXT);
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FIND_PROC(glGetProgramResourceLocationIndexEXT);
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FIND_PROC(glGetFragDataIndexEXT);
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#ifdef GL_EXT_buffer_storage
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/* EXT_buffer_storage */
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FIND_PROC(glBufferStorageEXT);
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#endif
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/* OES_copy_image, etc. */
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FIND_PROC(glCopyImageSubDataOES);
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#undef FIND_PROC
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if (!glReadBuffer ||
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!glDrawRangeElements ||
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!glTexImage3D ||
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!glTexSubImage3D ||
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!glCopyTexSubImage3D ||
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!glCompressedTexImage3D ||
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!glCompressedTexSubImage3D ||
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!glGenQueries ||
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!glDeleteQueries ||
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!glIsQuery ||
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!glBeginQuery ||
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!glEndQuery ||
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!glGetQueryiv ||
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!glGetQueryObjectuiv ||
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!glUnmapBuffer ||
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!glGetBufferPointerv ||
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!glDrawBuffers ||
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!glUniformMatrix2x3fv ||
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!glUniformMatrix3x2fv ||
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!glUniformMatrix2x4fv ||
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!glUniformMatrix4x2fv ||
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!glUniformMatrix3x4fv ||
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!glUniformMatrix4x3fv ||
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!glBlitFramebuffer ||
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!glRenderbufferStorageMultisample ||
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!glFramebufferTextureLayer ||
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!glMapBufferRange ||
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!glFlushMappedBufferRange ||
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!glBindVertexArray ||
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!glDeleteVertexArrays ||
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!glGenVertexArrays ||
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!glIsVertexArray ||
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!glGetIntegeri_v ||
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!glBeginTransformFeedback ||
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!glEndTransformFeedback ||
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!glBindBufferRange ||
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!glBindBufferBase ||
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!glTransformFeedbackVaryings ||
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!glGetTransformFeedbackVarying ||
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!glVertexAttribIPointer ||
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!glGetVertexAttribIiv ||
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!glGetVertexAttribIuiv ||
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!glVertexAttribI4i ||
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!glVertexAttribI4ui ||
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!glVertexAttribI4iv ||
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!glVertexAttribI4uiv ||
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!glGetUniformuiv ||
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!glGetFragDataLocation ||
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!glUniform1ui ||
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!glUniform2ui ||
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!glUniform3ui ||
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!glUniform4ui ||
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!glUniform1uiv ||
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!glUniform2uiv ||
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!glUniform3uiv ||
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!glUniform4uiv ||
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!glClearBufferiv ||
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!glClearBufferuiv ||
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!glClearBufferfv ||
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!glClearBufferfi ||
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!glGetStringi ||
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!glCopyBufferSubData ||
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!glGetUniformIndices ||
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!glGetActiveUniformsiv ||
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!glGetUniformBlockIndex ||
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!glGetActiveUniformBlockiv ||
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!glGetActiveUniformBlockName ||
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!glUniformBlockBinding ||
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!glDrawArraysInstanced ||
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!glDrawElementsInstanced ||
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!glFenceSync ||
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!glIsSync ||
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!glDeleteSync ||
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!glClientWaitSync ||
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!glWaitSync ||
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!glGetInteger64v ||
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!glGetSynciv ||
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!glGetInteger64i_v ||
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!glGetBufferParameteri64v ||
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!glGenSamplers ||
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!glDeleteSamplers ||
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!glIsSampler ||
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!glBindSampler ||
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!glSamplerParameteri ||
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!glSamplerParameteriv ||
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!glSamplerParameterf ||
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!glSamplerParameterfv ||
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!glGetSamplerParameteriv ||
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!glGetSamplerParameterfv ||
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!glVertexAttribDivisor ||
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!glBindTransformFeedback ||
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!glDeleteTransformFeedbacks ||
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!glGenTransformFeedbacks ||
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!glIsTransformFeedback ||
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!glPauseTransformFeedback ||
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!glResumeTransformFeedback ||
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!glGetProgramBinary ||
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!glProgramBinary ||
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!glProgramParameteri ||
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!glInvalidateFramebuffer ||
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!glInvalidateSubFramebuffer ||
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!glTexStorage2D ||
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!glTexStorage3D ||
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!glGetInternalformativ)
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{
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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/* Function pointer definitions */
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GL_APICALL void (* GL_APIENTRY glReadBuffer) (GLenum mode);
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GL_APICALL void (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
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GL_APICALL void (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
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GL_APICALL void (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
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GL_APICALL void (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
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GL_APICALL void (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
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GL_APICALL GLboolean (* GL_APIENTRY glIsQuery) (GLuint id);
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GL_APICALL void (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
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GL_APICALL void (* GL_APIENTRY glEndQuery) (GLenum target);
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GL_APICALL void (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
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GL_APICALL void (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
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GL_APICALL GLboolean (* GL_APIENTRY glUnmapBuffer) (GLenum target);
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GL_APICALL void (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
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GL_APICALL void (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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GL_APICALL void (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GL_APICALL void (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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GL_APICALL GLvoid* (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GL_APICALL void (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
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GL_APICALL void (* GL_APIENTRY glBindVertexArray) (GLuint array);
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GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
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GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
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GL_APICALL GLboolean (* GL_APIENTRY glIsVertexArray) (GLuint array);
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GL_APICALL void (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
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GL_APICALL void (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
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GL_APICALL void (* GL_APIENTRY glEndTransformFeedback) (void);
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GL_APICALL void (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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GL_APICALL void (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
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GL_APICALL void (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
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GL_APICALL void (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
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GL_APICALL void (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
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GL_APICALL void (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
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GL_APICALL void (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
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GL_APICALL void (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
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GL_APICALL void (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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GL_APICALL void (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
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GL_APICALL void (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
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GL_APICALL void (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
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GL_APICALL GLint (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
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GL_APICALL void (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
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GL_APICALL void (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
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GL_APICALL void (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
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GL_APICALL void (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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GL_APICALL void (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
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GL_APICALL void (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
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GL_APICALL void (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
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GL_APICALL void (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
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GL_APICALL void (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
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GL_APICALL void (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
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GL_APICALL void (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
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GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
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GL_APICALL void (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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GL_APICALL void (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
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GL_APICALL void (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
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GL_APICALL GLuint (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
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GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
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GL_APICALL void (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
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GL_APICALL void (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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GL_APICALL void (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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GL_APICALL void (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
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GL_APICALL GLsync (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
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GL_APICALL GLboolean (* GL_APIENTRY glIsSync) (GLsync sync);
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GL_APICALL void (* GL_APIENTRY glDeleteSync) (GLsync sync);
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GL_APICALL GLenum (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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GL_APICALL void (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
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GL_APICALL void (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
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GL_APICALL void (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
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GL_APICALL void (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
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GL_APICALL void (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
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GL_APICALL void (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
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GL_APICALL void (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
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GL_APICALL GLboolean (* GL_APIENTRY glIsSampler) (GLuint sampler);
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GL_APICALL void (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
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GL_APICALL void (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
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GL_APICALL void (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
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GL_APICALL void (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
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GL_APICALL void (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
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GL_APICALL void (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
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GL_APICALL void (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
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GL_APICALL void (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
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GL_APICALL void (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
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GL_APICALL void (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
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GL_APICALL void (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
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GL_APICALL GLboolean (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
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GL_APICALL void (* GL_APIENTRY glPauseTransformFeedback) (void);
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GL_APICALL void (* GL_APIENTRY glResumeTransformFeedback) (void);
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GL_APICALL void (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
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GL_APICALL void (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
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GL_APICALL void (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
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GL_APICALL void (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
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GL_APICALL void (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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GL_APICALL void (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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GL_APICALL void (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
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/* EXT_blend_func_extended */
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GL_APICALL void (* GL_APIENTRY glBindFragDataLocationIndexedEXT) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
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GL_APICALL void (* GL_APIENTRY glBindFragDataLocationEXT) (GLuint program, GLuint color, const GLchar *name);
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GL_APICALL GLint (* GL_APIENTRY glGetProgramResourceLocationIndexEXT) (GLuint program, GLenum programInterface, const GLchar *name);
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GL_APICALL GLint (* GL_APIENTRY glGetFragDataIndexEXT) (GLuint program, const GLchar *name);
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#ifdef GL_EXT_buffer_storage
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/* EXT_buffer_storage */
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GL_APICALL void (* GL_APIENTRY glBufferStorageEXT) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
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#endif
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/* OES_copy_image, etc. */
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GL_APICALL void (* GL_APIENTRY glCopyImageSubDataOES) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
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#else
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GLboolean gl3stubInit() {
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return GL_TRUE;
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}
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#endif // PPSPP_PLATFORM(IOS)
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#endif // GLES2
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