..
D3D11Util.cpp
add missing inclues.
2018-03-22 22:14:19 +01:00
D3D11Util.h
Fix D3D11 push buffer overflow
2017-11-24 17:53:42 +01:00
DepalettizeShaderD3D11.cpp
GLES: Remove spurious semicolons in shaders.
2018-12-23 20:21:17 -08:00
DepalettizeShaderD3D11.h
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
DrawEngineD3D11.cpp
The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
2019-02-08 14:46:16 +01:00
DrawEngineD3D11.h
[spline/bezier]Surround with namespace Spline.
2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorD3D11.cpp
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorD3D11.h
GPU: Use more typesafe shader IDs.
2017-12-02 09:07:27 -08:00
FramebufferManagerD3D11.cpp
Fix the build - there's a Vec3 name collision, fixed it using a namespace.
2019-10-22 22:58:10 +02:00
FramebufferManagerD3D11.h
GPU: Clear alpha more consistently from 565.
2018-08-30 21:00:21 -07:00
GPU_D3D11.cpp
GPU: Use consistent buffered rendering state.
2020-04-04 10:51:47 -07:00
GPU_D3D11.h
GPU: Use old frame when presenting a skip.
2020-03-01 13:55:28 -08:00
ShaderManagerD3D11.cpp
More Vulkan validation fixes
2019-02-05 18:07:11 +01:00
ShaderManagerD3D11.h
GPU: Track draw in shader manager.
2018-12-23 12:55:37 -08:00
StateMappingD3D11.cpp
GPU: Use consistent buffered rendering state.
2020-04-04 10:51:47 -07:00
StateMappingD3D11.h
D3D11: Enable depth clamping.
2018-09-18 21:49:17 -07:00
StencilBufferD3D11.cpp
Get rid of MaskedEqual
2018-11-12 08:19:19 +01:00
TextureCacheD3D11.cpp
Fix a crash on DirextX 11 with Feature Level <= 9_3 hardware
2019-05-04 22:45:16 +08:00
TextureCacheD3D11.h
Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
2018-03-25 10:50:37 +02:00
TextureScalerD3D11.cpp
D3D11: Fix texture scaling with blank first half.
2017-07-01 16:10:00 -07:00
TextureScalerD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp
Remove some unused tracking of whether lighting is used by a shader
2018-03-17 10:33:50 +01:00
VertexShaderGeneratorD3D11.h
Remove some unused tracking of whether lighting is used by a shader
2018-03-17 10:33:50 +01:00