ppsspp/Core/HLE
2020-09-24 01:09:22 +07:00
..
__sceAudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
__sceAudio.h Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
FunctionWrappers.h oop 2020-06-21 11:36:02 +08:00
HLE.cpp Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
HLE.h Buildfix 2020-08-16 15:05:44 +02:00
HLEHelperThread.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
HLEHelperThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLETables.cpp Add draft sceKernelFindModuleByUID (#13380) 2020-09-05 07:29:56 +02:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
proAdhoc.h Fixed PdpStat and PtpStat info 2020-09-22 10:16:04 +07:00
proAdhocServer.cpp Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h
sceAtrac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h
sceCcc.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCcc.h
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h
sceCtrl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCtrl.h Implement PPSSPP specific cheats: 2020-04-16 23:00:29 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceDmac.h
sceFont.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceGe.h
sceHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceHeap.h
sceHprm.cpp
sceHprm.h
sceHttp.cpp
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Don't read data more than data size of pgd files. 2020-09-12 19:00:03 +08:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceJpeg.h
sceKernel.cpp Small mistake in sceKernelExitDeleteThread 2020-08-18 21:22:12 +08:00
sceKernel.h Fix build with clang-cl 2020-08-13 16:48:48 +02:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelInterrupt.h
sceKernelMbx.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMbx.h
sceKernelMemory.cpp Only clear when initializating kernelMemory and userMemory. 2020-08-29 19:51:11 +08:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMsgPipe.h
sceKernelMutex.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
sceKernelThread.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
sceKernelTime.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h
sceMp3.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp3.h
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h
sceMpeg.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h
sceNet.cpp Prevent sceNetGetMallocStat from spamming debug log on some games. 2020-09-23 04:30:14 +07:00
sceNet.h Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceNetAdhoc.cpp Fixed returned error code on sceNetAdhocctlDelHandler 2020-09-24 01:09:22 +07:00
sceNetAdhoc.h Simulate blocking PtpFlush 2020-09-08 19:16:44 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
sceOpenPSID.h Add a sceOpenPSID_driver nid 2020-06-21 11:01:21 +08:00
sceP3da.cpp
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp PRX Decryption: add pauth decryption 2020-01-11 20:43:38 +00:00
scePauth.h
scePower.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
scePower.h
scePsmf.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp
scePspNpDrm_user.h
sceRtc.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSas.h
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h
sceSha256.cpp
sceSha256.h
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceUmd.h
sceUsb.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Fix some minor issues found by address-sanitizer on Linux 2020-08-11 22:28:36 +02:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceUsbGps.h Location: add HDOP; change speed to km/h; change altitude from geoid to sea level 2020-01-26 14:19:45 +02:00
sceUsbMic.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceUsbMic.h Flush audio buffer when a transmission is completed. 2020-07-31 17:10:00 +08:00
sceUtility.cpp Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2 2020-09-08 10:33:20 +07:00
sceUtility.h
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00