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__sceAudio.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
__sceAudio.h
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Simplify how to get the debug stats from StereoResampler
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2020-05-16 19:47:13 +02:00 |
FunctionWrappers.h
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oop
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2020-06-21 11:36:02 +08:00 |
HLE.cpp
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Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
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2020-08-16 22:38:15 +02:00 |
HLE.h
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Buildfix
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2020-08-16 15:05:44 +02:00 |
HLEHelperThread.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
HLEHelperThread.h
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Io: Update async priority more correctly.
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2020-01-03 14:24:52 -08:00 |
HLETables.cpp
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Add draft sceKernelFindModuleByUID (#13380)
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2020-09-05 07:29:56 +02:00 |
HLETables.h
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HLE: Make calling mips funcs simpler.
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2020-03-22 06:59:43 -07:00 |
KernelThreadDebugInterface.h
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Kernel: Rename conflicting kernel object names.
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2020-03-15 08:33:40 -07:00 |
KernelWaitHelpers.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
KUBridge.cpp
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Fix invalid argument string for kuKernelLoadModule. Fixes #11895.
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2019-03-24 11:56:35 +01:00 |
KUBridge.h
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Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
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2016-10-09 12:40:40 +02:00 |
Plugins.cpp
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
Plugins.h
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
proAdhoc.cpp
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Fixed PdpStat and PtpStat info
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2020-09-22 10:16:04 +07:00 |
proAdhoc.h
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Fixed PdpStat and PtpStat info
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2020-09-22 10:16:04 +07:00 |
proAdhocServer.cpp
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Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2
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2020-09-12 09:08:50 +07:00 |
proAdhocServer.h
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Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
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2020-07-20 18:09:16 +02:00 |
ReplaceTables.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
ReplaceTables.h
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Fix a performance issue in CallSyscall
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2016-05-07 21:34:27 +02:00 |
sceAdler.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAdler.h
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sceAtrac.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceAtrac.h
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Atrac: Fix savestates.
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2016-01-17 10:05:15 -08:00 |
sceAudio.cpp
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Really no need to call clear() in the constructor for AudioChannel.
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2020-08-12 00:22:54 +02:00 |
sceAudio.h
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Really no need to call clear() in the constructor for AudioChannel.
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2020-08-12 00:22:54 +02:00 |
sceAudiocodec.cpp
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Audiocodec: Fix warning on older clang.
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2020-08-18 07:21:11 -07:00 |
sceAudiocodec.h
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sceAudioRouting.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
sceAudioRouting.h
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sceCcc.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceCcc.h
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sceChnnlsv.cpp
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Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
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2020-08-01 23:11:48 +02:00 |
sceChnnlsv.h
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sceCtrl.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceCtrl.h
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Implement PPSSPP specific cheats:
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2020-04-16 23:00:29 +02:00 |
sceDeflt.cpp
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sceDeflt.h
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sceDisplay.cpp
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Cache 60 FPS requirement
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2020-09-15 07:49:01 +02:00 |
sceDisplay.h
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UI: Separate sleep time in frame time graph.
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2020-02-17 11:29:32 -08:00 |
sceDmac.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceDmac.h
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sceFont.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
sceFont.h
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sceG729.cpp
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sceG729.h
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sceGameUpdate.cpp
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sceGameUpdate.h
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sceGe.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceGe.h
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sceHeap.cpp
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Kernel: Avoid two different Heap structs.
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2020-08-19 20:56:05 -07:00 |
sceHeap.h
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sceHprm.cpp
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sceHprm.h
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sceHttp.cpp
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sceHttp.h
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sceImpose.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceImpose.h
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sceIo.cpp
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Don't read data more than data size of pgd files.
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2020-09-12 19:00:03 +08:00 |
sceIo.h
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Move sceIo kernel tables to sceIo.
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2016-08-04 09:46:29 -07:00 |
sceJpeg.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceJpeg.h
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sceKernel.cpp
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Small mistake in sceKernelExitDeleteThread
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2020-08-18 21:22:12 +08:00 |
sceKernel.h
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Fix build with clang-cl
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2020-08-13 16:48:48 +02:00 |
sceKernelAlarm.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelEventFlag.h
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sceKernelHeap.cpp
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Kernel: Avoid two different Heap structs.
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2020-08-19 20:56:05 -07:00 |
sceKernelHeap.h
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Assorted fixes (build and crash)
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2020-04-26 11:19:31 +02:00 |
sceKernelInterrupt.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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Only clear when initializating kernelMemory and userMemory.
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2020-08-29 19:51:11 +08:00 |
sceKernelMemory.h
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Wrap some SysMemForKernel
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2020-06-07 11:16:46 +08:00 |
sceKernelModule.cpp
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Update symbol list of disassembly window when loadexec.
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2020-09-12 19:45:25 +08:00 |
sceKernelModule.h
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Module: Split out module start to use externally.
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2020-09-08 09:12:19 -07:00 |
sceKernelMsgPipe.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelSemaphore.h
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Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206)
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2020-08-01 14:15:12 +02:00 |
sceKernelThread.cpp
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
sceKernelThread.h
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Plugins: Schedule plugins before game thread.
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2020-09-08 09:31:09 -07:00 |
sceKernelTime.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelTime.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceKernelVTimer.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Remove UTF-8 BOMs from a few files.
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2016-08-07 17:59:35 -07:00 |
sceMd5.h
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sceMp3.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceMp3.h
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sceMp4.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceMp4.h
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sceMpeg.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceMpeg.h
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Naruto 3: Probably a better fix for the video hang issue.
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2019-02-10 11:42:53 +01:00 |
sceMt19937.cpp
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HLE: Fix some missing error logging.
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2020-08-10 08:03:44 +00:00 |
sceMt19937.h
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sceNet.cpp
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Prevent sceNetGetMallocStat from spamming debug log on some games.
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2020-09-23 04:30:14 +07:00 |
sceNet.h
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Audiocodec: Fix warning on older clang.
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2020-08-18 07:21:11 -07:00 |
sceNetAdhoc.cpp
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Fixed returned error code on sceNetAdhocctlDelHandler
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2020-09-24 01:09:22 +07:00 |
sceNetAdhoc.h
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Simulate blocking PtpFlush
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2020-09-08 19:16:44 +07:00 |
sceNp.cpp
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Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
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2020-09-04 02:39:00 +07:00 |
sceNp.h
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An attempt to simulate a fake PSN authentication on Patapon 3
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2020-08-12 21:16:01 +07:00 |
sceOpenPSID.cpp
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Some minor logging improvements that get to tag along the previous commit
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2020-08-22 00:32:51 +02:00 |
sceOpenPSID.h
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Add a sceOpenPSID_driver nid
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2020-06-21 11:01:21 +08:00 |
sceP3da.cpp
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sceP3da.h
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sceParseHttp.cpp
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sceParseHttp.h
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sceParseUri.cpp
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sceParseUri.h
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scePauth.cpp
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PRX Decryption: add pauth decryption
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2020-01-11 20:43:38 +00:00 |
scePauth.h
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scePower.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
scePower.h
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scePsmf.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
scePsmf.h
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Psmf: Ignore stream size with old PsmfPlayer libs.
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2016-08-14 17:24:29 -07:00 |
scePspNpDrm_user.cpp
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scePspNpDrm_user.h
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sceRtc.cpp
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Move timeutil to Common. (Experiment to see how much work it is to move these).
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2020-08-15 20:53:08 +02:00 |
sceRtc.h
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Replay: Add file header handling.
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2019-07-04 20:36:17 -07:00 |
sceSas.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceSas.h
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sceSfmt19937.cpp
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
sceSfmt19937.h
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sceSha256.cpp
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sceSha256.h
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sceSsl.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceSsl.h
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sceUmd.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceUmd.h
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sceUsb.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceUsb.h
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Integrate sceUsbGps and sceUsbCam with Android
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2017-08-27 17:19:11 +03:00 |
sceUsbAcc.cpp
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbAcc.h
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Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
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2018-08-15 18:35:07 +02:00 |
sceUsbCam.cpp
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Fix some minor issues found by address-sanitizer on Linux
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2020-08-11 22:28:36 +02:00 |
sceUsbCam.h
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QT Api for Camera (Linux/macOS)
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2020-02-10 08:47:55 +02:00 |
sceUsbGps.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceUsbGps.h
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Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
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2020-01-26 14:19:45 +02:00 |
sceUsbMic.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceUsbMic.h
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Flush audio buffer when a transmission is completed.
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2020-07-31 17:10:00 +08:00 |
sceUtility.cpp
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Fixed return value when using Automatic Wlan Channel. Fixes Ridge Racer 2 and Warriors Orochi 2
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2020-09-08 10:33:20 +07:00 |
sceUtility.h
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sceVaudio.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
sceVaudio.h
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ThreadQueueList.h
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |