ppsspp/Core
2020-09-24 01:09:22 +07:00
..
Debugger Debugger: Add formats to breakpoint logging. 2020-09-06 13:56:18 -07:00
Dialog Check whether there may be more than one save file names by mode. 2020-09-15 21:48:55 +08:00
ELF GE dump loading: Try to use the correct GameID so compat.ini flags apply. 2020-08-30 11:48:58 +02:00
FileLoaders Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
FileSystems Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
Font Remove ELOG/ILOG/WLOG from the Android C++ code (mostly) 2020-08-15 19:08:39 +02:00
HLE Fixed returned error code on sceNetAdhocctlDelHandler 2020-09-24 01:09:22 +07:00
HW Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
MIPS FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it. 2020-09-17 20:52:32 +02:00
Util Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu. 2020-09-21 09:56:52 +02:00
AVIDump.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
AVIDump.h
Compatibility.cpp Global: Cut down on file/string includes. 2020-08-10 08:03:44 +00:00
Compatibility.h Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit. 2019-11-30 22:44:59 +01:00
Config.cpp Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
Config.h Cache 60 FPS requirement 2020-09-15 07:49:01 +02:00
ConfigValues.h Display: Allow unthrottle to skip only flipping. 2020-07-19 13:57:04 +02:00
Core.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Core.h Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Core.vcxproj SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
Core.vcxproj.filters SaveState: Update to latest Snappy v1.1.8. 2020-09-12 18:16:27 -07:00
CoreParameter.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
CoreTiming.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
CoreTiming.h Oops, got these backwards. 2019-04-16 17:36:29 -07:00
CwCheat.cpp User chain support 2020-09-13 21:48:00 +02:00
CwCheat.h Merge pull request #12816 from LunaMoo/XVibrationCheat 2020-04-17 10:50:44 +02:00
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h Update symbol list of disassembly window when loadexec. 2020-09-12 19:45:25 +08:00
Instance.cpp Windows: Show instance counter only with peers. 2020-08-18 06:59:49 -07:00
Instance.h Windows: Show instance counter only with peers. 2020-08-18 06:59:49 -07:00
Loaders.cpp Reduce use of multi-byte char switches.. saw this go wrong when stepping!?! 2020-07-27 16:55:05 +02:00
Loaders.h fix 2020-01-04 09:11:15 +08:00
MemFault.cpp Fix a bug in crashhandler where we could end up disassembling far too much. 2020-07-19 17:23:21 +02:00
MemFault.h Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
MemMap.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
MemMap.h Mark the PPGe font texture as reliable to avoid hashing it. 2020-09-22 21:13:30 +02:00
MemMapFunctions.cpp Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
MemMapHelpers.h Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Opcode.h
PSPLoaders.cpp Merge pull request #12945 from unknownbrackets/io-timing 2020-07-13 13:37:53 +02:00
PSPLoaders.h Move umd replace to loaders. 2020-01-02 14:56:24 +08:00
Replay.cpp Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Replay.h Replay: Attempt to ignore reads in PSP/GAME. 2019-07-04 23:46:15 -07:00
Reporting.cpp Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
Reporting.h Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code. 2020-08-16 22:38:15 +02:00
SaveState.cpp Use system date format on savestate as well 2020-09-17 07:52:09 +02:00
SaveState.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
Screenshot.cpp Recategorize some logging, in preparation for what's to come. 2020-08-15 11:51:22 +02:00
Screenshot.h GE Debugger: Save with alpha for PNGs. 2017-12-21 23:47:49 -08:00
System.cpp Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
System.h Plugins: Support for loading game-specific plugins. 2020-09-08 09:12:19 -07:00
TextureReplacer.cpp GPU: Remove ReliableHash aliases. 2020-08-28 01:15:22 -07:00
TextureReplacer.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
ThreadEventQueue.h Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
WaveFile.cpp First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
WaveFile.h First step of cleaning up Log.h. Plus a few other bits and bobs. 2020-08-16 14:48:54 +02:00
WebServer.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
WebServer.h http: Ensure webserver shutdown on exit. 2019-09-28 11:12:12 -07:00
x360_compat.h