.. |
Debugger
|
Debugger: Add formats to breakpoint logging.
|
2020-09-06 13:56:18 -07:00 |
Dialog
|
Check whether there may be more than one save file names by mode.
|
2020-09-15 21:48:55 +08:00 |
ELF
|
GE dump loading: Try to use the correct GameID so compat.ini flags apply.
|
2020-08-30 11:48:58 +02:00 |
FileLoaders
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
FileSystems
|
Some minor logging improvements that get to tag along the previous commit
|
2020-08-22 00:32:51 +02:00 |
Font
|
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
|
2020-08-15 19:08:39 +02:00 |
HLE
|
Fixed returned error code on sceNetAdhocctlDelHandler
|
2020-09-24 01:09:22 +07:00 |
HW
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
MIPS
|
FPURegCache: The invariant checking is very slow in debug mode. Let's only turn it on when we need it.
|
2020-09-17 20:52:32 +02:00 |
Util
|
Fix regression where Gran Turismo ended up recreating the framebuffer on every frame in the menu.
|
2020-09-21 09:56:52 +02:00 |
AVIDump.cpp
|
First step of cleaning up Log.h. Plus a few other bits and bobs.
|
2020-08-16 14:48:54 +02:00 |
AVIDump.h
|
|
|
Compatibility.cpp
|
Global: Cut down on file/string includes.
|
2020-08-10 08:03:44 +00:00 |
Compatibility.h
|
Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
|
2019-11-30 22:44:59 +01:00 |
Config.cpp
|
Cache 60 FPS requirement
|
2020-09-15 07:49:01 +02:00 |
Config.h
|
Cache 60 FPS requirement
|
2020-09-15 07:49:01 +02:00 |
ConfigValues.h
|
Display: Allow unthrottle to skip only flipping.
|
2020-07-19 13:57:04 +02:00 |
Core.cpp
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
Core.h
|
Crash: Show disassembly of the instruction causing the crash, and the symbol name.
|
2020-07-15 12:38:05 +02:00 |
Core.vcxproj
|
SaveState: Update to latest Snappy v1.1.8.
|
2020-09-12 18:16:27 -07:00 |
Core.vcxproj.filters
|
SaveState: Update to latest Snappy v1.1.8.
|
2020-09-12 18:16:27 -07:00 |
CoreParameter.h
|
UI: Stop caching the draw context in coreParam.
|
2019-09-28 21:58:15 -07:00 |
CoreTiming.cpp
|
First step of cleaning up Log.h. Plus a few other bits and bobs.
|
2020-08-16 14:48:54 +02:00 |
CoreTiming.h
|
Oops, got these backwards.
|
2019-04-16 17:36:29 -07:00 |
CwCheat.cpp
|
User chain support
|
2020-09-13 21:48:00 +02:00 |
CwCheat.h
|
Merge pull request #12816 from LunaMoo/XVibrationCheat
|
2020-04-17 10:50:44 +02:00 |
HDRemaster.cpp
|
|
|
HDRemaster.h
|
|
|
Host.cpp
|
|
|
Host.h
|
Update symbol list of disassembly window when loadexec.
|
2020-09-12 19:45:25 +08:00 |
Instance.cpp
|
Windows: Show instance counter only with peers.
|
2020-08-18 06:59:49 -07:00 |
Instance.h
|
Windows: Show instance counter only with peers.
|
2020-08-18 06:59:49 -07:00 |
Loaders.cpp
|
Reduce use of multi-byte char switches.. saw this go wrong when stepping!?!
|
2020-07-27 16:55:05 +02:00 |
Loaders.h
|
fix
|
2020-01-04 09:11:15 +08:00 |
MemFault.cpp
|
Fix a bug in crashhandler where we could end up disassembling far too much.
|
2020-07-19 17:23:21 +02:00 |
MemFault.h
|
Split the fault handling from MemMap.cpp to MemFault.cpp.
|
2020-07-15 12:12:57 +02:00 |
MemMap.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
MemMap.h
|
Mark the PPGe font texture as reliable to avoid hashing it.
|
2020-09-22 21:13:30 +02:00 |
MemMapFunctions.cpp
|
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
|
2020-09-01 22:54:36 +02:00 |
MemMapHelpers.h
|
Debugger: Run memory breakpoints on mobile.
|
2018-06-06 17:31:56 -07:00 |
Opcode.h
|
|
|
PSPLoaders.cpp
|
Merge pull request #12945 from unknownbrackets/io-timing
|
2020-07-13 13:37:53 +02:00 |
PSPLoaders.h
|
Move umd replace to loaders.
|
2020-01-02 14:56:24 +08:00 |
Replay.cpp
|
Replay: Attempt to ignore reads in PSP/GAME.
|
2019-07-04 23:46:15 -07:00 |
Replay.h
|
Replay: Attempt to ignore reads in PSP/GAME.
|
2019-07-04 23:46:15 -07:00 |
Reporting.cpp
|
Plugins: Support for loading game-specific plugins.
|
2020-09-08 09:12:19 -07:00 |
Reporting.h
|
Log the first 100 block transfers instead of just the first one. Should make it easier to spot interesting things without hacking the log code.
|
2020-08-16 22:38:15 +02:00 |
SaveState.cpp
|
Use system date format on savestate as well
|
2020-09-17 07:52:09 +02:00 |
SaveState.h
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
Screenshot.cpp
|
Recategorize some logging, in preparation for what's to come.
|
2020-08-15 11:51:22 +02:00 |
Screenshot.h
|
GE Debugger: Save with alpha for PNGs.
|
2017-12-21 23:47:49 -08:00 |
System.cpp
|
Plugins: Support for loading game-specific plugins.
|
2020-09-08 09:12:19 -07:00 |
System.h
|
Plugins: Support for loading game-specific plugins.
|
2020-09-08 09:12:19 -07:00 |
TextureReplacer.cpp
|
GPU: Remove ReliableHash aliases.
|
2020-08-28 01:15:22 -07:00 |
TextureReplacer.h
|
GPU: Remove neon xxhash implementation.
|
2020-08-27 20:31:09 -07:00 |
ThreadEventQueue.h
|
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
|
2020-07-12 15:25:20 +02:00 |
WaveFile.cpp
|
First step of cleaning up Log.h. Plus a few other bits and bobs.
|
2020-08-16 14:48:54 +02:00 |
WaveFile.h
|
First step of cleaning up Log.h. Plus a few other bits and bobs.
|
2020-08-16 14:48:54 +02:00 |
WebServer.cpp
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
WebServer.h
|
http: Ensure webserver shutdown on exit.
|
2019-09-28 11:12:12 -07:00 |
x360_compat.h
|
|
|