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306be6e33e
To protect against disappearing activities or whatever is causing the lost value, I could make it static, but instead I just pack the two values together into the requestCode. Will hopefully help the main issue from #17683 |
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.. | ||
gold/res | ||
jni | ||
libs | ||
res | ||
src | ||
.gitignore | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
AndroidManifest.xml | ||
ant-build.bat | ||
build.gradle | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
d.txt | ||
dbg.sh | ||
debug.keystore | ||
git-version-gen.sh | ||
gradle.properties | ||
proguard-project.txt | ||
project.properties | ||
README.TXT | ||
symarm64.cmd | ||
symarm.cmd | ||
symx86.cmd | ||
VRManifest.xml |
================================================================ NOTE: These are legacy instructions for building using ndk-build. We mostly only use this on CI because it's faster than gradle. There might also be some holdouts around still using eclipse. ================================================================ First, build the C++ static library: > cd android > ./ab.sh Or > ./ab.cmd as appropriate. Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.