ppsspp/Core/HLE/sceSas.cpp
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00

846 lines
28 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// SAS is a software mixing engine that runs on the Media Engine CPU. We just HLE it.
// This is a very rough implementation that needs lots of work.
//
// This file just contains the API, the real stuff is in HW/SasAudio.cpp/h.
//
// JPCSP is, as it often is, a pretty good reference although I didn't actually use it much yet:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
//
// This should be multithreaded and improved at some point. Some discussion here:
// https://github.com/hrydgard/ppsspp/issues/1078
#include <cstdlib>
#include <functional>
#include "base/basictypes.h"
#include "base/mutex.h"
#include "profiler/profiler.h"
#include "thread/thread.h"
#include "thread/threadutil.h"
#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HW/SasAudio.h"
#include "Core/MemMap.h"
#include "Core/Reporting.h"
#include "Core/HLE/sceSas.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
enum {
ERROR_SAS_INVALID_GRAIN = 0x80420001,
ERROR_SAS_INVALID_MAX_VOICES = 0x80420002,
ERROR_SAS_INVALID_OUTPUT_MODE = 0x80420003,
ERROR_SAS_INVALID_SAMPLE_RATE = 0x80420004,
ERROR_SAS_BAD_ADDRESS = 0x80420005,
ERROR_SAS_INVALID_VOICE = 0x80420010,
ERROR_SAS_INVALID_NOISE_FREQ = 0x80420011,
ERROR_SAS_INVALID_PITCH = 0x80420012,
ERROR_SAS_INVALID_ADSR_CURVE_MODE = 0x80420013,
ERROR_SAS_INVALID_PARAMETER = 0x80420014,
ERROR_SAS_INVALID_LOOP_POS = 0x80420015,
ERROR_SAS_VOICE_PAUSED = 0x80420016,
ERROR_SAS_INVALID_VOLUME = 0x80420018,
ERROR_SAS_INVALID_ADSR_RATE = 0x80420019,
ERROR_SAS_INVALID_PCM_SIZE = 0x8042001A,
ERROR_SAS_REV_INVALID_TYPE = 0x80420020,
ERROR_SAS_REV_INVALID_FEEDBACK = 0x80420021,
ERROR_SAS_REV_INVALID_DELAY = 0x80420022,
ERROR_SAS_REV_INVALID_VOLUME = 0x80420023,
ERROR_SAS_BUSY = 0x80420030,
ERROR_SAS_ATRAC3_ALREADY_SET = 0x80420040,
ERROR_SAS_ATRAC3_NOT_SET = 0x80420041,
ERROR_SAS_NOT_INIT = 0x80420100,
};
// TODO - allow more than one, associating each with one Core pointer (passed in to all the functions)
// No known games use more than one instance of Sas though.
static SasInstance *sas = NULL;
enum SasThreadState {
DISABLED,
READY,
QUEUED,
};
struct SasThreadParams {
u32 outAddr;
u32 inAddr;
int leftVol;
int rightVol;
};
static std::thread *sasThread;
static recursive_mutex sasWakeMutex;
static recursive_mutex sasDoneMutex;
static condition_variable sasWake;
static condition_variable sasDone;
static volatile int sasThreadState = SasThreadState::DISABLED;
static SasThreadParams sasThreadParams;
static int sasMixEvent = -1;
int __SasThread() {
setCurrentThreadName("SAS");
lock_guard guard(sasWakeMutex);
while (sasThreadState != SasThreadState::DISABLED) {
sasWake.wait(sasWakeMutex);
if (sasThreadState == SasThreadState::QUEUED) {
sas->Mix(sasThreadParams.outAddr, sasThreadParams.inAddr, sasThreadParams.leftVol, sasThreadParams.rightVol);
sasDoneMutex.lock();
sasThreadState = SasThreadState::READY;
sasDone.notify_one();
sasDoneMutex.unlock();
}
}
return 0;
}
static void __SasDrain() {
sasDoneMutex.lock();
while (sasThreadState == SasThreadState::QUEUED)
sasDone.wait(sasDoneMutex);
sasDoneMutex.unlock();
}
static void __SasEnqueueMix(u32 outAddr, u32 inAddr = 0, int leftVol = 0, int rightVol = 0) {
if (sasThreadState == SasThreadState::DISABLED) {
// No thread, call it immediately.
sas->Mix(outAddr, inAddr, leftVol, rightVol);
return;
}
if (sasThreadState == SasThreadState::QUEUED) {
// Wait for the queue to drain.
__SasDrain();
}
// We're safe to write, since it can't be processing now anymore.
// No other thread enqueues.
sasThreadParams.outAddr = outAddr;
sasThreadParams.inAddr = inAddr;
sasThreadParams.leftVol = leftVol;
sasThreadParams.rightVol = rightVol;
// And now, notify.
sasWakeMutex.lock();
sasThreadState = SasThreadState::QUEUED;
sasWake.notify_one();
sasWakeMutex.unlock();
}
static void __SasDisableThread() {
if (sasThreadState != SasThreadState::DISABLED) {
sasWakeMutex.lock();
sasThreadState = SasThreadState::DISABLED;
sasWake.notify_one();
sasWakeMutex.unlock();
sasThread->join();
delete sasThread;
sasThread = nullptr;
}
}
static void sasMixFinish(u64 userdata, int cycleslate) {
PROFILE_THIS_SCOPE("mixer");
u32 error;
SceUID threadID = (SceUID)userdata;
SceUID verify = __KernelGetWaitID(threadID, WAITTYPE_HLEDELAY, error);
u64 result = __KernelGetWaitValue(threadID, error);
if (error == 0 && verify == 1) {
// Wait until it's actually complete before waking the thread.
__SasDrain();
__KernelResumeThreadFromWait(threadID, result);
__KernelReSchedule("woke from sas mix");
} else {
WARN_LOG(HLE, "Someone else woke up SAS-blocked thread?");
}
}
void __SasInit() {
sas = new SasInstance();
sasMixEvent = CoreTiming::RegisterEvent("SasMix", sasMixFinish);
if (g_Config.bSeparateSASThread) {
sasThreadState = SasThreadState::READY;
sasThread = new std::thread(__SasThread);
} else {
sasThreadState = SasThreadState::DISABLED;
}
}
void __SasDoState(PointerWrap &p) {
auto s = p.Section("sceSas", 1, 2);
if (!s)
return;
if (sasThreadState == SasThreadState::QUEUED) {
// Wait for the queue to drain. Don't want to save the wrong stuff.
__SasDrain();
}
p.DoClass(sas);
if (s >= 2) {
p.Do(sasMixEvent);
} else {
sasMixEvent = -1;
__SasDisableThread();
}
if (sasMixEvent != -1) {
CoreTiming::RestoreRegisterEvent(sasMixEvent, "SasMix", sasMixFinish);
}
}
void __SasShutdown() {
__SasDisableThread();
delete sas;
sas = 0;
}
static u32 sceSasInit(u32 core, u32 grainSize, u32 maxVoices, u32 outputMode, u32 sampleRate) {
if (!Memory::IsValidAddress(core) || (core & 0x3F) != 0) {
ERROR_LOG_REPORT(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i): bad core address", core, grainSize, maxVoices, outputMode, sampleRate);
return ERROR_SAS_BAD_ADDRESS;
}
if (maxVoices == 0 || maxVoices > PSP_SAS_VOICES_MAX) {
ERROR_LOG_REPORT(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i): bad max voices", core, grainSize, maxVoices, outputMode, sampleRate);
return ERROR_SAS_INVALID_MAX_VOICES;
}
if (grainSize < 0x40 || grainSize > 0x800 || (grainSize & 0x1F) != 0) {
ERROR_LOG_REPORT(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i): bad grain size", core, grainSize, maxVoices, outputMode, sampleRate);
return ERROR_SAS_INVALID_GRAIN;
}
if (outputMode != 0 && outputMode != 1) {
ERROR_LOG_REPORT(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i): bad output mode", core, grainSize, maxVoices, outputMode, sampleRate);
return ERROR_SAS_INVALID_OUTPUT_MODE;
}
if (sampleRate != 44100) {
ERROR_LOG_REPORT(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i): bad sample rate", core, grainSize, maxVoices, outputMode, sampleRate);
return ERROR_SAS_INVALID_SAMPLE_RATE;
}
INFO_LOG(SCESAS, "sceSasInit(%08x, %i, %i, %i, %i)", core, grainSize, maxVoices, outputMode, sampleRate);
sas->SetGrainSize(grainSize);
// Seems like maxVoices is actually ignored for all intents and purposes.
sas->maxVoices = PSP_SAS_VOICES_MAX;
sas->outputMode = outputMode;
for (int i = 0; i < sas->maxVoices; i++) {
sas->voices[i].sampleRate = sampleRate;
sas->voices[i].playing = false;
sas->voices[i].loop = false;
}
return 0;
}
static u32 sceSasGetEndFlag(u32 core) {
u32 endFlag = 0;
__SasDrain();
for (int i = 0; i < sas->maxVoices; i++) {
if (!sas->voices[i].playing)
endFlag |= (1 << i);
}
DEBUG_LOG(SCESAS, "%08x=sceSasGetEndFlag(%08x)", endFlag, core);
return endFlag;
}
static int delaySasResult(int result) {
const int usec = sas->EstimateMixUs();
// No event, fall back.
if (sasMixEvent == -1) {
return hleDelayResult(result, "sas core", usec);
}
CoreTiming::ScheduleEvent(usToCycles(usec), sasMixEvent, __KernelGetCurThread());
__KernelWaitCurThread(WAITTYPE_HLEDELAY, 1, result, 0, false, "sas core");
return result;
}
// Runs the mixer
static u32 _sceSasCore(u32 core, u32 outAddr) {
PROFILE_THIS_SCOPE("mixer");
if (!Memory::IsValidAddress(outAddr)) {
return hleReportError(SCESAS, ERROR_SAS_INVALID_PARAMETER, "invalid address");
}
if (!__KernelIsDispatchEnabled()) {
return hleLogError(SCESAS, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
}
__SasEnqueueMix(outAddr);
return hleLogSuccessI(SCESAS, delaySasResult(0));
}
// Another way of running the mixer, the inoutAddr should be both input and output
static u32 _sceSasCoreWithMix(u32 core, u32 inoutAddr, int leftVolume, int rightVolume) {
PROFILE_THIS_SCOPE("mixer");
if (!Memory::IsValidAddress(inoutAddr)) {
return hleReportError(SCESAS, ERROR_SAS_INVALID_PARAMETER, "invalid address");
}
if (sas->outputMode == PSP_SAS_OUTPUTMODE_RAW) {
return hleReportError(SCESAS, 0x80000004, "unsupported outputMode");
}
if (!__KernelIsDispatchEnabled()) {
return hleLogError(SCESAS, SCE_KERNEL_ERROR_CAN_NOT_WAIT, "dispatch disabled");
}
__SasEnqueueMix(inoutAddr, inoutAddr, leftVolume, rightVolume);
return hleLogSuccessI(SCESAS, delaySasResult(0));
}
static u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
return hleLogWarning(SCESAS, ERROR_SAS_INVALID_VOICE, "invalid voicenum");
}
if (size == 0 || ((u32)size & 0xF) != 0) {
if (size == 0) {
DEBUG_LOG(SCESAS, "%s: invalid size %d", __FUNCTION__, size);
} else {
WARN_LOG(SCESAS, "%s: invalid size %d", __FUNCTION__, size);
}
return ERROR_SAS_INVALID_PARAMETER;
}
if (loop != 0 && loop != 1) {
WARN_LOG_REPORT(SCESAS, "%s: invalid loop mode %d", __FUNCTION__, loop);
return ERROR_SAS_INVALID_LOOP_POS;
}
if (!Memory::IsValidAddress(vagAddr)) {
ERROR_LOG(SCESAS, "%s: Ignoring invalid VAG audio address %08x", __FUNCTION__, vagAddr);
return 0;
}
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if (v.type == VOICETYPE_ATRAC3) {
return hleLogError(SCESAS, ERROR_SAS_ATRAC3_ALREADY_SET, "voice is already ATRAC3");
}
if (size < 0) {
// POSSIBLE HACK
// SetVoice with negative sizes returns OK (0) unlike SetVoicePCM, but should not
// play any audio, it seems. So let's bail and not do anything.
// Needs more rigorous testing perhaps, but this fixes issue https://github.com/hrydgard/ppsspp/issues/5652
// while being fairly low risk to other games.
size = 0;
DEBUG_LOG(SCESAS, "sceSasSetVoice(%08x, %i, %08x, %i, %i) : HACK: Negative size changed to 0", core, voiceNum, vagAddr, size, loop);
} else {
DEBUG_LOG(SCESAS, "sceSasSetVoice(%08x, %i, %08x, %i, %i)", core, voiceNum, vagAddr, size, loop);
}
u32 prevVagAddr = v.vagAddr;
v.type = VOICETYPE_VAG;
v.vagAddr = vagAddr; // Real VAG header is 0x30 bytes behind the vagAddr
v.vagSize = size;
v.loop = loop ? true : false;
v.ChangedParams(vagAddr == prevVagAddr);
return 0;
}
static u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loopPos) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
return hleLogWarning(SCESAS, ERROR_SAS_INVALID_VOICE, "invalid voicenum");
}
if (size <= 0 || size > 0x10000) {
WARN_LOG(SCESAS, "%s: invalid size %d", __FUNCTION__, size);
return ERROR_SAS_INVALID_PCM_SIZE;
}
if (loopPos >= size) {
ERROR_LOG_REPORT(SCESAS, "sceSasSetVoicePCM(%08x, %i, %08x, %i, %i): bad loop pos", core, voiceNum, pcmAddr, size, loopPos);
return ERROR_SAS_INVALID_LOOP_POS;
}
if (!Memory::IsValidAddress(pcmAddr)) {
ERROR_LOG(SCESAS, "Ignoring invalid PCM audio address %08x", pcmAddr);
return 0;
}
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if (v.type == VOICETYPE_ATRAC3) {
return hleLogError(SCESAS, ERROR_SAS_ATRAC3_ALREADY_SET, "voice is already ATRAC3");
}
DEBUG_LOG(SCESAS, "sceSasSetVoicePCM(%08x, %i, %08x, %i, %i)", core, voiceNum, pcmAddr, size, loopPos);
u32 prevPcmAddr = v.pcmAddr;
v.type = VOICETYPE_PCM;
v.pcmAddr = pcmAddr;
v.pcmSize = size;
v.pcmIndex = 0;
v.pcmLoopPos = loopPos >= 0 ? loopPos : 0;
v.loop = loopPos >= 0 ? true : false;
v.playing = true;
v.ChangedParams(pcmAddr == prevPcmAddr);
return 0;
}
static u32 sceSasGetPauseFlag(u32 core) {
u32 pauseFlag = 0;
__SasDrain();
for (int i = 0; i < sas->maxVoices; i++) {
if (sas->voices[i].paused)
pauseFlag |= (1 << i);
}
DEBUG_LOG(SCESAS, "sceSasGetPauseFlag(%08x)", pauseFlag);
return pauseFlag;
}
static u32 sceSasSetPause(u32 core, u32 voicebit, int pause) {
DEBUG_LOG(SCESAS, "sceSasSetPause(%08x, %08x, %i)", core, voicebit, pause);
__SasDrain();
for (int i = 0; voicebit != 0; i++, voicebit >>= 1) {
if (i < PSP_SAS_VOICES_MAX && i >= 0) {
if ((voicebit & 1) != 0)
sas->voices[i].paused = pause ? true : false;
}
}
return 0;
}
static u32 sceSasSetVolume(u32 core, int voiceNum, int leftVol, int rightVol, int effectLeftVol, int effectRightVol) {
DEBUG_LOG(SCESAS, "sceSasSetVolume(%08x, %i, %i, %i, %i, %i)", core, voiceNum, leftVol, rightVol, effectLeftVol, effectRightVol);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
bool overVolume = abs(leftVol) > PSP_SAS_VOL_MAX || abs(rightVol) > PSP_SAS_VOL_MAX;
overVolume = overVolume || abs(effectLeftVol) > PSP_SAS_VOL_MAX || abs(effectRightVol) > PSP_SAS_VOL_MAX;
if (overVolume)
return ERROR_SAS_INVALID_VOLUME;
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
v.volumeLeft = leftVol;
v.volumeRight = rightVol;
v.effectLeft = effectLeftVol;
v.effectRight = effectRightVol;
return 0;
}
static u32 sceSasSetPitch(u32 core, int voiceNum, int pitch) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
if (pitch < PSP_SAS_PITCH_MIN || pitch > PSP_SAS_PITCH_MAX) {
WARN_LOG(SCESAS, "sceSasSetPitch(%08x, %i, %i): bad pitch", core, voiceNum, pitch);
return ERROR_SAS_INVALID_PITCH;
}
DEBUG_LOG(SCESAS, "sceSasSetPitch(%08x, %i, %i)", core, voiceNum, pitch);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
v.pitch = pitch;
v.ChangedParams(false);
return 0;
}
static u32 sceSasSetKeyOn(u32 core, int voiceNum) {
DEBUG_LOG(SCESAS, "sceSasSetKeyOn(%08x, %i)", core, voiceNum);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
__SasDrain();
if (sas->voices[voiceNum].paused || sas->voices[voiceNum].on) {
return ERROR_SAS_VOICE_PAUSED;
}
SasVoice &v = sas->voices[voiceNum];
v.KeyOn();
return 0;
}
// sceSasSetKeyOff can be used to start sounds, that just sound during the Release phase!
static u32 sceSasSetKeyOff(u32 core, int voiceNum) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
} else {
DEBUG_LOG(SCESAS, "sceSasSetKeyOff(%08x, %i)", core, voiceNum);
__SasDrain();
if (sas->voices[voiceNum].paused || !sas->voices[voiceNum].on) {
return ERROR_SAS_VOICE_PAUSED;
}
SasVoice &v = sas->voices[voiceNum];
v.KeyOff();
return 0;
}
}
static u32 sceSasSetNoise(u32 core, int voiceNum, int freq) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
if (freq < 0 || freq >= 64) {
DEBUG_LOG(SCESAS, "sceSasSetNoise(%08x, %i, %i)", core, voiceNum, freq);
return ERROR_SAS_INVALID_NOISE_FREQ;
}
DEBUG_LOG(SCESAS, "sceSasSetNoise(%08x, %i, %i)", core, voiceNum, freq);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
v.type = VOICETYPE_NOISE;
v.noiseFreq = freq;
v.ChangedParams(true);
return 0;
}
static u32 sceSasSetSL(u32 core, int voiceNum, int level) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
DEBUG_LOG(SCESAS, "sceSasSetSL(%08x, %i, %08x)", core, voiceNum, level);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
v.envelope.sustainLevel = level;
return 0;
}
static u32 sceSasSetADSR(u32 core, int voiceNum, int flag, int a, int d, int s, int r) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
// Create a mask like flag for the invalid values.
int invalid = (a < 0 ? 0x1 : 0) | (d < 0 ? 0x2 : 0) | (s < 0 ? 0x4 : 0) | (r < 0 ? 0x8 : 0);
if (invalid & flag) {
WARN_LOG_REPORT(SCESAS, "sceSasSetADSR(%08x, %i, %i, %08x, %08x, %08x, %08x): invalid value", core, voiceNum, flag, a, d, s, r);
return ERROR_SAS_INVALID_ADSR_RATE;
}
DEBUG_LOG(SCESAS, "0=sceSasSetADSR(%08x, %i, %i, %08x, %08x, %08x, %08x)", core, voiceNum, flag, a, d, s, r);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if ((flag & 0x1) != 0) v.envelope.attackRate = a;
if ((flag & 0x2) != 0) v.envelope.decayRate = d;
if ((flag & 0x4) != 0) v.envelope.sustainRate = s;
if ((flag & 0x8) != 0) v.envelope.releaseRate = r;
return 0;
}
static u32 sceSasSetADSRMode(u32 core, int voiceNum, int flag, int a, int d, int s, int r) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
// Probably by accident (?), the PSP ignores the top bit of these values.
a = a & ~0x80000000;
d = d & ~0x80000000;
s = s & ~0x80000000;
r = r & ~0x80000000;
// This will look like the update flag for the invalid modes.
int invalid = 0;
if (a > 5 || (a & 1) != 0) {
invalid |= 0x1;
}
if (d > 5 || (d & 1) != 1) {
invalid |= 0x2;
}
if (s > 5) {
invalid |= 0x4;
}
if (r > 5 || (r & 1) != 1) {
invalid |= 0x8;
}
if (invalid & flag) {
if (a == 5 && d == 5 && s == 5 && r == 5) {
// Some games do this right at init. It seems to fail even on a PSP, but let's not report it.
DEBUG_LOG(SCESAS, "sceSasSetADSRMode(%08x, %i, %i, %08x, %08x, %08x, %08x): invalid modes", core, voiceNum, flag, a, d, s, r);
} else {
WARN_LOG_REPORT(SCESAS, "sceSasSetADSRMode(%08x, %i, %i, %08x, %08x, %08x, %08x): invalid modes", core, voiceNum, flag, a, d, s, r);
}
return ERROR_SAS_INVALID_ADSR_CURVE_MODE;
}
DEBUG_LOG(SCESAS, "sceSasSetADSRMode(%08x, %i, %i, %08x, %08x, %08x, %08x)", core, voiceNum, flag, a, d, s, r);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if ((flag & 0x1) != 0) v.envelope.attackType = a;
if ((flag & 0x2) != 0) v.envelope.decayType = d;
if ((flag & 0x4) != 0) v.envelope.sustainType = s;
if ((flag & 0x8) != 0) v.envelope.releaseType = r;
return 0;
}
static u32 sceSasSetSimpleADSR(u32 core, int voiceNum, u32 ADSREnv1, u32 ADSREnv2) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
WARN_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
// This bit could be related to decay type or systain type, but gives an error if you try to set it.
if ((ADSREnv2 >> 13) & 1) {
WARN_LOG_REPORT(SCESAS, "sceSasSetSimpleADSR(%08x, %d, %04x, %04x): Invalid ADSREnv2", core, voiceNum, ADSREnv1, ADSREnv2);
return ERROR_SAS_INVALID_ADSR_CURVE_MODE;
}
DEBUG_LOG(SCESAS, "sasSetSimpleADSR(%08x, %i, %08x, %08x)", core, voiceNum, ADSREnv1, ADSREnv2);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
v.envelope.SetSimpleEnvelope(ADSREnv1 & 0xFFFF, ADSREnv2 & 0xFFFF);
return 0;
}
static u32 sceSasGetEnvelopeHeight(u32 core, int voiceNum) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
ERROR_LOG(SCESAS, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
int height = v.envelope.GetHeight();
DEBUG_LOG(SCESAS, "%i = sceSasGetEnvelopeHeight(%08x, %i)", height, core, voiceNum);
return height;
}
static u32 sceSasRevType(u32 core, int type) {
if (type < PSP_SAS_EFFECT_TYPE_OFF || type > PSP_SAS_EFFECT_TYPE_MAX) {
return hleLogError(SCESAS, ERROR_SAS_REV_INVALID_TYPE, "invalid type");
}
__SasDrain();
sas->SetWaveformEffectType(type);
return hleLogSuccessI(SCESAS, 0);
}
static u32 sceSasRevParam(u32 core, int delay, int feedback) {
if (delay < 0 || delay >= 128) {
return hleLogError(SCESAS, ERROR_SAS_REV_INVALID_DELAY, "invalid delay value");
}
if (feedback < 0 || feedback >= 128) {
return hleLogError(SCESAS, ERROR_SAS_REV_INVALID_FEEDBACK, "invalid feedback value");
}
__SasDrain();
sas->waveformEffect.delay = delay;
sas->waveformEffect.feedback = feedback;
return hleLogSuccessI(SCESAS, 0);
}
static u32 sceSasRevEVOL(u32 core, u32 lv, u32 rv) {
if (lv > 0x1000 || rv > 0x1000) {
return hleReportDebug(SCESAS, ERROR_SAS_REV_INVALID_VOLUME, "invalid volume");
}
__SasDrain();
sas->waveformEffect.leftVol = lv;
sas->waveformEffect.rightVol = rv;
return hleLogSuccessI(SCESAS, 0);
}
static u32 sceSasRevVON(u32 core, int dry, int wet) {
__SasDrain();
sas->waveformEffect.isDryOn = dry != 0;
sas->waveformEffect.isWetOn = wet != 0;
return hleLogSuccessI(SCESAS, 0);
}
static u32 sceSasGetGrain(u32 core) {
DEBUG_LOG(SCESAS, "sceSasGetGrain(%08x)", core);
return sas->GetGrainSize();
}
static u32 sceSasSetGrain(u32 core, int grain) {
INFO_LOG(SCESAS, "sceSasSetGrain(%08x, %i)", core, grain);
__SasDrain();
sas->SetGrainSize(grain);
return 0;
}
static u32 sceSasGetOutputMode(u32 core) {
DEBUG_LOG(SCESAS, "sceSasGetOutputMode(%08x)", core);
return sas->outputMode;
}
static u32 sceSasSetOutputMode(u32 core, u32 outputMode) {
if (outputMode != 0 && outputMode != 1) {
ERROR_LOG_REPORT(SCESAS, "sceSasSetOutputMode(%08x, %i): bad output mode", core, outputMode);
return ERROR_SAS_INVALID_OUTPUT_MODE;
}
DEBUG_LOG(SCESAS, "sceSasSetOutputMode(%08x, %i)", core, outputMode);
__SasDrain();
sas->outputMode = outputMode;
return 0;
}
static u32 sceSasGetAllEnvelopeHeights(u32 core, u32 heightsAddr) {
DEBUG_LOG(SCESAS, "sceSasGetAllEnvelopeHeights(%08x, %i)", core, heightsAddr);
if (!Memory::IsValidAddress(heightsAddr)) {
return ERROR_SAS_INVALID_PARAMETER;
}
__SasDrain();
for (int i = 0; i < PSP_SAS_VOICES_MAX; i++) {
int voiceHeight = sas->voices[i].envelope.GetHeight();
Memory::Write_U32(voiceHeight, heightsAddr + i * 4);
}
return 0;
}
static u32 sceSasSetTriangularWave(u32 sasCore, int voice, int unknown) {
ERROR_LOG_REPORT(SCESAS, "UNIMPL sceSasSetTriangularWave(%08x, %i, %i)", sasCore, voice, unknown);
return 0;
}
static u32 sceSasSetSteepWave(u32 sasCore, int voice, int unknown) {
ERROR_LOG_REPORT(SCESAS, "UNIMPL sceSasSetSteepWave(%08x, %i, %i)", sasCore, voice, unknown);
return 0;
}
static u32 __sceSasSetVoiceATRAC3(u32 core, int voiceNum, u32 atrac3Context) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
return hleLogWarning(SCESAS, ERROR_SAS_INVALID_VOICE, "invalid voicenum");
}
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if (v.type == VOICETYPE_ATRAC3) {
return hleLogError(SCESAS, ERROR_SAS_ATRAC3_ALREADY_SET, "voice is already ATRAC3");
}
v.type = VOICETYPE_ATRAC3;
v.loop = false;
v.playing = true;
v.atrac3.setContext(atrac3Context);
Memory::Write_U32(atrac3Context, core + 56 * voiceNum + 20);
return hleLogSuccessI(SCESAS, 0);
}
static u32 __sceSasConcatenateATRAC3(u32 core, int voiceNum, u32 atrac3DataAddr, int atrac3DataLength) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
return hleLogWarning(SCESAS, ERROR_SAS_INVALID_VOICE, "invalid voicenum");
}
DEBUG_LOG_REPORT(SCESAS, "__sceSasConcatenateATRAC3(%08x, %i, %08x, %i)", core, voiceNum, atrac3DataAddr, atrac3DataLength);
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if (Memory::IsValidAddress(atrac3DataAddr))
v.atrac3.addStreamData(atrac3DataAddr, atrac3DataLength);
return 0;
}
static u32 __sceSasUnsetATRAC3(u32 core, int voiceNum) {
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0) {
return hleLogWarning(SCESAS, ERROR_SAS_INVALID_VOICE, "invalid voicenum");
}
__SasDrain();
SasVoice &v = sas->voices[voiceNum];
if (v.type != VOICETYPE_ATRAC3) {
return hleLogError(SCESAS, ERROR_SAS_ATRAC3_NOT_SET, "voice is not ATRAC3");
}
v.type = VOICETYPE_OFF;
v.playing = false;
v.on = false;
// This unpauses. Some games, like Sol Trigger, depend on this.
v.paused = false;
Memory::Write_U32(0, core + 56 * voiceNum + 20);
return hleLogSuccessI(SCESAS, 0);
}
void __SasGetDebugStats(char *stats, size_t bufsize) {
if (sas) {
sas->GetDebugText(stats, bufsize);
} else {
snprintf(stats, bufsize, "Sas not initialized");
}
}
const HLEFunction sceSasCore[] =
{
{0X42778A9F, &WrapU_UUUUU<sceSasInit>, "__sceSasInit", 'x', "xxxxx" },
{0XA3589D81, &WrapU_UU<_sceSasCore>, "__sceSasCore", 'x', "xx" },
{0X50A14DFC, &WrapU_UUII<_sceSasCoreWithMix>, "__sceSasCoreWithMix", 'x', "xxii" },
{0X68A46B95, &WrapU_U<sceSasGetEndFlag>, "__sceSasGetEndFlag", 'x', "x" },
{0X440CA7D8, &WrapU_UIIIII<sceSasSetVolume>, "__sceSasSetVolume", 'x', "xiiiii" },
{0XAD84D37F, &WrapU_UII<sceSasSetPitch>, "__sceSasSetPitch", 'x', "xii" },
{0X99944089, &WrapU_UIUII<sceSasSetVoice>, "__sceSasSetVoice", 'x', "xixii" },
{0XB7660A23, &WrapU_UII<sceSasSetNoise>, "__sceSasSetNoise", 'x', "xii" },
{0X019B25EB, &WrapU_UIIIIII<sceSasSetADSR>, "__sceSasSetADSR", 'x', "xiiiiii"},
{0X9EC3676A, &WrapU_UIIIIII<sceSasSetADSRMode>, "__sceSasSetADSRmode", 'x', "xiiiiii"},
{0X5F9529F6, &WrapU_UII<sceSasSetSL>, "__sceSasSetSL", 'x', "xii" },
{0X74AE582A, &WrapU_UI<sceSasGetEnvelopeHeight>, "__sceSasGetEnvelopeHeight", 'x', "xi" },
{0XCBCD4F79, &WrapU_UIUU<sceSasSetSimpleADSR>, "__sceSasSetSimpleADSR", 'x', "xixx" },
{0XA0CF2FA4, &WrapU_UI<sceSasSetKeyOff>, "__sceSasSetKeyOff", 'x', "xi" },
{0X76F01ACA, &WrapU_UI<sceSasSetKeyOn>, "__sceSasSetKeyOn", 'x', "xi" },
{0XF983B186, &WrapU_UII<sceSasRevVON>, "__sceSasRevVON", 'x', "xii" },
{0XD5A229C9, &WrapU_UUU<sceSasRevEVOL>, "__sceSasRevEVOL", 'x', "xxx" },
{0X33D4AB37, &WrapU_UI<sceSasRevType>, "__sceSasRevType", 'x', "xi" },
{0X267A6DD2, &WrapU_UII<sceSasRevParam>, "__sceSasRevParam", 'x', "xii" },
{0X2C8E6AB3, &WrapU_U<sceSasGetPauseFlag>, "__sceSasGetPauseFlag", 'x', "x" },
{0X787D04D5, &WrapU_UUI<sceSasSetPause>, "__sceSasSetPause", 'x', "xxi" },
{0XA232CBE6, &WrapU_UII<sceSasSetTriangularWave>, "__sceSasSetTrianglarWave", 'x', "xii" }, // Typo.
{0XD5EBBBCD, &WrapU_UII<sceSasSetSteepWave>, "__sceSasSetSteepWave", 'x', "xii" },
{0XBD11B7C2, &WrapU_U<sceSasGetGrain>, "__sceSasGetGrain", 'x', "x" },
{0XD1E0A01E, &WrapU_UI<sceSasSetGrain>, "__sceSasSetGrain", 'x', "xi" },
{0XE175EF66, &WrapU_U<sceSasGetOutputMode>, "__sceSasGetOutputmode", 'x', "x" },
{0XE855BF76, &WrapU_UU<sceSasSetOutputMode>, "__sceSasSetOutputmode", 'x', "xx" },
{0X07F58C24, &WrapU_UU<sceSasGetAllEnvelopeHeights>, "__sceSasGetAllEnvelopeHeights", 'x', "xx" },
{0XE1CD9561, &WrapU_UIUII<sceSasSetVoicePCM>, "__sceSasSetVoicePCM", 'x', "xixii" },
{0X4AA9EAD6, &WrapU_UIU<__sceSasSetVoiceATRAC3>, "__sceSasSetVoiceATRAC3", 'x', "xix" },
{0X7497EA85, &WrapU_UIUI<__sceSasConcatenateATRAC3>, "__sceSasConcatenateATRAC3", 'x', "xixi" },
{0XF6107F00, &WrapU_UI<__sceSasUnsetATRAC3>, "__sceSasUnsetATRAC3", 'x', "xi" },
};
void Register_sceSasCore()
{
RegisterModule("sceSasCore", ARRAY_SIZE(sceSasCore), sceSasCore);
}