ppsspp/Core
2020-12-25 00:27:35 +07:00
..
Debugger
Dialog Minor comment. 2020-12-14 00:42:09 +08:00
ELF Improvements to crash screen. 2020-12-19 19:48:24 +01:00
FileLoaders
FileSystems
Font
HLE Fixed an issue where sometimes a player unable to join a host on Warriors Orochi 2 (should also fix similar issue on other games that use PDP/UDP on Windows) 2020-12-25 00:27:35 +07:00
HW Correctly handle stuffing data of pack header. 2020-11-25 00:13:31 +08:00
MIPS Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900 2020-11-23 23:51:07 +01:00
Util UWP: Fix dialog rendering (PPGe). 2020-12-20 12:11:02 +01:00
AVIDump.cpp
AVIDump.h
Compatibility.cpp Temporary workaround for Wipeout Pure lens flare flicker. 2020-12-20 13:04:28 +01:00
Compatibility.h Temporary workaround for Wipeout Pure lens flare flicker. 2020-12-20 13:04:28 +01:00
Config.cpp Android: Enable fullscreen ("Immersive mode") by default. 2020-12-13 19:28:21 +01:00
Config.h Remember game list scroll 2020-11-23 10:10:20 +01:00
ConfigValues.h
Core.cpp Revert "Cleaner exit on Windows. Will hopefully help #13325" 2020-12-23 14:33:10 +01:00
Core.h
Core.vcxproj
Core.vcxproj.filters
CoreParameter.h Framebuffer: Keep the render scale factor around, no need to recompute it. 2020-11-06 09:11:57 +01:00
CoreTiming.cpp
CoreTiming.h
CwCheat.cpp
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Instance.cpp
Instance.h
KeyMap.cpp
KeyMap.h
Loaders.cpp
Loaders.h
MemFault.cpp UWP buildfix 2020-12-19 23:19:42 +01:00
MemFault.h Crash screen: Add a very dangerous and inaccurate "Resume" function. 2020-12-19 20:27:39 +01:00
MemMap.cpp Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired. 2020-11-02 23:11:44 +01:00
MemMap.h Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things. 2020-11-03 21:04:03 +01:00
MemMapFunctions.cpp
MemMapHelpers.h
Opcode.h More reinterpret shader gen and test work. 2020-11-08 10:41:20 +01:00
PSPLoaders.cpp Fixed a PlayStation typo (#13729) 2020-11-30 23:58:43 +01:00
PSPLoaders.h
Replay.cpp
Replay.h
Reporting.cpp
Reporting.h
SaveState.cpp
SaveState.h
Screenshot.cpp Qt: Remove Qt-specific screenshot path. 2020-10-18 20:46:09 -07:00
Screenshot.h
System.cpp Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
System.h Add an iOS-only utility in devtools to copy savestates to memstick root. 2020-12-16 14:52:34 +01:00
TextureReplacer.cpp
TextureReplacer.h
ThreadEventQueue.h
ThreadPools.cpp
ThreadPools.h
WaveFile.cpp
WaveFile.h
WebServer.cpp
WebServer.h
x360_compat.h