ppsspp/Core/Loaders.cpp
Henrik Rydgård 4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

390 lines
12 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdio>
#include "Common/File/FileUtil.h"
#include "Common/StringUtils.h"
#include "Core/FileLoaders/CachingFileLoader.h"
#include "Core/FileLoaders/DiskCachingFileLoader.h"
#include "Core/FileLoaders/HTTPFileLoader.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileLoaders/RetryingFileLoader.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/PSPLoaders.h"
#include "Core/MemMap.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
static std::map<std::string, std::unique_ptr<FileLoaderFactory>> factories;
void RegisterFileLoaderFactory(std::string prefix, std::unique_ptr<FileLoaderFactory> factory) {
factories[prefix] = std::move(factory);
}
FileLoader *ConstructFileLoader(const std::string &filename) {
if (filename.find("http://") == 0 || filename.find("https://") == 0)
return new CachingFileLoader(new DiskCachingFileLoader(new RetryingFileLoader(new HTTPFileLoader(filename))));
for (auto &iter : factories) {
if (startsWith(iter.first, filename)) {
return iter.second->ConstructFileLoader(filename);
}
}
return new LocalFileLoader(filename);
}
// TODO : improve, look in the file more
IdentifiedFileType Identify_File(FileLoader *fileLoader) {
if (fileLoader == nullptr) {
ERROR_LOG(LOADER, "Invalid fileLoader");
return IdentifiedFileType::ERROR_IDENTIFYING;
}
if (fileLoader->Path().size() == 0) {
ERROR_LOG(LOADER, "Invalid filename %s", fileLoader->Path().c_str());
return IdentifiedFileType::ERROR_IDENTIFYING;
}
if (!fileLoader->Exists()) {
return IdentifiedFileType::ERROR_IDENTIFYING;
}
std::string extension = fileLoader->Extension();
if (!strcasecmp(extension.c_str(), ".iso")) {
// may be a psx iso, they have 2352 byte sectors. You never know what some people try to open
if ((fileLoader->FileSize() % 2352) == 0) {
unsigned char sync[12];
fileLoader->ReadAt(0, 12, sync);
// each sector in a mode2 image starts with these 12 bytes
if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00", 12) == 0) {
return IdentifiedFileType::ISO_MODE2;
}
// maybe it also just happened to have that size,
}
return IdentifiedFileType::PSP_ISO;
} else if (!strcasecmp(extension.c_str(), ".cso")) {
return IdentifiedFileType::PSP_ISO;
} else if (!strcasecmp(extension.c_str(), ".ppst")) {
return IdentifiedFileType::PPSSPP_SAVESTATE;
} else if (!strcasecmp(extension.c_str(), ".ppdmp")) {
char data[8]{};
fileLoader->ReadAt(0, 8, data);
if (memcmp(data, "PPSSPPGE", 8) == 0) {
return IdentifiedFileType::PPSSPP_GE_DUMP;
}
}
// First, check if it's a directory with an EBOOT.PBP in it.
if (fileLoader->IsDirectory()) {
std::string filename = fileLoader->Path();
if (filename.size() > 4) {
// Check for existence of EBOOT.PBP, as required for "Directory games".
if (File::Exists((filename + "/EBOOT.PBP").c_str())) {
return IdentifiedFileType::PSP_PBP_DIRECTORY;
}
// check if it's a disc directory
if (File::Exists((filename + "/PSP_GAME").c_str())) {
return IdentifiedFileType::PSP_DISC_DIRECTORY;
}
// Not that, okay, let's guess it's a savedata directory if it has a param.sfo...
if (File::Exists((filename + "/PARAM.SFO").c_str())) {
return IdentifiedFileType::PSP_SAVEDATA_DIRECTORY;
}
}
return IdentifiedFileType::NORMAL_DIRECTORY;
}
u32_le id;
size_t readSize = fileLoader->ReadAt(0, 4, 1, &id);
if (readSize != 1) {
return IdentifiedFileType::ERROR_IDENTIFYING;
}
u32 psar_offset = 0, psar_id = 0;
u32 _id = id;
if (!memcmp(&_id, "PK\x03\x04", 4) || !memcmp(&_id, "PK\x05\x06", 4) || !memcmp(&_id, "PK\x07\x08", 4)) {
return IdentifiedFileType::ARCHIVE_ZIP;
} else if (!memcmp(&_id, "\x00PBP", 4)) {
fileLoader->ReadAt(0x24, 4, 1, &psar_offset);
fileLoader->ReadAt(psar_offset, 4, 1, &psar_id);
} else if (!memcmp(&_id, "Rar!", 4)) {
return IdentifiedFileType::ARCHIVE_RAR;
}
if (id == 'FLE\x7F') {
std::string filename = fileLoader->Path();
// There are a few elfs misnamed as pbp (like Trig Wars), accept that.
if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") ||
!strcasecmp(extension.c_str(), ".elf") || !strcasecmp(extension.c_str(), ".prx") ||
!strcasecmp(extension.c_str(), ".pbp")) {
return IdentifiedFileType::PSP_ELF;
}
return IdentifiedFileType::UNKNOWN_ELF;
}
else if (id == 'PBP\x00') {
// Do this PS1 eboot check FIRST before checking other eboot types.
// It seems like some are malformed and slip through the PSAR check below.
PBPReader pbp(fileLoader);
if (pbp.IsValid() && !pbp.IsELF()) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData paramSFO;
paramSFO.ReadSFO(sfoData);
// PS1 Eboots are supposed to use "ME" as their PARAM SFO category.
// If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do.
if (paramSFO.GetValueString("CATEGORY") == "ME")
return IdentifiedFileType::PSP_PS1_PBP;
}
}
if (psar_id == 'MUPN') {
return IdentifiedFileType::PSP_ISO_NP;
}
// PS1 PSAR begins with "PSISOIMG0000"
if (psar_id == 'SISP') {
return IdentifiedFileType::PSP_PS1_PBP;
}
// Let's check if we got pointed to a PBP within such a directory.
// If so we just move up and return the directory itself as the game.
std::string path = File::GetDir(fileLoader->Path());
// If loading from memstick...
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
return IdentifiedFileType::PSP_PBP_DIRECTORY;
}
return IdentifiedFileType::PSP_PBP;
}
else if (!strcasecmp(extension.c_str(),".pbp")) {
ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
return IdentifiedFileType::PSP_PBP;
} else if (!strcasecmp(extension.c_str(),".bin")) {
return IdentifiedFileType::UNKNOWN_BIN;
} else if (!strcasecmp(extension.c_str(),".zip")) {
return IdentifiedFileType::ARCHIVE_ZIP;
} else if (!strcasecmp(extension.c_str(),".rar")) {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r00")) {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r01")) {
return IdentifiedFileType::ARCHIVE_RAR;
} else if (!extension.empty() && !strcasecmp(extension.substr(1).c_str(), ".7z")) {
return IdentifiedFileType::ARCHIVE_7Z;
}
return IdentifiedFileType::UNKNOWN;
}
FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) {
IdentifiedFileType type = Identify_File(fileLoader);
if (type == IdentifiedFileType::PSP_PBP_DIRECTORY) {
const std::string ebootFilename = ResolvePBPFile(fileLoader->Path());
if (ebootFilename != fileLoader->Path()) {
// Switch fileLoader to the actual EBOOT.
delete fileLoader;
fileLoader = ConstructFileLoader(ebootFilename);
}
}
return fileLoader;
}
std::string ResolvePBPDirectory(const std::string &filename) {
bool hasPBP = endsWith(filename, "/EBOOT.PBP");
#ifdef _WIN32
hasPBP = hasPBP || endsWith(filename, "\\EBOOT.PBP");
#endif
if (hasPBP) {
return filename.substr(0, filename.length() - strlen("/EBOOT.PBP"));
}
return filename;
}
std::string ResolvePBPFile(const std::string &filename) {
bool hasPBP = endsWith(filename, "/EBOOT.PBP");
#ifdef _WIN32
hasPBP = hasPBP || endsWith(filename, "\\EBOOT.PBP");
#endif
if (!hasPBP) {
return filename + "/EBOOT.PBP";
}
return filename;
}
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
FileLoader *&fileLoader = *fileLoaderPtr;
// Note that this can modify filename!
switch (Identify_File(fileLoader)) {
case IdentifiedFileType::PSP_PBP_DIRECTORY:
{
// TODO: Perhaps we should/can never get here now?
fileLoader = ResolveFileLoaderTarget(fileLoader);
if (fileLoader->Exists()) {
INFO_LOG(LOADER, "File is a PBP in a directory!");
IdentifiedFileType ebootType = Identify_File(fileLoader);
if (ebootType == IdentifiedFileType::PSP_ISO_NP) {
InitMemoryForGameISO(fileLoader);
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
}
else if (ebootType == IdentifiedFileType::PSP_PS1_PBP) {
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
coreState = CORE_BOOT_ERROR;
return false;
}
std::string path = fileLoader->Path();
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
path = ResolvePBPDirectory(path);
pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
}
return Load_PSP_ELF_PBP(fileLoader, error_string);
} else {
*error_string = "No EBOOT.PBP, misidentified game";
coreState = CORE_BOOT_ERROR;
return false;
}
}
case IdentifiedFileType::PSP_PBP:
case IdentifiedFileType::PSP_ELF:
{
INFO_LOG(LOADER,"File is an ELF or loose PBP!");
return Load_PSP_ELF_PBP(fileLoader, error_string);
}
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
case IdentifiedFileType::PSP_PS1_PBP:
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
break;
case IdentifiedFileType::ERROR_IDENTIFYING:
ERROR_LOG(LOADER, "Could not read file");
*error_string = fileLoader ? fileLoader->LatestError() : "";
if (error_string->empty())
*error_string = "Error reading file";
break;
case IdentifiedFileType::ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
break;
case IdentifiedFileType::ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
break;
case IdentifiedFileType::ARCHIVE_7Z:
#ifdef WIN32
*error_string = "7z file detected (Require 7-Zip)";
#else
*error_string = "7z file detected (Require 7-Zip)";
#endif
break;
case IdentifiedFileType::ISO_MODE2:
*error_string = "PSX game image detected.";
break;
case IdentifiedFileType::NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
break;
case IdentifiedFileType::PPSSPP_SAVESTATE:
*error_string = "This is a saved state, not a game."; // Actually, we could make it load it...
break;
case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY:
*error_string = "This is save data, not a game."; // Actually, we could make it load it...
break;
case IdentifiedFileType::PPSSPP_GE_DUMP:
return Load_PSP_GE_Dump(fileLoader, error_string);
case IdentifiedFileType::UNKNOWN_BIN:
case IdentifiedFileType::UNKNOWN_ELF:
case IdentifiedFileType::UNKNOWN:
default:
ERROR_LOG(LOADER, "Failed to identify file");
*error_string = "Failed to identify file";
break;
}
coreState = CORE_BOOT_ERROR;
return false;
}
bool UmdReplace(std::string filepath, std::string &error) {
IFileSystem* currentUMD = pspFileSystem.GetSystem("disc0:");
if (!currentUMD) {
error = "has no disc";
return false;
}
FileLoader *loadedFile = ConstructFileLoader(filepath);
if (!loadedFile->Exists()) {
delete loadedFile;
error = loadedFile->Path() + " doesn't exist";
return false;
}
UpdateLoadedFile(loadedFile);
loadedFile = ResolveFileLoaderTarget(loadedFile);
IdentifiedFileType type = Identify_File(loadedFile);
switch (type) {
case IdentifiedFileType::PSP_ISO:
case IdentifiedFileType::PSP_ISO_NP:
case IdentifiedFileType::PSP_DISC_DIRECTORY:
if (!ReInitMemoryForGameISO(loadedFile)) {
error = "reinit memory failed";
return false;
}
break;
default:
error = "Unsupported file type:" + std::to_string((int)type);
return false;
break;
}
return true;
}