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https://github.com/hrydgard/ppsspp.git
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c95e695a38
This seems to be necessary for Assassin's Creed. See #12761.
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Core/CoreTiming.h"
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#include "Core/Compatibility.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/HW/MemoryStick.h"
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#include "Core/System.h"
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// MS and FatMS states.
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static MemStickState memStickState;
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static MemStickFatState memStickFatState;
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static bool memStickNeedsAssign = false;
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static u64 memStickInsertedAt = 0;
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static uint64_t memstickInitialFree = 0;
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const u64 normalMemstickSize = 9ULL * 1024 * 1024 * 1024;
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const u64 smallMemstickSize = 1ULL * 1024 * 1024 * 1024;
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void MemoryStick_DoState(PointerWrap &p) {
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auto s = p.Section("MemoryStick", 1, 5);
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if (!s)
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return;
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Do(p, memStickState);
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Do(p, memStickFatState);
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if (s >= 4) {
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// Do nothing.
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} else if (s >= 2) {
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// Really no point in storing the memstick size.
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u64 memStickSize = normalMemstickSize;
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Do(p, memStickSize);
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}
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if (s >= 5) {
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Do(p, memstickInitialFree);
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}
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if (s >= 3) {
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Do(p, memStickNeedsAssign);
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Do(p, memStickInsertedAt);
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}
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}
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MemStickState MemoryStick_State() {
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return memStickState;
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}
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MemStickFatState MemoryStick_FatState() {
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if (memStickNeedsAssign && CoreTiming::GetTicks() > memStickInsertedAt + msToCycles(500)) {
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// It's been long enough for us to be done mounting the memory stick.
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memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
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memStickNeedsAssign = false;
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}
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return memStickFatState;
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}
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u64 MemoryStick_SectorSize() {
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return 32 * 1024; // 32KB
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}
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u64 MemoryStick_FreeSpace() {
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const CompatFlags &flags = PSP_CoreParameter().compat.flags();
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u64 realFreeSpace = pspFileSystem.FreeSpace("ms0:/");
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// Cap the memory stick size to avoid math errors when old games get sizes that were
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// not planned for back then (even though 2GB cards were available.)
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// We have a compat setting to make it even smaller for Harry Potter : Goblet of Fire, see #13266.
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const u64 memStickSize = flags.ReportSmallMemstick ? smallMemstickSize : (u64)g_Config.iMemStickSizeGB * 1024 * 1024 * 1024;
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// Assume the memory stick is only used to store savedata.
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u64 usedSpace = pspFileSystem.getDirSize("ms0:/PSP/SAVEDATA/");
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u64 simulatedFreeSpace = 0;
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if (usedSpace < memStickSize) {
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simulatedFreeSpace = memStickSize - usedSpace;
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}
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if (flags.MemstickFixedFree) {
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// Assassin's Creed: Bloodlines fails to save if free space changes incorrectly during game.
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realFreeSpace = 0;
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if (usedSpace <= memstickInitialFree) {
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realFreeSpace = memstickInitialFree - usedSpace;
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}
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}
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return std::min(simulatedFreeSpace, realFreeSpace);
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}
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void MemoryStick_SetFatState(MemStickFatState state) {
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memStickFatState = state;
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memStickNeedsAssign = false;
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}
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void MemoryStick_SetState(MemStickState state) {
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if (memStickState == state) {
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return;
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}
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memStickState = state;
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// If removed, we unmount. Otherwise, mounting is delayed.
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if (state == PSP_MEMORYSTICK_STATE_NOT_INSERTED) {
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MemoryStick_SetFatState(PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED);
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} else {
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memStickInsertedAt = CoreTiming::GetTicks();
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memStickNeedsAssign = true;
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}
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}
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void MemoryStick_Init() {
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if (g_Config.bMemStickInserted) {
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memStickState = PSP_MEMORYSTICK_STATE_INSERTED;
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memStickFatState = PSP_FAT_MEMORYSTICK_STATE_ASSIGNED;
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} else {
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memStickState = PSP_MEMORYSTICK_STATE_NOT_INSERTED;
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memStickFatState = PSP_FAT_MEMORYSTICK_STATE_UNASSIGNED;
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}
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memStickNeedsAssign = false;
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memstickInitialFree = pspFileSystem.FreeSpace("ms0:/") + pspFileSystem.getDirSize("ms0:/PSP/SAVEDATA/");
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}
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