ppsspp/GPU/GLES
2022-10-27 11:05:58 +02:00
..
DepthBufferGLES.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
DrawEngineGLES.cpp Reorder the GPU USE flags a bit 2022-10-17 19:55:11 +02:00
DrawEngineGLES.h Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
FramebufferManagerGLES.h GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GPU_GLES.cpp Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
GPU_GLES.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
ShaderManagerGLES.cpp Misc multiview hackery 2022-10-27 11:05:58 +02:00
ShaderManagerGLES.h Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps 2022-10-10 18:02:19 +02:00
StateMappingGLES.cpp More multiview work 2022-10-27 11:05:58 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00