mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "base/functional.h"
|
|
#include "ui/ui_screen.h"
|
|
|
|
// Game screen: Allows you to start a game, delete saves, delete the game,
|
|
// set game specific settings, etc.
|
|
|
|
// Uses GameInfoCache heavily to implement the functionality.
|
|
// Should possibly merge this with the PauseScreen.
|
|
|
|
class GameScreen : public UIDialogScreen {
|
|
public:
|
|
GameScreen(std::string gamePath) : gamePath_(gamePath) {}
|
|
|
|
virtual void update(InputState &input);
|
|
|
|
protected:
|
|
virtual void CreateViews();
|
|
virtual void DrawBackground(UIContext &dc);
|
|
void CallbackDeleteSaveData(bool yes);
|
|
void CallbackDeleteGame(bool yes);
|
|
bool isRecentGame(std::string gamePath);
|
|
|
|
private:
|
|
// Event handlers
|
|
UI::EventReturn OnPlay(UI::EventParams &e);
|
|
UI::EventReturn OnGameSettings(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteSaveData(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteGame(UI::EventParams &e);
|
|
UI::EventReturn OnSwitchBack(UI::EventParams &e);
|
|
UI::EventReturn OnCreateShortcut(UI::EventParams &e);
|
|
UI::EventReturn OnRemoveFromRecent(UI::EventParams &e);
|
|
|
|
std::string gamePath_;
|
|
|
|
// As we load metadata in the background, we need to be able to update these after the fact.
|
|
UI::TextureView *texvGameIcon_;
|
|
UI::TextView *tvTitle_;
|
|
UI::TextView *tvGameSize_;
|
|
UI::TextView *tvSaveDataSize_;
|
|
UI::TextView *tvInstallDataSize_;
|
|
};
|