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DepalettizeShaderGLES.cpp
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GLES: Remove spurious semicolons in shaders.
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2018-12-23 20:21:17 -08:00 |
DepalettizeShaderGLES.h
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Common: Fix some unused ident and case warnings.
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2019-06-22 13:22:12 -07:00 |
DepthBufferGLES.cpp
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GLES: Correct fragment precision check.
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2018-12-23 20:16:59 -08:00 |
DrawEngineGLES.cpp
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The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
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2019-02-08 14:46:16 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Surround with namespace Spline.
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2018-10-07 23:54:28 +09:00 |
FragmentShaderGeneratorGLES.cpp
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Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189.
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2019-02-26 10:39:17 +01:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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GPU: Apply color test after doubling.
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2018-09-09 20:09:48 -07:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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Gate fewer effects behind "Disable slow framebuffer effects".
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2019-02-08 15:02:31 +01:00 |
FramebufferManagerGLES.h
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GLES: Simplify depth download shader.
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2018-12-18 21:47:21 -08:00 |
GPU_GLES.cpp
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Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576.
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2019-02-26 16:07:11 +01:00 |
GPU_GLES.h
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GPU: Cancel shader preload on shutdown/lost.
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2018-10-30 20:32:12 -07:00 |
ShaderManagerGLES.cpp
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Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh.
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2019-03-11 16:40:10 +01:00 |
ShaderManagerGLES.h
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Merge pull request #11425 from xebra/refactor_spline_bezier
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2018-11-04 17:04:29 +01:00 |
StateMappingGLES.cpp
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GPU: Respect stencil write mask on clear.
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2019-03-16 19:42:18 -07:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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GLES: Fix stencil buffer upload at > 1x PSP.
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2019-03-10 08:36:12 -07:00 |
TextureCacheGLES.cpp
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GLES: Move some vendor bug checks to Draw.
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2018-12-23 20:27:22 -08:00 |
TextureCacheGLES.h
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Implement shader depal for GL as well, but disabled by default.
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2018-04-13 20:00:14 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Apply the same Mali range culling "fix" in OpenGL.
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2019-08-09 00:09:06 +02:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |