ppsspp/GPU/GLES
2019-08-09 00:09:06 +02:00
..
DepalettizeShaderGLES.cpp GLES: Remove spurious semicolons in shaders. 2018-12-23 20:21:17 -08:00
DepalettizeShaderGLES.h Common: Fix some unused ident and case warnings. 2019-06-22 13:22:12 -07:00
DepthBufferGLES.cpp GLES: Correct fragment precision check. 2018-12-23 20:16:59 -08:00
DrawEngineGLES.cpp The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag. 2019-02-08 14:46:16 +01:00
DrawEngineGLES.h [spline/bezier]Surround with namespace Spline. 2018-10-07 23:54:28 +09:00
FragmentShaderGeneratorGLES.cpp Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189. 2019-02-26 10:39:17 +01:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp GPU: Apply color test after doubling. 2018-09-09 20:09:48 -07:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Gate fewer effects behind "Disable slow framebuffer effects". 2019-02-08 15:02:31 +01:00
FramebufferManagerGLES.h GLES: Simplify depth download shader. 2018-12-18 21:47:21 -08:00
GPU_GLES.cpp Disable vertex range culling when the depthrange hack is enabled. Temporary workaround for #11576. 2019-02-26 16:07:11 +01:00
GPU_GLES.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerGLES.cpp Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh. 2019-03-11 16:40:10 +01:00
ShaderManagerGLES.h Merge pull request #11425 from xebra/refactor_spline_bezier 2018-11-04 17:04:29 +01:00
StateMappingGLES.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp GLES: Fix stencil buffer upload at > 1x PSP. 2019-03-10 08:36:12 -07:00
TextureCacheGLES.cpp GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
TextureCacheGLES.h Implement shader depal for GL as well, but disabled by default. 2018-04-13 20:00:14 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Apply the same Mali range culling "fix" in OpenGL. 2019-08-09 00:09:06 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00