ppsspp/GPU
Unknown W. Brackets b413a58945 GLES: Add safety handling for offset depal.
Just in case...
2020-05-07 23:30:17 -07:00
..
Common GPU: Calc framebuf offset with right params. 2020-05-07 23:22:51 -07:00
D3D11 D3D11: Always use accurate depth. 2020-04-18 22:34:33 -07:00
Debugger GE Debugger: Prevent crash when stopping execution. 2020-04-11 23:44:31 -07:00
Directx9 D3D11: Always use accurate depth. 2020-04-18 22:34:33 -07:00
GLES GLES: Add safety handling for offset depal. 2020-05-07 23:30:17 -07:00
Null GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
Software GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
Vulkan GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix issue with D3D9 vs UWP 2019-05-11 08:37:42 +02:00
GPU.h UI: Stop caching the draw context in coreParam. 2019-09-28 21:58:15 -07:00
GPU.vcxproj Update the glslang submodule, fix the build afterwards. 2020-03-03 22:19:32 +01:00
GPU.vcxproj.filters Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
GPUCommon.cpp GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
GPUCommon.h Headless: Prevent crash running graphics tests. 2020-03-08 11:10:16 -07:00
GPUInterface.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
GPUState.cpp Clean up some more ifdefs 2019-05-10 23:25:57 +02:00
GPUState.h Vulkan: Slim down and rename the Mali hack. 2019-09-09 00:43:31 +02:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h SoftGPU: Detect through-mode rectangles from triangle strips 2019-10-27 20:54:36 +01:00