.. |
Common
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GPU: Calc framebuf offset with right params.
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2020-05-07 23:22:51 -07:00 |
D3D11
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D3D11: Always use accurate depth.
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2020-04-18 22:34:33 -07:00 |
Debugger
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GE Debugger: Prevent crash when stopping execution.
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2020-04-11 23:44:31 -07:00 |
Directx9
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D3D11: Always use accurate depth.
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2020-04-18 22:34:33 -07:00 |
GLES
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GLES: Add safety handling for offset depal.
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2020-05-07 23:30:17 -07:00 |
Null
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
Software
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
Vulkan
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GPU: Track HW tess at start of frame too.
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2020-04-04 11:52:32 -07:00 |
ge_constants.h
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GPU: Skip specular on powered diffuse.
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2018-11-22 07:59:56 -08:00 |
GeDisasm.cpp
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GE Debugger: Rename depth clamp more places.
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2018-08-11 16:33:39 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Fix issue with D3D9 vs UWP
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2019-05-11 08:37:42 +02:00 |
GPU.h
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UI: Stop caching the draw context in coreParam.
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2019-09-28 21:58:15 -07:00 |
GPU.vcxproj
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Update the glslang submodule, fix the build afterwards.
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2020-03-03 22:19:32 +01:00 |
GPU.vcxproj.filters
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Isolate most of the softgpu specialization code to RasterizerRectangle.
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2019-10-28 09:33:30 +01:00 |
GPUCommon.cpp
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
GPUCommon.h
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Headless: Prevent crash running graphics tests.
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2020-03-08 11:10:16 -07:00 |
GPUInterface.h
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GPU: Use old frame when presenting a skip.
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2020-03-01 13:55:28 -08:00 |
GPUState.cpp
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
GPUState.h
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Vulkan: Slim down and rename the Mali hack.
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2019-09-09 00:43:31 +02:00 |
Math3D.cpp
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[spline/bezier]Move SIMD optimization of vector operations to Math3D.h.
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2018-10-07 23:53:43 +09:00 |
Math3D.h
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SoftGPU: Detect through-mode rectangles from triangle strips
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2019-10-27 20:54:36 +01:00 |