ppsspp/Core/HLE
Unknown W. Brackets 30b6f1f865
Merge pull request #14043 from unknownbrackets/vertexjit-abi
vertexjit: Correct saved registers on x64
2021-01-31 15:38:00 -08:00
..
__sceAudio.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
__sceAudio.h Simplify how to get the debug stats from StereoResampler 2020-05-16 19:47:13 +02:00
FunctionWrappers.h oop 2020-06-21 11:36:02 +08:00
HLE.cpp Core: Assert debug stats remain positive. 2021-01-31 15:06:11 -08:00
HLE.h Buildfix 2020-08-16 15:05:44 +02:00
HLEHelperThread.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
HLEHelperThread.h Io: Update async priority more correctly. 2020-01-03 14:24:52 -08:00
HLETables.cpp Merge pull request #13241 from ANR2ME/openpsid 2020-12-20 14:18:13 +01:00
HLETables.h HLE: Make calling mips funcs simpler. 2020-03-22 06:59:43 -07:00
KernelThreadDebugInterface.h Kernel: Rename conflicting kernel object names. 2020-03-15 08:33:40 -07:00
KernelWaitHelpers.h Remove Globals.h 2017-08-31 17:15:22 +02:00
KUBridge.cpp Fix invalid argument string for kuKernelLoadModule. Fixes #11895. 2019-03-24 11:56:35 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
Plugins.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
Plugins.h Plugins: Schedule plugins before game thread. 2020-09-08 09:31:09 -07:00
proAdhoc.cpp Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players. 2021-01-30 15:20:24 +07:00
proAdhoc.h Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players. 2021-01-30 15:20:24 +07:00
proAdhocServer.cpp 2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance. 2020-10-16 12:10:50 +07:00
proAdhocServer.h Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ReplaceTables.cpp Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceAudio.h Really no need to call clear() in the constructor for AudioChannel. 2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp Audiocodec: Fix warning on older clang. 2020-08-18 07:21:11 -07:00
sceAudiocodec.h Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
sceCcc.h
sceChnnlsv.cpp Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff. 2020-08-01 23:11:48 +02:00
sceChnnlsv.h
sceCtrl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceCtrl.h Implement PPSSPP specific cheats: 2020-04-16 23:00:29 +02:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h
sceDisplay.cpp Address feedback about recent changes 2020-10-19 22:50:31 +02:00
sceDisplay.h UI: Separate sleep time in frame time graph. 2020-02-17 11:29:32 -08:00
sceDmac.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceDmac.h
sceFont.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceFont.h Add sceLibFttt 2014-08-15 22:42:08 +08:00
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h
sceGe.cpp Ge: Improve some logging and memchecks. 2021-01-31 00:22:49 -08:00
sceGe.h check for duplicated stack addresses 2014-08-13 21:28:22 +08:00
sceHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceHeap.h
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h
sceHttp.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
sceHttp.h
sceImpose.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceImpose.h
sceIo.cpp Io: Don't allow async close while async busy. 2021-01-24 11:22:41 -08:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
sceJpeg.h
sceKernel.cpp Remove duplicates from ThreadManForKernel 2021-01-27 22:57:04 +02:00
sceKernel.h Common.h shouldn't include Log.h. 2020-10-04 11:42:14 +02:00
sceKernelAlarm.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelEventFlag.h
sceKernelHeap.cpp Kernel: Avoid two different Heap structs. 2020-08-19 20:56:05 -07:00
sceKernelHeap.h Assorted fixes (build and crash) 2020-04-26 11:19:31 +02:00
sceKernelInterrupt.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelInterrupt.h Return error codes in register/release subintr. 2014-06-21 21:27:58 -07:00
sceKernelMbx.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMbx.h
sceKernelMemory.cpp Minor cleanups related to #13527 2020-10-14 23:45:19 +02:00
sceKernelMemory.h Wrap some SysMemForKernel 2020-06-07 11:16:46 +08:00
sceKernelModule.cpp Headless: Simplify executing a ppdmp via headless. 2021-01-17 18:33:59 -08:00
sceKernelModule.h Module: Split out module start to use externally. 2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMsgPipe.h
sceKernelMutex.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelMutex.h
sceKernelSemaphore.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelSemaphore.h Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206) 2020-08-01 14:15:12 +02:00
sceKernelThread.cpp Kernel: Adjust sceKernelGetThreadExitStatus timing. 2021-01-18 22:09:37 -08:00
sceKernelThread.h Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles. 2020-11-23 09:09:36 +01:00
sceKernelTime.cpp Workaround for date bug in Car Jack Streets. 2020-10-11 16:19:06 +08:00
sceKernelTime.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceKernelVTimer.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h
sceMp3.cpp Mp3: Correct logging for init. 2021-01-27 07:07:14 -08:00
sceMp3.h
sceMp4.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceMp4.h
sceMpeg.cpp Mpeg:Only allow firmware >= 6 for warmup 2021-01-31 15:32:29 +08:00
sceMpeg.h Naruto 3: Probably a better fix for the video hang issue. 2019-02-10 11:42:53 +01:00
sceMt19937.cpp HLE: Fix some missing error logging. 2020-08-10 08:03:44 +00:00
sceMt19937.h
sceNet.cpp Updated error code on sceNetGetLocalEtherAddr 2020-10-29 06:00:13 +07:00
sceNet.h Added some network-related missing error codes. 2020-10-11 09:57:56 +07:00
sceNetAdhoc.cpp Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players. 2021-01-30 15:20:24 +07:00
sceNetAdhoc.h Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started. 2020-10-29 06:08:51 +07:00
sceNp.cpp Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session. 2020-09-04 02:39:00 +07:00
sceNp.h An attempt to simulate a fake PSN authentication on Patapon 3 2020-08-12 21:16:01 +07:00
sceOpenPSID.cpp Added 1 new NID of OpenPSID Service, also added Init & Shutdown function 2020-08-22 19:47:33 +07:00
sceOpenPSID.h Net: Remove static declarations from h file. 2020-12-31 08:12:48 -08:00
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp Move fileutil, net, image loaders, ui to Common. (#13506) 2020-10-04 20:48:47 +02:00
scePauth.h
scePower.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
scePower.h
scePsmf.cpp Psmf: Fix a potential leak on shutdown. 2021-01-01 15:43:13 -08:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h
sceRtc.cpp Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
sceRtc.h Replay: Add file header handling. 2019-07-04 20:36:17 -07:00
sceSas.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h sceSha256 2014-12-04 22:44:41 +08:00
sceSsl.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
sceUmd.h
sceUsb.cpp Move native/util, native/data and native/i18 to Common/Data. 2020-10-04 07:28:29 +02:00
sceUsb.h Integrate sceUsbGps and sceUsbCam with Android 2017-08-27 17:19:11 +03:00
sceUsbAcc.cpp Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbAcc.h Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot) 2018-08-15 18:35:07 +02:00
sceUsbCam.cpp Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUsbCam.h QT Api for Camera (Linux/macOS) 2020-02-10 08:47:55 +02:00
sceUsbGps.cpp [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbGps.h [Android] Audio record using OpenSL 2020-10-24 19:51:30 +03:00
sceUsbMic.cpp Build fixes 2020-11-24 21:36:17 +08:00
sceUsbMic.h Writes target buffer address in multiple times. 2020-11-24 17:15:26 +08:00
sceUtility.cpp Minor refactor in sceUtility.cpp, making future changes easier. 2020-12-13 19:55:37 +01:00
sceUtility.h
sceVaudio.cpp SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h SaveState: Rename ChunkFile files to Serialize. 2020-08-10 08:04:05 +00:00