.. |
__sceAudio.cpp
|
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
|
2020-10-05 21:05:23 +02:00 |
__sceAudio.h
|
Simplify how to get the debug stats from StereoResampler
|
2020-05-16 19:47:13 +02:00 |
FunctionWrappers.h
|
oop
|
2020-06-21 11:36:02 +08:00 |
HLE.cpp
|
Core: Assert debug stats remain positive.
|
2021-01-31 15:06:11 -08:00 |
HLE.h
|
Buildfix
|
2020-08-16 15:05:44 +02:00 |
HLEHelperThread.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
HLEHelperThread.h
|
Io: Update async priority more correctly.
|
2020-01-03 14:24:52 -08:00 |
HLETables.cpp
|
Merge pull request #13241 from ANR2ME/openpsid
|
2020-12-20 14:18:13 +01:00 |
HLETables.h
|
HLE: Make calling mips funcs simpler.
|
2020-03-22 06:59:43 -07:00 |
KernelThreadDebugInterface.h
|
Kernel: Rename conflicting kernel object names.
|
2020-03-15 08:33:40 -07:00 |
KernelWaitHelpers.h
|
Remove Globals.h
|
2017-08-31 17:15:22 +02:00 |
KUBridge.cpp
|
Fix invalid argument string for kuKernelLoadModule. Fixes #11895.
|
2019-03-24 11:56:35 +01:00 |
KUBridge.h
|
Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd.
|
2016-10-09 12:40:40 +02:00 |
Plugins.cpp
|
Move fileutil, net, image loaders, ui to Common. (#13506)
|
2020-10-04 20:48:47 +02:00 |
Plugins.h
|
Plugins: Schedule plugins before game thread.
|
2020-09-08 09:31:09 -07:00 |
proAdhoc.cpp
|
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
|
2021-01-30 15:20:24 +07:00 |
proAdhoc.h
|
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
|
2021-01-30 15:20:24 +07:00 |
proAdhocServer.cpp
|
2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance.
|
2020-10-16 12:10:50 +07:00 |
proAdhocServer.h
|
Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc)
|
2020-07-20 18:09:16 +02:00 |
ReplaceTables.cpp
|
Merge base/basictypes.h into Common/Common.h (mostly).
|
2020-09-29 15:51:51 +02:00 |
ReplaceTables.h
|
Fix a performance issue in CallSyscall
|
2016-05-07 21:34:27 +02:00 |
sceAdler.cpp
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
sceAdler.h
|
update validAddresses range
|
2015-02-08 11:34:35 +08:00 |
sceAtrac.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceAtrac.h
|
Atrac: Fix savestates.
|
2016-01-17 10:05:15 -08:00 |
sceAudio.cpp
|
Writes target buffer address in multiple times.
|
2020-11-24 17:15:26 +08:00 |
sceAudio.h
|
Really no need to call clear() in the constructor for AudioChannel.
|
2020-08-12 00:22:54 +02:00 |
sceAudiocodec.cpp
|
Audiocodec: Fix warning on older clang.
|
2020-08-18 07:21:11 -07:00 |
sceAudiocodec.h
|
Audio stuff: Cleanup, delete dead code
|
2014-06-22 14:01:23 +02:00 |
sceAudioRouting.cpp
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
sceAudioRouting.h
|
Add sceAudioRouting
|
2015-03-08 10:58:12 +08:00 |
sceCcc.cpp
|
Move native/util, native/data and native/i18 to Common/Data.
|
2020-10-04 07:28:29 +02:00 |
sceCcc.h
|
|
|
sceChnnlsv.cpp
|
Add some comments and const-correctness, and a pointer type fix, to the "semaphore" crypto stuff.
|
2020-08-01 23:11:48 +02:00 |
sceChnnlsv.h
|
|
|
sceCtrl.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceCtrl.h
|
Implement PPSSPP specific cheats:
|
2020-04-16 23:00:29 +02:00 |
sceDeflt.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceDeflt.h
|
|
|
sceDisplay.cpp
|
Address feedback about recent changes
|
2020-10-19 22:50:31 +02:00 |
sceDisplay.h
|
UI: Separate sleep time in frame time graph.
|
2020-02-17 11:29:32 -08:00 |
sceDmac.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceDmac.h
|
|
|
sceFont.cpp
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
sceFont.h
|
Add sceLibFttt
|
2014-08-15 22:42:08 +08:00 |
sceG729.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceG729.h
|
Add sceG729 module
|
2015-03-08 13:27:40 +08:00 |
sceGameUpdate.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceGameUpdate.h
|
|
|
sceGe.cpp
|
Ge: Improve some logging and memchecks.
|
2021-01-31 00:22:49 -08:00 |
sceGe.h
|
check for duplicated stack addresses
|
2014-08-13 21:28:22 +08:00 |
sceHeap.cpp
|
Kernel: Avoid two different Heap structs.
|
2020-08-19 20:56:05 -07:00 |
sceHeap.h
|
|
|
sceHprm.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceHprm.h
|
|
|
sceHttp.cpp
|
Move fileutil, net, image loaders, ui to Common. (#13506)
|
2020-10-04 20:48:47 +02:00 |
sceHttp.h
|
|
|
sceImpose.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceImpose.h
|
|
|
sceIo.cpp
|
Io: Don't allow async close while async busy.
|
2021-01-24 11:22:41 -08:00 |
sceIo.h
|
Move sceIo kernel tables to sceIo.
|
2016-08-04 09:46:29 -07:00 |
sceJpeg.cpp
|
Move math and some file and data conversion files out from native to Common.
|
2020-10-04 09:12:46 +02:00 |
sceJpeg.h
|
|
|
sceKernel.cpp
|
Remove duplicates from ThreadManForKernel
|
2021-01-27 22:57:04 +02:00 |
sceKernel.h
|
Common.h shouldn't include Log.h.
|
2020-10-04 11:42:14 +02:00 |
sceKernelAlarm.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelAlarm.h
|
|
|
sceKernelEventFlag.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelEventFlag.h
|
|
|
sceKernelHeap.cpp
|
Kernel: Avoid two different Heap structs.
|
2020-08-19 20:56:05 -07:00 |
sceKernelHeap.h
|
Assorted fixes (build and crash)
|
2020-04-26 11:19:31 +02:00 |
sceKernelInterrupt.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelInterrupt.h
|
Return error codes in register/release subintr.
|
2014-06-21 21:27:58 -07:00 |
sceKernelMbx.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelMbx.h
|
|
|
sceKernelMemory.cpp
|
Minor cleanups related to #13527
|
2020-10-14 23:45:19 +02:00 |
sceKernelMemory.h
|
Wrap some SysMemForKernel
|
2020-06-07 11:16:46 +08:00 |
sceKernelModule.cpp
|
Headless: Simplify executing a ppdmp via headless.
|
2021-01-17 18:33:59 -08:00 |
sceKernelModule.h
|
Module: Split out module start to use externally.
|
2020-09-08 09:12:19 -07:00 |
sceKernelMsgPipe.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelMsgPipe.h
|
|
|
sceKernelMutex.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelMutex.h
|
|
|
sceKernelSemaphore.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelSemaphore.h
|
Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange (#13206)
|
2020-08-01 14:15:12 +02:00 |
sceKernelThread.cpp
|
Kernel: Adjust sceKernelGetThreadExitStatus timing.
|
2021-01-18 22:09:37 -08:00 |
sceKernelThread.h
|
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
|
2020-11-23 09:09:36 +01:00 |
sceKernelTime.cpp
|
Workaround for date bug in Car Jack Streets.
|
2020-10-11 16:19:06 +08:00 |
sceKernelTime.h
|
Replay: Add file header handling.
|
2019-07-04 20:36:17 -07:00 |
sceKernelVTimer.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceKernelVTimer.h
|
|
|
sceMd5.cpp
|
Remove UTF-8 BOMs from a few files.
|
2016-08-07 17:59:35 -07:00 |
sceMd5.h
|
|
|
sceMp3.cpp
|
Mp3: Correct logging for init.
|
2021-01-27 07:07:14 -08:00 |
sceMp3.h
|
|
|
sceMp4.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceMp4.h
|
|
|
sceMpeg.cpp
|
Mpeg:Only allow firmware >= 6 for warmup
|
2021-01-31 15:32:29 +08:00 |
sceMpeg.h
|
Naruto 3: Probably a better fix for the video hang issue.
|
2019-02-10 11:42:53 +01:00 |
sceMt19937.cpp
|
HLE: Fix some missing error logging.
|
2020-08-10 08:03:44 +00:00 |
sceMt19937.h
|
|
|
sceNet.cpp
|
Updated error code on sceNetGetLocalEtherAddr
|
2020-10-29 06:00:13 +07:00 |
sceNet.h
|
Added some network-related missing error codes.
|
2020-10-11 09:57:56 +07:00 |
sceNetAdhoc.cpp
|
Fix connection issue on Dynasty Warriors (Shin Sangoku Musou) games when playing with more than 2 players.
|
2021-01-30 15:20:24 +07:00 |
sceNetAdhoc.h
|
Blocks current thread to synchronize initial GameMode data. Fixes desync issue when GameMode multiplayer mission is being started.
|
2020-10-29 06:08:51 +07:00 |
sceNp.cpp
|
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
|
2020-09-04 02:39:00 +07:00 |
sceNp.h
|
An attempt to simulate a fake PSN authentication on Patapon 3
|
2020-08-12 21:16:01 +07:00 |
sceOpenPSID.cpp
|
Added 1 new NID of OpenPSID Service, also added Init & Shutdown function
|
2020-08-22 19:47:33 +07:00 |
sceOpenPSID.h
|
Net: Remove static declarations from h file.
|
2020-12-31 08:12:48 -08:00 |
sceP3da.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceP3da.h
|
|
|
sceParseHttp.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceParseHttp.h
|
|
|
sceParseUri.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceParseUri.h
|
|
|
scePauth.cpp
|
Move fileutil, net, image loaders, ui to Common. (#13506)
|
2020-10-04 20:48:47 +02:00 |
scePauth.h
|
|
|
scePower.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
scePower.h
|
|
|
scePsmf.cpp
|
Psmf: Fix a potential leak on shutdown.
|
2021-01-01 15:43:13 -08:00 |
scePsmf.h
|
Psmf: Ignore stream size with old PsmfPlayer libs.
|
2016-08-14 17:24:29 -07:00 |
scePspNpDrm_user.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
scePspNpDrm_user.h
|
|
|
sceRtc.cpp
|
Move timeutil to Common. (Experiment to see how much work it is to move these).
|
2020-08-15 20:53:08 +02:00 |
sceRtc.h
|
Replay: Add file header handling.
|
2019-07-04 20:36:17 -07:00 |
sceSas.cpp
|
Move the profiler to Common
|
2020-10-04 11:42:16 +02:00 |
sceSas.h
|
Show simple info about currently playing audio in on-screen Debug Statistics
|
2015-10-28 21:20:20 +01:00 |
sceSfmt19937.cpp
|
Fix a bunch of compiler warnings, delete some unused code
|
2016-03-13 15:17:31 +01:00 |
sceSfmt19937.h
|
Implement sceSfmt19937 module.
|
2015-02-15 13:22:20 +08:00 |
sceSha256.cpp
|
Update all the HLE tables with arg and ret info.
|
2015-03-22 20:51:55 -07:00 |
sceSha256.h
|
sceSha256
|
2014-12-04 22:44:41 +08:00 |
sceSsl.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceSsl.h
|
|
|
sceUmd.cpp
|
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
|
2020-10-22 17:45:29 +08:00 |
sceUmd.h
|
|
|
sceUsb.cpp
|
Move native/util, native/data and native/i18 to Common/Data.
|
2020-10-04 07:28:29 +02:00 |
sceUsb.h
|
Integrate sceUsbGps and sceUsbCam with Android
|
2017-08-27 17:19:11 +03:00 |
sceUsbAcc.cpp
|
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
|
2018-08-15 18:35:07 +02:00 |
sceUsbAcc.h
|
Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
|
2018-08-15 18:35:07 +02:00 |
sceUsbCam.cpp
|
Writes target buffer address in multiple times.
|
2020-11-24 17:15:26 +08:00 |
sceUsbCam.h
|
QT Api for Camera (Linux/macOS)
|
2020-02-10 08:47:55 +02:00 |
sceUsbGps.cpp
|
[Android] Audio record using OpenSL
|
2020-10-24 19:51:30 +03:00 |
sceUsbGps.h
|
[Android] Audio record using OpenSL
|
2020-10-24 19:51:30 +03:00 |
sceUsbMic.cpp
|
Build fixes
|
2020-11-24 21:36:17 +08:00 |
sceUsbMic.h
|
Writes target buffer address in multiple times.
|
2020-11-24 17:15:26 +08:00 |
sceUtility.cpp
|
Minor refactor in sceUtility.cpp, making future changes easier.
|
2020-12-13 19:55:37 +01:00 |
sceUtility.h
|
|
|
sceVaudio.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
sceVaudio.h
|
|
|
ThreadQueueList.h
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |