ppsspp/GPU/D3D11/VertexShaderGeneratorD3D11.cpp
2017-03-05 22:56:33 +01:00

26 lines
1.0 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "GPU/Common/ShaderCommon.h"
#include "GPU/D3D11/VertexShaderGeneratorD3D11.h"
#include "GPU/Directx9/VertexShaderGeneratorDX9.h"
void GenerateVertexShaderD3D11(const ShaderID &id, char *buffer, bool *usesLighting, ShaderLanguage lang) {
*usesLighting = true;
DX9::GenerateVertexShaderHLSL(id, buffer, lang);
}