ppsspp/GPU/D3D11
2017-03-14 13:41:13 +01:00
..
D3D11Util.cpp D3D11: Fix creation of stock samplers to work on featurelevel9 GPUs 2017-03-05 12:40:09 +01:00
D3D11Util.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.cpp Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DepalettizeShaderD3D11.h Take the D3D11 feature level into account when creating shaders. May help #9369 2017-03-05 12:31:33 +01:00
DrawEngineD3D11.cpp Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
DrawEngineD3D11.h [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
FragmentShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FragmentShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
FramebufferManagerD3D11.cpp Add new log category FRAMEBUF 2017-03-13 13:55:29 +01:00
FramebufferManagerD3D11.h Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
GPU_D3D11.cpp Unify minz/maxz in command tables 2017-03-14 13:41:13 +01:00
GPU_D3D11.h Further D3D11 on mobile fixes 2017-03-05 14:05:04 +01:00
ShaderManagerD3D11.cpp Don't crash if not enough memory to save a state. Very annoying. 2017-03-07 15:32:34 +01:00
ShaderManagerD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.cpp UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StateMappingD3D11.h UWP: Fix screen rotation in non-buffered rendering mode 2017-03-07 15:32:26 +01:00
StencilBufferD3D11.cpp UWP: Don't try to use dual source blending on D3D9 feature level devices. 2017-03-10 00:12:57 +01:00
TextureCacheD3D11.cpp A function renamed, some logging improvements 2017-03-10 00:11:00 +01:00
TextureCacheD3D11.h GE Debugger D3D11: Support displaying the current texture 2017-03-06 16:46:15 +01:00
TextureScalerD3D11.cpp D3D11: Fix crash with texture scaling enabled 2017-02-18 12:00:15 +01:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00
VertexShaderGeneratorD3D11.cpp Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
VertexShaderGeneratorD3D11.h Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00