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DepalettizeShaderVulkan.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DepalettizeShaderVulkan.h
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
DrawEngineVulkan.cpp
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
DrawEngineVulkan.h
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Adjust the displayed debug stats for each backend. Cleanup.
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2016-03-31 10:23:40 +02:00 |
FragmentShaderGeneratorVulkan.cpp
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Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment)
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2016-03-20 20:53:46 +01:00 |
FragmentShaderGeneratorVulkan.h
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Initial vulkan code.
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2016-03-20 19:18:35 +01:00 |
FramebufferVulkan.cpp
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
FramebufferVulkan.h
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Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
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2016-03-31 09:23:17 +02:00 |
GPU_Vulkan.cpp
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
GPU_Vulkan.h
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
PipelineManagerVulkan.cpp
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Fix an assortment of minor resource leaks, make vulkan validator happier.
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2016-04-02 11:06:39 +02:00 |
PipelineManagerVulkan.h
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Vulkan: Don't try to overlap proj with proj_through, will need a different approach.
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2016-03-20 19:30:11 +01:00 |
ShaderManagerVulkan.cpp
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Vulkan prescale UV fix
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2016-03-20 21:48:28 +01:00 |
ShaderManagerVulkan.h
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Buildfix to last commit, add a comment
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2016-03-20 20:56:33 +01:00 |
StateMappingVulkan.cpp
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Cleanup in FramebufferVulkan to reduce the size of future diffs
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2016-03-28 20:23:29 +02:00 |
StateMappingVulkan.h
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Minor optimizations
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2016-03-20 19:35:03 +01:00 |
TextureCacheVulkan.cpp
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Pass video info to texture replacements.
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2016-05-01 08:54:43 -07:00 |
TextureCacheVulkan.h
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Vulkan texture cache: Remove the "replaceImages" path.
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2016-04-09 10:30:23 +02:00 |
TextureScalerVulkan.cpp
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
TextureScalerVulkan.h
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Vulkan: Fix flat texture scaling.
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2016-03-26 17:26:55 -07:00 |
VertexShaderGeneratorVulkan.cpp
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Another prescale UV fix
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2016-03-20 23:02:56 +01:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Update vulkan structure init to the new style
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2016-04-02 23:57:23 +02:00 |
VulkanUtil.h
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Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager
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2016-03-31 00:49:10 +02:00 |