ppsspp/GPU/Vulkan
2016-05-01 08:54:43 -07:00
..
DepalettizeShaderVulkan.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DepalettizeShaderVulkan.h Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
DrawEngineVulkan.cpp Tiny cleanup to indexgen. 2016-04-10 02:30:33 -07:00
DrawEngineVulkan.h Adjust the displayed debug stats for each backend. Cleanup. 2016-03-31 10:23:40 +02:00
FragmentShaderGeneratorVulkan.cpp Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
FragmentShaderGeneratorVulkan.h Initial vulkan code. 2016-03-20 19:18:35 +01:00
FramebufferVulkan.cpp Remove global num videos hack. 2016-05-01 08:53:48 -07:00
FramebufferVulkan.h Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it. 2016-03-31 09:23:17 +02:00
GPU_Vulkan.cpp Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
GPU_Vulkan.h GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
PipelineManagerVulkan.cpp Fix an assortment of minor resource leaks, make vulkan validator happier. 2016-04-02 11:06:39 +02:00
PipelineManagerVulkan.h Vulkan: Don't try to overlap proj with proj_through, will need a different approach. 2016-03-20 19:30:11 +01:00
ShaderManagerVulkan.cpp Vulkan prescale UV fix 2016-03-20 21:48:28 +01:00
ShaderManagerVulkan.h Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
StateMappingVulkan.cpp Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
StateMappingVulkan.h Minor optimizations 2016-03-20 19:35:03 +01:00
TextureCacheVulkan.cpp Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
TextureCacheVulkan.h Vulkan texture cache: Remove the "replaceImages" path. 2016-04-09 10:30:23 +02:00
TextureScalerVulkan.cpp Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
TextureScalerVulkan.h Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
VertexShaderGeneratorVulkan.cpp Another prescale UV fix 2016-03-20 23:02:56 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Update vulkan structure init to the new style 2016-04-02 23:57:23 +02:00
VulkanUtil.h Add some infrastructure for 2D drawing, to be used by the Vulkan framebuffer manager 2016-03-31 00:49:10 +02:00