.. |
__sceAudio.cpp
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
__sceAudio.h
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
FunctionWrappers.h
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Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg
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2013-07-05 00:09:29 +02:00 |
HLE.cpp
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Improve performance of syscall resolving.
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2013-07-06 15:14:50 -07:00 |
HLE.h
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Improve performance of syscall resolving.
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2013-07-06 15:14:50 -07:00 |
HLETables.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceAtrac.cpp
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Minor audio optimization
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2013-07-06 22:21:52 +02:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Revert fix in #2092
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2013-06-06 06:10:26 +08:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Add a couple extra stubs to sceCcc.
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2013-06-30 11:12:36 -07:00 |
sceCcc.h
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Add dummy sceCcc
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2013-06-30 20:21:56 +08:00 |
sceChnnlsv.cpp
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceChnnlsv.h
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceCtrl.cpp
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Properly send the right analog to the game.
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2013-07-06 23:06:33 -07:00 |
sceCtrl.h
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Properly send the right analog to the game.
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2013-07-06 23:06:33 -07:00 |
sceDeflt.cpp
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Add missing debug log in sceDeflt.
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2013-04-25 07:51:32 -07:00 |
sceDeflt.h
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Added sceZlibDecompress and VS2010 build fix
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2013-04-05 13:26:54 +08:00 |
sceDisplay.cpp
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Change the config setting to not say game.
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2013-06-30 00:02:33 -07:00 |
sceDisplay.h
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Log some additional things during reporting.
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2013-05-19 22:12:39 -07:00 |
sceDmac.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceDmac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceFont.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceFont.h
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remove defines
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2013-03-16 12:29:20 +08:00 |
sceGameUpdate.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGameUpdate.h
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Add sceGameUpdate
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2013-03-19 08:00:29 +08:00 |
sceGe.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceGe.h
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Delay GPU signals and waits to simulate cycles.
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2013-04-07 17:05:11 -07:00 |
sceHprm.cpp
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Add some syscall names that match by sha.
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2013-05-19 22:12:39 -07:00 |
sceHprm.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceHttp.cpp
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Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
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2013-07-01 04:00:41 -04:00 |
sceHttp.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
sceImpose.cpp
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Always use iButtonPreference, fixes #2390.
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2013-06-21 17:45:39 -07:00 |
sceImpose.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceIo.cpp
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bug fix about ISOfilesystem and sceIo
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2013-07-06 23:42:49 +08:00 |
sceIo.h
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Make previous code cleaner
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2013-01-02 19:42:15 +01:00 |
sceJpeg.cpp
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceJpeg.h
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.cpp
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.h
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelEventFlag.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelEventFlag.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelInterrupt.cpp
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Oops, lost these two lines editing.
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2013-06-03 00:23:56 -07:00 |
sceKernelInterrupt.h
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Don't reschedule while interrupts are disabled.
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2013-03-24 19:43:56 -07:00 |
sceKernelMbx.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMbx.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelMemory.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceKernelMemory.h
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Basically working implementation of TLS funcs.
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2013-04-14 16:36:02 -07:00 |
sceKernelModule.cpp
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Keep symbols mapped from all loaded modules.
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2013-06-30 10:15:21 -07:00 |
sceKernelModule.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceKernelMsgPipe.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMsgPipe.h
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Implement a factory for kernel objects.
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2012-12-28 13:55:22 -08:00 |
sceKernelMutex.cpp
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Don't report for <= 4 sized option parameters.
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2013-07-07 21:16:28 -07:00 |
sceKernelMutex.h
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Implement sceKernelReferLwMutexStatus() and ByID().
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2013-02-24 22:50:48 -08:00 |
sceKernelSemaphore.cpp
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Don't report for <= 4 sized option parameters.
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2013-07-07 21:16:28 -07:00 |
sceKernelSemaphore.h
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Add state saving to tertiary kernel modules.
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2012-12-28 13:55:25 -08:00 |
sceKernelThread.cpp
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Added "Wait type" and "Priority" columns to thread list
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2013-07-06 21:40:41 +02:00 |
sceKernelThread.h
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Added "Wait type" and "Priority" columns to thread list
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2013-07-06 21:40:41 +02:00 |
sceKernelTime.cpp
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceKernelTime.h
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Replace some hleEatCycles() with actual PSP timing.
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2013-05-04 23:42:10 -07:00 |
sceKernelVTimer.cpp
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Don't report for <= 4 sized option parameters.
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2013-07-07 21:16:28 -07:00 |
sceKernelVTimer.h
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Implement DoState in VTimer
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2013-03-02 17:23:28 +01:00 |
sceMd5.cpp
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Quick sceMd5 implementation, needs tests
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2013-05-22 11:05:30 +02:00 |
sceMd5.h
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Add Mersenne Twister random number generator.
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2013-05-20 00:57:45 +02:00 |
sceMp3.cpp
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Possible iOS build fix, see #2418
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2013-06-23 18:01:11 +02:00 |
sceMp3.h
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Separate sceMp3 from sceMpeg
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2013-05-06 21:14:58 +08:00 |
sceMp4.cpp
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Add reporting to a bunch of unimpl functions.
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2013-05-19 22:12:37 -07:00 |
sceMp4.h
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Add Register_sceMp4()
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2013-04-28 08:25:30 +08:00 |
sceMpeg.cpp
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Merge pull request #2582 from oioitff/mpeg-fix
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2013-07-02 11:28:22 -07:00 |
sceMpeg.h
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Improve mpeg timestamp.
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2013-06-10 04:21:36 +08:00 |
sceNet.cpp
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
sceNet.h
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Stubs and error checks. Fix a bad NID in sceUmd.
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2013-03-24 22:41:42 +01:00 |
sceNp.cpp
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceNp.h
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Added sceJpeg & sceMd5
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2013-05-15 19:49:34 +08:00 |
sceOpenPSID.cpp
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Fake scesupPreAcc
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2012-12-06 18:02:55 +00:00 |
sceOpenPSID.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceP3da.cpp
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Reduce log level that spam Sol Trigger heavily
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2013-06-26 19:30:17 +08:00 |
sceP3da.h
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Add sceP3da
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2013-03-15 20:16:45 +08:00 |
sceParseHttp.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseHttp.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
sceParseUri.cpp
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Match syscall names to nids ot be safe.
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2013-05-19 22:12:39 -07:00 |
sceParseUri.h
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Add some missing sce* Functions
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2012-12-06 18:02:55 +00:00 |
scePauth.cpp
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UNIMPL functions replace DEBUG_LOG -> ERROR_LOG
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2013-04-29 14:16:55 +09:00 |
scePauth.h
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Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP.
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2013-04-29 12:40:09 +09:00 |
scePower.cpp
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Rebased to latest master.
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2013-06-26 16:01:07 -04:00 |
scePower.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
scePsmf.cpp
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Remove IsAudioEnd(), use IsNoAudioData() instead.
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2013-07-02 17:20:46 +08:00 |
scePsmf.h
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Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel
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2013-01-20 16:24:49 +08:00 |
scePspNpDrm_user.cpp
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
scePspNpDrm_user.h
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DLC encryption
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2013-02-24 19:27:37 +02:00 |
sceRtc.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceRtc.h
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Use a base time throughout rtc and kernel time.
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2013-05-05 10:12:29 -07:00 |
sceSas.cpp
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logging tweak
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2013-06-17 22:05:47 +02:00 |
sceSas.h
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Start save stating audio, plus minor fixes.
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2012-12-28 13:55:29 -08:00 |
sceSsl.cpp
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceSsl.h
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUmd.cpp
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Consolidate pspUmdError/pspUmdType to header
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2013-05-19 14:56:57 +08:00 |
sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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Cut down on h files including PointerWrap.
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2013-02-04 08:26:59 -08:00 |
sceUsb.h
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Save state of a bunch of small modules.
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2012-12-28 13:55:28 -08:00 |
sceUtility.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceUtility.h
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Correct sceUtilityGetSystemParamString() per tests.
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2013-04-20 09:37:47 -07:00 |
sceVaudio.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceVaudio.h
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Correct some error codes and init in Vaudio.
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2013-05-19 15:50:52 -07:00 |