ppsspp/Core/HLE
Unknown W. Brackets bf652e4f46 Don't report for <= 4 sized option parameters.
Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
..
__sceAudio.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg 2013-07-05 00:09:29 +02:00
HLE.cpp Improve performance of syscall resolving. 2013-07-06 15:14:50 -07:00
HLE.h Improve performance of syscall resolving. 2013-07-06 15:14:50 -07:00
HLETables.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Minor audio optimization 2013-07-06 22:21:52 +02:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Revert fix in #2092 2013-06-06 06:10:26 +08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Add a couple extra stubs to sceCcc. 2013-06-30 11:12:36 -07:00
sceCcc.h Add dummy sceCcc 2013-06-30 20:21:56 +08:00
sceChnnlsv.cpp Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceChnnlsv.h Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
sceCtrl.cpp Properly send the right analog to the game. 2013-07-06 23:06:33 -07:00
sceCtrl.h Properly send the right analog to the game. 2013-07-06 23:06:33 -07:00
sceDeflt.cpp Add missing debug log in sceDeflt. 2013-04-25 07:51:32 -07:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Change the config setting to not say game. 2013-06-30 00:02:33 -07:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGe.h Delay GPU signals and waits to simulate cycles. 2013-04-07 17:05:11 -07:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Always use iButtonPreference, fixes #2390. 2013-06-21 17:45:39 -07:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp bug fix about ISOfilesystem and sceIo 2013-07-06 23:42:49 +08:00
sceIo.h Make previous code cleaner 2013-01-02 19:42:15 +01:00
sceJpeg.cpp State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.h Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelEventFlag.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelInterrupt.cpp Oops, lost these two lines editing. 2013-06-03 00:23:56 -07:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMbx.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelMemory.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceKernelMemory.h Basically working implementation of TLS funcs. 2013-04-14 16:36:02 -07:00
sceKernelModule.cpp Keep symbols mapped from all loaded modules. 2013-06-30 10:15:21 -07:00
sceKernelModule.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp Check kernel object types when looking up ids. 2013-06-18 23:54:29 -07:00
sceKernelMsgPipe.h Implement a factory for kernel objects. 2012-12-28 13:55:22 -08:00
sceKernelMutex.cpp Don't report for <= 4 sized option parameters. 2013-07-07 21:16:28 -07:00
sceKernelMutex.h Implement sceKernelReferLwMutexStatus() and ByID(). 2013-02-24 22:50:48 -08:00
sceKernelSemaphore.cpp Don't report for <= 4 sized option parameters. 2013-07-07 21:16:28 -07:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
sceKernelThread.h Added "Wait type" and "Priority" columns to thread list 2013-07-06 21:40:41 +02:00
sceKernelTime.cpp Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Don't report for <= 4 sized option parameters. 2013-07-07 21:16:28 -07:00
sceKernelVTimer.h Implement DoState in VTimer 2013-03-02 17:23:28 +01:00
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Possible iOS build fix, see #2418 2013-06-23 18:01:11 +02:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Merge pull request #2582 from oioitff/mpeg-fix 2013-07-02 11:28:22 -07:00
sceMpeg.h Improve mpeg timestamp. 2013-06-10 04:21:36 +08:00
sceNet.cpp Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return. 2013-06-20 03:20:10 -04:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Reduce log level that spam Sol Trigger heavily 2013-06-26 19:30:17 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Rebased to latest master. 2013-06-26 16:01:07 -04:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Remove IsAudioEnd(), use IsNoAudioData() instead. 2013-07-02 17:20:46 +08:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp make sceKernelLoadModuleNpDrm works. sprx can be load now. 2013-05-29 10:39:28 +08:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceRtc.h Use a base time throughout rtc and kernel time. 2013-05-05 10:12:29 -07:00
sceSas.cpp logging tweak 2013-06-17 22:05:47 +02:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceUtility.h Correct sceUtilityGetSystemParamString() per tests. 2013-04-20 09:37:47 -07:00
sceVaudio.cpp Add some unknown syscalls from reporting. 2013-06-30 12:05:14 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00