mirror of
https://github.com/hrydgard/ppsspp.git
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a7d9370a69
slightly less hacky, as in, a little bit closer to what the actual PSP does, although the timings are still complete guesses also * Protect the adhoc Events by a mutex lock * don't use emplace_back since symbian doesn't compile with it
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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class PointerWrap;
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void Register_sceNetAdhoc();
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void __NetAdhocInit();
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void __NetAdhocShutdown();
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void __NetAdhocDoState(PointerWrap &p);
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void __UpdateAdhocctlHandlers(u32 flags, u32 error);
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void __UpdateMatchingHandler(u64 params);
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// I have to call this from netdialog
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int sceNetAdhocctlCreate(const char * groupName);
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// May need to use these from sceNet.cpp
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extern bool netAdhocInited;
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extern bool netAdhocctlInited;
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int sceNetAdhocctlTerm();
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int sceNetAdhocTerm();
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