.. |
DebugVisVulkan.cpp
|
Remove no-op DrawBuffer::End()
|
2018-12-18 10:10:53 +01:00 |
DebugVisVulkan.h
|
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
|
2018-01-29 19:38:10 +01:00 |
DepalettizeShaderVulkan.cpp
|
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
|
2019-02-24 22:23:26 +01:00 |
DepalettizeShaderVulkan.h
|
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
|
2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
|
The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag.
|
2019-02-08 14:46:16 +01:00 |
DrawEngineVulkan.h
|
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
|
2019-02-24 22:23:26 +01:00 |
FragmentShaderGeneratorVulkan.cpp
|
Vulkan: Limit stencil workaround to Adreno 5xx.
|
2018-12-23 14:11:57 -08:00 |
FragmentShaderGeneratorVulkan.h
|
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
|
2018-09-18 23:46:45 +02:00 |
FramebufferVulkan.cpp
|
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
|
2019-02-24 22:23:26 +01:00 |
FramebufferVulkan.h
|
GPU: Minor framebuffer code cleanup.
|
2018-06-06 05:56:30 -07:00 |
GPU_Vulkan.cpp
|
Minor refactor of physical device property/feature detection, to allow for more extension use.
|
2019-02-05 18:07:17 +01:00 |
GPU_Vulkan.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
PipelineManagerVulkan.cpp
|
Remove unused API, assorted cleanup.
|
2019-02-05 21:31:43 +01:00 |
PipelineManagerVulkan.h
|
GPU: Cancel shader preload on shutdown/lost.
|
2018-10-30 20:32:12 -07:00 |
ShaderManagerVulkan.cpp
|
Minor refactor of physical device property/feature detection, to allow for more extension use.
|
2019-02-05 18:07:17 +01:00 |
ShaderManagerVulkan.h
|
GPU: Track draw in shader manager.
|
2018-12-23 12:55:37 -08:00 |
StateMappingVulkan.cpp
|
Minor refactor of physical device property/feature detection, to allow for more extension use.
|
2019-02-05 18:07:17 +01:00 |
StateMappingVulkan.h
|
Vulkan: Use depth clamping, where available.
|
2017-12-26 16:54:39 -08:00 |
StencilBufferVulkan.cpp
|
Minor refactor of physical device property/feature detection, to allow for more extension use.
|
2019-02-05 18:07:17 +01:00 |
TextureCacheVulkan.cpp
|
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
|
2019-02-24 22:23:26 +01:00 |
TextureCacheVulkan.h
|
Fix various bugs.
|
2018-04-13 14:19:05 +02:00 |
TextureScalerVulkan.cpp
|
c++11: Remove compat header base/functional.h
|
2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
|
GPU: Correct specular exponent zero.
|
2018-11-22 08:53:25 -08:00 |
VertexShaderGeneratorVulkan.h
|
Remove some unused tracking of whether lighting is used by a shader
|
2018-03-17 10:33:50 +01:00 |
VulkanUtil.cpp
|
Remove unused API, assorted cleanup.
|
2019-02-05 21:31:43 +01:00 |
VulkanUtil.h
|
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
|
2018-01-29 19:38:10 +01:00 |