ppsspp/GPU/Vulkan
2019-02-24 22:23:26 +01:00
..
DebugVisVulkan.cpp Remove no-op DrawBuffer::End() 2018-12-18 10:10:53 +01:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly. 2019-02-24 22:23:26 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp The block transfer setting should not affect clearing memory behind a render target, especially since that's already gated behind a compat flag. 2019-02-08 14:46:16 +01:00
DrawEngineVulkan.h VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly. 2019-02-24 22:23:26 +01:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Limit stencil workaround to Adreno 5xx. 2018-12-23 14:11:57 -08:00
FragmentShaderGeneratorVulkan.h Vulkan: Only apply the depth workaround on Qualcomm devices (adreno) 2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly. 2019-02-24 22:23:26 +01:00
FramebufferVulkan.h GPU: Minor framebuffer code cleanup. 2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
GPU_Vulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
PipelineManagerVulkan.cpp Remove unused API, assorted cleanup. 2019-02-05 21:31:43 +01:00
PipelineManagerVulkan.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
ShaderManagerVulkan.h GPU: Track draw in shader manager. 2018-12-23 12:55:37 -08:00
StateMappingVulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Minor refactor of physical device property/feature detection, to allow for more extension use. 2019-02-05 18:07:17 +01:00
TextureCacheVulkan.cpp VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly. 2019-02-24 22:23:26 +01:00
TextureCacheVulkan.h Fix various bugs. 2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp GPU: Correct specular exponent zero. 2018-11-22 08:53:25 -08:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Remove unused API, assorted cleanup. 2019-02-05 21:31:43 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00