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4xhqglsl.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
4xhqglsl.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
5xBR-lv2.fsh
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
5xBR.fsh
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Revert "Fix minor glitch with 5xBR effects."
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2017-03-23 08:35:17 +01:00 |
5xBR.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
aacolor.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
aacolor.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
bloom.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
cartoon.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
cartoon.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
colorcorrection.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
crt.fsh
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Make CRT animation speed configurable
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2021-11-27 10:53:28 +01:00 |
defaultshaders.ini
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rename
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2022-12-09 16:35:14 +01:00 |
fxaa.fsh
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
fxaa.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
GaussianDownscale.fsh
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Add SSAA flag for post process shaders,
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2018-04-01 17:00:10 +02:00 |
natural.fsh
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Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended.
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2013-12-04 15:38:38 +01:00 |
natural.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
naturalA.fsh
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Removed unnecessary vertex coords
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2020-10-15 18:56:04 +03:30 |
naturalA.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
persistence.fsh
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rename
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2022-12-09 16:35:14 +01:00 |
psp_color.fsh
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Clean up psp_color shader
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2020-11-22 20:28:17 +01:00 |
scanlines.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
sharpen.fsh
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Fix per game setting and pack setting in vec4
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2020-05-16 09:27:53 +02:00 |
stereo_red_blue.fsh
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
stereo_sbs.fsh
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
tex_2xbrz.csh
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Remove alpha ignore in xbrz texture shaders.
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2022-09-27 20:22:58 +01:00 |
tex_4xbrz.csh
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Remove alpha ignore in xbrz texture shaders.
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2022-09-27 20:22:58 +01:00 |
tex_mmpx.csh
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Comment fix, remove assert
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2021-11-07 16:30:47 +01:00 |
upscale_catmull_rom.fsh
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Add files via upload
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2022-06-03 17:59:28 -04:00 |
upscale_catmull_rom.vsh
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Add files via upload
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2022-06-03 17:59:28 -04:00 |
upscale_mitchell_netravali.fsh
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Add files via upload
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2022-06-03 17:59:28 -04:00 |
upscale_mitchell_netravali.vsh
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Add files via upload
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2022-06-03 17:59:28 -04:00 |
upscale_spline36.fsh
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Update upscale_spline36.fsh
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2022-06-03 17:56:55 -04:00 |
upscale_spline36.vsh
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Shaders: Set vert shaders to mediump by default.
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2021-04-10 13:41:41 -07:00 |
videoAA.fsh
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Add uniform to make post process aware of videos.
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2017-09-13 08:13:51 +02:00 |
vignette.fsh
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Add parameters to the Vignette shader
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2022-12-08 13:16:44 +01:00 |