.. |
Common
|
GPU: Attempt recreate of FBOs if failed.
|
2017-04-24 09:41:41 -07:00 |
D3D11
|
GPU: Rebuild FBOs when they now have storage.
|
2017-04-24 09:37:54 -07:00 |
Debugger
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
Directx9
|
GPU: Rebuild FBOs when they now have storage.
|
2017-04-24 09:37:54 -07:00 |
GLES
|
GPU: Rebuild FBOs when they now have storage.
|
2017-04-24 09:37:54 -07:00 |
Null
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
Software
|
SoftGPU: Grab 4 S/T coords in non-through too.
|
2017-04-23 11:11:16 -07:00 |
Vulkan
|
GPU: Rebuild FBOs when they now have storage.
|
2017-04-24 09:37:54 -07:00 |
ge_constants.h
|
Port some other minor changes over from #9255
|
2017-04-03 16:47:30 +02:00 |
GeDisasm.cpp
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
GeDisasm.h
|
Slightly improve GPU disassembly
|
2014-09-13 23:51:07 +02:00 |
GPU.cpp
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPU.h
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
GPU.vcxproj
|
Revert unintentional change from: 429bf5d8b3
|
2017-03-23 11:54:54 +01:00 |
GPU.vcxproj.filters
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
GPUCommon.cpp
|
Texcache: Rehash textures after mem invalidation.
|
2017-03-25 11:49:15 -07:00 |
GPUCommon.h
|
Port some other minor changes over from #9255
|
2017-04-03 16:47:30 +02:00 |
GPUInterface.h
|
A lot of buildfixes
|
2017-02-06 16:16:43 +01:00 |
GPUState.cpp
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
GPUState.h
|
D3D9: Support AUTO mip bias and approximate CONST.
|
2017-04-22 18:38:08 -07:00 |
Math3D.cpp
|
Don't use aligned loads in non-inlined funcs.
|
2014-03-23 12:09:17 -07:00 |
Math3D.h
|
SoftGPU: Grab 4 S/T coords in non-through too.
|
2017-04-23 11:11:16 -07:00 |