ppsspp/UI
Henrik Rydgård c3ac0659bd
Merge pull request #10430 from unknownbrackets/hwtess
Add another restriction for GL HW tessellation
2017-12-22 08:11:38 +01:00
..
BackgroundAudio.cpp Even more cleanup of RIFFReader 2017-12-04 17:34:47 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ControlMappingScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ControlMappingScreen.h UI: Avoid pushing a screen on top of itself. 2017-12-02 11:55:06 -08:00
CwCheatScreen.cpp Oops:] 2017-12-01 11:22:12 +01:00
CwCheatScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DevScreens.cpp Merge pull request #10385 from unknownbrackets/ui-tween 2017-12-10 23:11:37 +01:00
DevScreens.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Improve very small display on very large surface, 2017-12-11 20:54:20 +01:00
DisplayLayoutScreen.h Respect sticky edge by center option and make it stick from smaller range 2017-12-11 16:13:52 +01:00
EmuScreen.cpp Implement warning when trying to play Ghost of Sparta with a modified CPU clock, as suggested by unknownbrackets in #7411 2017-12-17 13:14:06 +01:00
EmuScreen.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
GameInfoCache.cpp UI: Add threadsafety to cache item file loaders. 2017-12-09 17:26:26 -08:00
GameInfoCache.h UI: Add threadsafety to cache item file loaders. 2017-12-09 17:26:26 -08:00
GamepadEmu.cpp System: Use a separate API for bool props. 2017-04-29 17:35:12 -07:00
GamepadEmu.h UI: Fix fade-out when editing touch controls. 2017-06-03 09:45:53 -07:00
GameScreen.cpp Oops, missed this one:]. 2017-05-30 12:20:35 +02:00
GameScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
GameSettingsScreen.cpp GLES: Improve HW tess requirements validation. 2017-12-21 18:44:47 -08:00
GameSettingsScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
HostTypes.h UI: Reset touch controls after config load. 2017-12-09 14:11:39 -08:00
InstallZipScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
InstallZipScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MainScreen.cpp UI: Properly center storage perm prompt. 2017-12-12 21:38:45 -08:00
MainScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
MiscScreens.cpp UI: Translate API on start screen. 2017-12-10 10:58:26 -08:00
MiscScreens.h UI: Send prompt results even on back/cancel. 2017-12-02 19:04:33 -08:00
NativeApp.cpp Core: Refactor screenshot saving. 2017-12-21 15:44:49 -08:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
PauseScreen.h UI: Cleanup common message handling. 2017-12-02 11:55:06 -08:00
ProfilerDraw.cpp More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
RemoteISOScreen.h http: Allow sharing automatically on PPSSPP start. 2017-12-10 18:30:28 -08:00
ReportScreen.cpp Core: Refactor screenshot saving. 2017-12-21 15:44:49 -08:00
ReportScreen.h Reporting: Add compat description to UI. 2017-05-29 09:48:18 -07:00
SavedataScreen.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Store: Maintain icon aspect ratio. 2017-12-10 09:30:31 -08:00
Store.h Store: Highlight active item, reselect on resize. 2017-12-10 09:29:06 -08:00
TextureUtil.cpp When what we need is a shared_ptr, we should just go ahead and use one. 2017-05-18 13:28:56 +02:00
TextureUtil.h Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
TiltAnalogSettingsScreen.cpp Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h Remove legacy InputState. 2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Add some missing overrides. 2017-06-06 19:50:19 -07:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h UI: Fix some virtual override warnings. 2017-12-03 19:22:02 -08:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

/////////////////////////////////////////////////////////////////////////////
Other notes:

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/////////////////////////////////////////////////////////////////////////////