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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Special case depal lookups for Test Drive's strange usage.
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2022-08-22 15:19:38 +02:00 |
DrawEngineVulkan.h
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Special case depal lookups for Test Drive's strange usage.
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2022-08-22 15:19:38 +02:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
GPU_Vulkan.cpp
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
GPU_Vulkan.h
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
PipelineManagerVulkan.cpp
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Vulkan: Fix use-after-free on shutdown.
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2021-12-09 23:52:10 -08:00 |
PipelineManagerVulkan.h
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VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread)
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2021-11-21 18:36:00 +01:00 |
ShaderManagerVulkan.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
ShaderManagerVulkan.h
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Vulkan: Don't cache vulkan_ with draw context.
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2021-11-14 15:25:28 -08:00 |
StateMappingVulkan.cpp
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
TextureCacheVulkan.h
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
VulkanUtil.cpp
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
VulkanUtil.h
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |