ppsspp/GPU/Vulkan
2022-08-23 19:29:06 -07:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Special case depal lookups for Test Drive's strange usage. 2022-08-22 15:19:38 +02:00
DrawEngineVulkan.h Special case depal lookups for Test Drive's strange usage. 2022-08-22 15:19:38 +02:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_Vulkan.cpp GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
GPU_Vulkan.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
PipelineManagerVulkan.cpp Vulkan: Fix use-after-free on shutdown. 2021-12-09 23:52:10 -08:00
PipelineManagerVulkan.h VulkanRenderManager: Add deferred pipeline creation (to get it off the CPU thread) 2021-11-21 18:36:00 +01:00
ShaderManagerVulkan.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerVulkan.h Vulkan: Don't cache vulkan_ with draw context. 2021-11-14 15:25:28 -08:00
StateMappingVulkan.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
TextureCacheVulkan.h DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
VulkanUtil.cpp Remove Vulkan2D 2022-08-06 18:27:03 +02:00
VulkanUtil.h Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00