ppsspp/GPU
2018-11-25 11:33:02 +01:00
..
Common Attempt to fix glsl depal error reported in #11588 (ATI/AMD) 2018-11-25 11:33:02 +01:00
D3D11 D3D11: Correct shader bounds apply. 2018-11-24 10:51:47 -08:00
Debugger GE Debugger: Support record for more render types. 2018-11-17 22:12:45 -08:00
Directx9 D3D9: Correct shader bounds apply. 2018-11-24 10:47:49 -08:00
GLES D3D11: Allow shader blend to self. 2018-11-24 10:19:28 -08:00
Null GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
Software SoftGPU: Oops, properly apply pixel mask in 16-bit. 2018-11-23 07:57:39 -08:00
Vulkan D3D11: Allow shader blend to self. 2018-11-24 10:19:28 -08:00
ge_constants.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
GeDisasm.cpp GE Debugger: Rename depth clamp more places. 2018-08-11 16:33:39 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Attempt to fix the last very common issue of #11493 by being paranoid 2018-11-21 22:40:54 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPU.vcxproj.filters GE Debugger: Factor out host calls some. 2018-09-01 08:32:03 -07:00
GPUCommon.cpp Merge pull request #11172 from weihuoya/cullface 2018-11-23 09:56:17 +01:00
GPUCommon.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUInterface.h GPU: Cancel shader preload on shutdown/lost. 2018-10-30 20:32:12 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h GPU: Skip specular on powered diffuse. 2018-11-22 07:59:56 -08:00
Math3D.cpp [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. 2018-10-07 23:53:43 +09:00
Math3D.h Math3D: Something wrong with hand simd optimization in vec2<float>, so it causes very slow down. 2018-10-07 23:54:17 +09:00