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DepalettizeShaderDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepalettizeShaderDX9.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineDX9.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
FramebufferManagerDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
FramebufferManagerDX9.h
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Unify BlitFramebufferDepth.
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2020-09-17 20:53:02 +02:00 |
GPU_DX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GPU_DX9.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
PixelShaderGeneratorDX9.cpp
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GPU: Apply fog before color test.
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2018-09-09 23:59:48 -07:00 |
PixelShaderGeneratorDX9.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
ShaderManagerDX9.cpp
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |
ShaderManagerDX9.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StateMappingDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StateMappingDX9.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
StencilBufferDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheDX9.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheDX9.h
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
TextureScalerDX9.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerDX9.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorDX9.cpp
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
VertexShaderGeneratorDX9.h
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Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
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2020-10-21 23:20:15 +02:00 |