A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Go to file
2021-05-30 11:10:20 +02:00
.github GibHub: Prompt build command in issue template. 2021-05-22 17:22:27 -07:00
android Update to libpng v1.7.0beta90. 2021-05-16 11:32:17 -07:00
assets compat.ini: Disable range culling for Star Wars: Lethal Alliance. See #11551 2021-05-24 22:40:59 +02:00
cmake FindFFmpeg: Fix a few issues 2021-01-29 00:24:12 +00:00
Common Common: Zero initialize readlink buffer. 2021-05-27 23:12:40 -07:00
Core Remove createdPath_ from Config.cpp/h, seems pretty useless. 2021-05-30 11:10:20 +02:00
dx9sdk@7751cf73f5 Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts. 2017-03-22 13:44:44 +01:00
ext Merge pull request #14467 from unknownbrackets/texreplace-zim 2021-05-24 07:33:54 +02:00
ffmpeg@0b28335ace Update README.md for 1.11 2021-02-03 01:08:07 +01:00
GPU Fix ZipAssetReader file listing. Fixes post shaders on Android 2021-05-13 11:49:33 +02:00
gradle/wrapper Revert gradle update (investigating build server issue) 2021-05-14 23:01:36 +02:00
headless Common: Use Path for GetExeDirectory(). 2021-05-15 11:12:54 -07:00
icons Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
ios Change pointer ID allocation on iOS. Fixes part of #14240 2021-04-17 12:11:21 +02:00
libretro Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was. 2021-05-30 00:49:47 +02:00
MoltenVK Bundle libMoltenVK 2020-12-08 13:46:14 +08:00
pspautotests@1047400eae Handle exec addr errors better - don't let IgnoreBadMemoryAccesses skip dispatcher exceptions. 2021-02-09 09:32:38 +01:00
Qt Rename g_Config.externalDirectory to defaultCurrentDirectory - since that's what it was. 2021-05-30 00:49:47 +02:00
SDL SDL: Ignore commas in joystick names. 2021-05-21 09:13:15 -07:00
source_assets Add some new icons. 2021-01-07 00:54:50 +01:00
Tools Add compiled file 2014-04-28 21:47:14 +08:00
UI iOS: Correct Path assignment on init. 2021-05-29 17:32:22 -07:00
unittest Clean up PathBrowser a bit 2021-05-13 10:39:16 +02:00
UWP Merge pull request #14469 from unknownbrackets/dep-update 2021-05-16 22:58:13 +02:00
Windows UI: Ignore duplicate axis events. 2021-05-23 13:21:45 -07:00
.editorconfig Build: Ensure yml use tabs. 2020-12-31 00:21:09 -08:00
.gitattributes Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
.gitignore (.gitlab-ci.yml) Add linux-i686 and windows-i686 targets (+ prevent creation of 'null' file when building Windows libretro cores) 2021-02-03 15:26:40 +00:00
.gitlab-ci.yml Add missing rule in .gitlab-ci.yml 2021-03-26 18:18:38 +01:00
.gitmodules Build: Add libzstd to build. 2021-04-11 09:13:10 -07:00
.ycm_extra_conf.py Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
appveyor.yml Appveyor: disable scanning for tests. 2017-03-20 07:22:11 -07:00
atlasscript.txt Add some new icons. 2021-01-07 00:54:50 +01:00
b.sh CMake: Rename USE_ADDRESS_SANITIZER to USE_ASAN 2021-01-29 23:10:22 +00:00
build_ppgeatlas.sh Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
build.gradle Revert gradle update (investigating build server issue) 2021-05-14 23:01:36 +02:00
buildatlas.sh Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
chinese.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
CMakeLists.txt Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
copyrelease.sh Update copyrelease.sh 2017-05-17 20:20:47 +03:00
git-version.cmake Fix reliability of the CMake generated version 2020-07-02 23:23:59 +02:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
gradlew Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
gradlew.bat Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
history.md Readme script update 2021-01-02 14:38:09 +01:00
korean.txt Update chinese.txt korean.txt (learning files for font atlas) 2016-09-17 12:38:07 +02:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
link_readme.py Readme script update 2021-01-02 14:38:09 +01:00
make-font-textfiles.sh Move lang into assets. 2016-10-14 22:33:45 +02:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
ppsspp_config.h Build: Remove old ARM define. 2021-03-02 21:26:03 -08:00
ppsspp.desktop.in cmake: Add a desktop file. 2020-12-05 20:42:35 -08:00
ppsspp.iss Update Inno installer 2018-01-12 22:39:35 +02:00
README.md Update version to 1.11.3 2021-03-02 21:50:51 +01:00
settings.gradle Remove duplicate library; use the existing one 2018-10-06 20:01:28 +03:00
tesselationhwON-mesa3drun.sh Script mesa3d enable for HW Tesselation 2017-01-28 04:47:41 +11:00
test.py Headless: Add test paths for CMake on Windows. 2021-02-15 06:09:12 -08:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For build instructions and other development tutorials, see the wiki.

If you want to download regularly updated builds for Android, Windows x86 and x64, proceed to this page

For game compatibility, see community compatibility feedback.

What's new in 1.11.3

  • Fix for graphics glitches in the on-screen keyboard

What's new in 1.11.2

What's new in 1.11.1

What's new in 1.11.0

  • Lots of minor bug fixes, crash fixes, and performance fixes and improvements.
  • New Browse... button to allow opening SD cards on Android 11
  • Countless AdHoc networking fixes by ANR2ME, for example Dragon Ball Shin Budokai, PowerStone, Bleach Heat The Soul 7, Kingdom Hearts, GTA: VCS and many more.
  • Graphics issue with car reflections fixed in Outrun, Dirt 2 (#13636, #13640, #13760)
  • Cut-off cards in Yu Gi Oh fixed (#7124).
  • Numerous fixes to the builtin fonts by nassau-tk
  • Added exception handler so PPSSPP stays alive if a game crashes (#11795/#13092)
  • Desktop: Support for multiple instance multiplayer (#13172, ...)
  • Workaround for rendering bugs with flat shading in iOS 14
  • Multiple fixes to the IR interpreter (#13897, ...)
  • UI: New fullscreen button on desktop platforms, optional navigation sounds (#13239)
  • Audio and multiple hangs fixes in UWP version (#13792, ...)
  • Partial microphone support (#12336, ...)
  • Workaround for wacky action mirroring bug in Hitman Reborn Battle Arena 2 (#13706, #13526)
  • Hardware texture upscaling for Vulkan, mipmap generation (#13235, #13514)
  • Added MMPX Vulkan texture upscaling shader (#13986)
  • Depth texturing support in Vulkan and D3D11 (#13262, #13556, ...)
  • Performance fix for Test Drive Unlimited (#13355, ...)
  • Allow rewind on mobile (#13866)
  • Added option to disable on-screen messages (#13695)
  • Added "Lower resolution for effects" on libretro (#13654)
  • Allow chaining multiple post-processing shaders (#12924)
  • Support for loading game-specific plugins (#13335)
  • Fixed Assassin's Creed: Bloodlines Save issue on Android (#12761)
  • Hanayaka Nari Wa ga Ichizoku: mono voices fixed (#5213)
  • Additional fixed games:
    • Namco Museum - Battle Collection, Vol 2 (#9523, #13297, #13298)
    • Dream Club Portable (graphics bugs, GL and Vulkan) (#6025)
    • Capcom Classic Collection Reloaded (stuck in return game) (#4671)
    • Xyanide Resurrection (freezing) (#8526)
    • Dissidia Final Fantasy Chinese (patched game, invalid address) (#13204)
    • Crazy Taxi (#13368)
    • Spiderman: Friend or Foe (#13969)
    • Downstream Panic (US) (New Game crash) (#13633)

What's new in 1.10.3

  • Fix for control layout editor (#13125)

What's new in 1.10.2

  • More crashfixes (#13094, #13093)
  • Improve download performance and cancel behavior (#13095)
  • Restore the removed I/O on Thread option (#13096)

What's new in 1.10.1

What's new in 1.10.0

  • Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
  • Assorted minor performance improvements, game load speedup (#12462, #12652)
  • Screen inset (notch) support on Android (#12779)
  • Analog stick support for menu navigation (#12685)
  • Fixed audio glitches in SDL builds (#12916, #12920)
  • Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
  • Simple multiplayer chat (#12667)
  • More advanced postprocessing (multipass, parameters) (#12905, #12901)
  • Add PPSSPP-specific CWCheat (#12816, #12912)
  • Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
  • Fix some crashes (#12908, #12876)
  • Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
  • Mac build now supports Vulkan on top of MoltenVK (#12583)
  • Raspberry Pi 4 EGL crash fixed (#12474)
  • VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
  • Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
  • Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
  • Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
  • Pangya Golf crashes and hangs fixed (#12718)
  • Allow rebinding of right touch screen analog (#12486)
  • Add option to prevent mipmaps from being dumped (#12818)
  • Tilt control now have a base radius to help with deadzone (#12756)
  • Mappable auto rotating analog stick to pass some game checks (#12749)
  • Touch control position can now be snapped to a grid (#12517)
  • HiDPI retina display support (#12552)
  • Rapid-fire on touch control (#12601)
  • Toggle mute button (#12643)
  • Add option to resize game icons and more (#12646, #12637)
  • Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
  • Add toggle mode to combo button (#12623)
  • SDL mouse support, Qt menu upgrades (#12612, #12817)
  • Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
  • Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
  • Fixed fullscreen toggling with Vulkan in SDL builds (#11974)

What's new in 1.9.0/1.9.3

  • Sizing/touch fixes on Android
  • Fixes for some crashes

What's new in 1.9.0/1.9.2

  • Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
  • Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
  • Vertex range culling fixed on ARM Mali (#12227)
  • Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
  • Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
  • Vulkan is the default again on Android versions newer than Pie
  • Fix various homebrew store issues
  • GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
  • Audio sample rate conversion handling fixes (#12147)
  • Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
  • Multiple fixes for the UWP build (#12036, others)
  • MP3 playback fixes (#12005)
  • Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
  • Audio glitches in Final Fantasy Tactics fixed (#9956)
  • Camera display in Invizimals fixed (#12278, #8521)
  • Added hotkeys for texture dump and replace (#11938)
  • Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
  • Fixes for video capture (#12069)
  • Added a separate sound volume for alternative speed (#12124)
  • Improved mouse control (Windows only) (#12173, #12176)
  • Support for installing texture packs and ISOs from zips (#12175)
  • Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
  • Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
  • Fix graphics on Amazon Fire TV Stick 4K
  • Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)

What's new in 1.8.0

  • Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
  • PowerVR Vulkan display corruption fixed (#11744, #11747)
  • Naruto Shippuden 3 hang fixed (#11780)
  • Fixes to various lighting bugs (#11567, #11574, #11577)
  • Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
  • Significant performance improvement in Earth Defense Force 2 (#11172)
  • Fix "real clock sync" setting (helps with latency for music games - #11813)
  • More speed in FF4 effects and other generated curves (#11425)
  • Support for resizing Vulkan on Linux (#11451)
  • Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
  • Percentage based frameskipping (#11523)
  • DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
  • Fix Motorstorm freeze on non-Windows (#11618)
  • Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
  • Blending optimizations and improvements (#11543, #11620)
  • Improve D3D11 rendering issues (#11584)
  • Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
  • Remove some outdated settings (#11665, #11666, #11667)
  • Fix remote disc streaming with ipv6 (#11689, #11700)
  • Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
  • Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
  • UWP Xbox One: fix X/Back button confusion (#11740)
  • Fix Formula 1 2006 timing issue (#11767)
  • Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
  • Android: Allow putting PSP storage on custom paths like SD cards (#11812)
  • Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)
  • Bundle SDL in binary for macOS builds (#11831)
  • Prevent keeping games open on Windows (#11842)

What's new in 1.7.3/1.7.4/1.7.5

  • Fixes for a couple of common crashes
  • Reverted immersive mode change temporarily to see if it helps misaligned buttons
  • Change default adhoc server address

What's new in 1.7.2

  • Update text of "Buy PPSSPP Gold" button

What's new in 1.7.1

  • Minor crashfixes, lang updates
  • Save bug fixed (#11508)

What's new in 1.7.0

  • Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
  • Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
  • Major speed boost in some Gundam and Earth Defense Force games (#10973)
  • Fix for issues with post processing shaders in GL 3+ (#11182)
  • Fixes to sound output switching on Windows (WASAPI) (#11438)
  • Detects DirectInput devices when running (#11461)
  • Simple Discord integration (#11307)
  • New debugging APIs (#10909)
  • Task switching made a lot more robust (fixes GPD XD problems) (#11447)
  • Texture decoding optimizations (#11350)
  • Tons and tons of miscellaneous bugfixes and compatibility fixes

Looking for older news?

Adhoc support

Not fully functional, but some games work. Check the Ad-Hoc section of the forum for help.

Credit goes to: