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DepalettizeShaderCommon.cpp
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Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
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2023-04-28 21:04:05 +02:00 |
DepalettizeShaderCommon.h
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DepthBufferCommon.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
Draw2D.cpp
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
Draw2D.h
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
DrawEngineCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
FragmentShaderGenerator.cpp
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
FragmentShaderGenerator.h
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Vulkan: Remove the remains of the input attachment experiment
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2023-06-13 20:46:27 +02:00 |
FramebufferManagerCommon.cpp
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Merge pull request #18986 from GermanAizek/static-const-methods
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2024-04-05 16:20:06 +02:00 |
FramebufferManagerCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
GeometryShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
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GPUDebugInterface.cpp
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Merge pull request #18986 from GermanAizek/static-const-methods
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2024-04-05 16:20:06 +02:00 |
GPUDebugInterface.h
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
GPUStateUtils.cpp
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GPU: Handle invalid blendeq more accurately.
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2023-09-23 13:08:25 -07:00 |
GPUStateUtils.h
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Tilt: Fix some edge cases leading to division by zero and similar.
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2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
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Fix stray line in NFS Underground Rivals
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2024-02-12 18:03:39 +01:00 |
IndexGenerator.h
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Avoid decoding indices when we don't need them.
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2023-12-20 14:25:19 +01:00 |
PostShader.cpp
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |
PostShader.h
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |
PresentationCommon.cpp
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Fix event order and some logic. Can now change skip buffer effect while running in background.
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2024-02-01 23:26:36 +01:00 |
PresentationCommon.h
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Fix some "double-binds" of the backbuffer.
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2024-01-30 10:44:18 +01:00 |
ReinterpretFramebuffer.cpp
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GPU: Avoid uint by int shifts in reinterpret.
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2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
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ReplacedTexture.cpp
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Allow replacing mip levels of a texture even without a ini file. Probably niche.
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2023-12-29 19:06:20 +01:00 |
ReplacedTexture.h
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x86 buildfix, warning fix
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2023-06-12 17:46:57 +02:00 |
ShaderCommon.cpp
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ShaderCommon.h
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Cache planes used for BBOX culling
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2023-07-30 14:42:22 +02:00 |
ShaderId.cpp
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
ShaderId.h
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
ShaderUniforms.cpp
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Eliminate inf values resulting from depth range computation.
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2023-12-12 18:48:22 +01:00 |
ShaderUniforms.h
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
SoftwareLighting.h
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SoftwareTransformCommon.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
SoftwareTransformCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
SplineCommon.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
SplineCommon.h
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Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
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2023-05-03 00:24:43 +02:00 |
StencilCommon.cpp
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Split the discard-stencil-bug flag into separate flags for Adreno and Mali
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2024-02-02 11:11:31 +01:00 |
StencilCommon.h
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TextureCacheCommon.cpp
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Separate out the checks for save vs replace textures more, fixing some issues
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2024-01-23 01:07:31 +01:00 |
TextureCacheCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureDecoder.cpp
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Fix NEON compilation error on strict compilers. Fixes #18688
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2024-01-18 10:38:30 +01:00 |
TextureDecoder.h
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Workaround for some SOCOM game's misuse of CLUT8 textures.
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2023-04-17 09:34:26 +02:00 |
TextureReplacer.cpp
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Make screenshot notifications clickable (on platforms where it's possible)
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2024-04-10 13:21:23 +02:00 |
TextureReplacer.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureScalerCommon.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureScalerCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureShaderCommon.cpp
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
TextureShaderCommon.h
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[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
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2023-12-14 14:23:31 +03:00 |
TransformCommon.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
TransformCommon.h
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VertexDecoderArm64.cpp
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Buildfix
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2023-12-19 14:44:21 +01:00 |
VertexDecoderArm.cpp
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Buildfix
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2023-12-19 14:44:21 +01:00 |
VertexDecoderCommon.cpp
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
VertexDecoderCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
VertexDecoderRiscV.cpp
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Audio: Correct log function name.
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2023-12-29 09:42:23 -08:00 |
VertexDecoderX86.cpp
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VertexDecoder: Minor optimization for CPUs not supporting SSE4.
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2023-12-05 01:23:09 +01:00 |
VertexShaderGenerator.cpp
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Make some global string pointers const, not just the strings.
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2023-12-29 14:09:45 +01:00 |
VertexShaderGenerator.h
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