ppsspp/GPU/Common
2024-04-10 13:21:23 +02:00
..
DepalettizeShaderCommon.cpp Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
DepalettizeShaderCommon.h
DepthBufferCommon.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
Draw2D.cpp D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken) 2023-12-05 14:09:14 +01:00
Draw2D.h Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D 2023-02-11 18:24:07 +01:00
DrawEngineCommon.cpp [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
DrawEngineCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
FragmentShaderGenerator.cpp Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
FragmentShaderGenerator.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerCommon.cpp Merge pull request #18986 from GermanAizek/static-const-methods 2024-04-05 16:20:06 +02:00
FramebufferManagerCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
GeometryShaderGenerator.cpp Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
GeometryShaderGenerator.h
GPUDebugInterface.cpp Merge pull request #18986 from GermanAizek/static-const-methods 2024-04-05 16:20:06 +02:00
GPUDebugInterface.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
GPUStateUtils.cpp GPU: Handle invalid blendeq more accurately. 2023-09-23 13:08:25 -07:00
GPUStateUtils.h Tilt: Fix some edge cases leading to division by zero and similar. 2023-11-09 19:14:31 +01:00
IndexGenerator.cpp Fix stray line in NFS Underground Rivals 2024-02-12 18:03:39 +01:00
IndexGenerator.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
PostShader.cpp Make the i18n T function use std::string_view 2024-02-12 18:44:39 +01:00
PostShader.h Make the i18n T function use std::string_view 2024-02-12 18:44:39 +01:00
PresentationCommon.cpp Fix event order and some logic. Can now change skip buffer effect while running in background. 2024-02-01 23:26:36 +01:00
PresentationCommon.h Fix some "double-binds" of the backbuffer. 2024-01-30 10:44:18 +01:00
ReinterpretFramebuffer.cpp GPU: Avoid uint by int shifts in reinterpret. 2023-01-03 23:00:17 -08:00
ReinterpretFramebuffer.h
ReplacedTexture.cpp Allow replacing mip levels of a texture even without a ini file. Probably niche. 2023-12-29 19:06:20 +01:00
ReplacedTexture.h x86 buildfix, warning fix 2023-06-12 17:46:57 +02:00
ShaderCommon.cpp
ShaderCommon.h Cache planes used for BBOX culling 2023-07-30 14:42:22 +02:00
ShaderId.cpp Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
ShaderId.h Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
ShaderUniforms.cpp Eliminate inf values resulting from depth range computation. 2023-12-12 18:48:22 +01:00
ShaderUniforms.h Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state. 2023-05-25 10:19:01 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
SoftwareTransformCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
SplineCommon.cpp [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
SplineCommon.h Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387 2023-05-03 00:24:43 +02:00
StencilCommon.cpp Split the discard-stencil-bug flag into separate flags for Adreno and Mali 2024-02-02 11:11:31 +01:00
StencilCommon.h
TextureCacheCommon.cpp Separate out the checks for save vs replace textures more, fixing some issues 2024-01-23 01:07:31 +01:00
TextureCacheCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
TextureDecoder.cpp Fix NEON compilation error on strict compilers. Fixes #18688 2024-01-18 10:38:30 +01:00
TextureDecoder.h Workaround for some SOCOM game's misuse of CLUT8 textures. 2023-04-17 09:34:26 +02:00
TextureReplacer.cpp Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
TextureReplacer.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
TextureScalerCommon.cpp [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
TextureScalerCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
TextureShaderCommon.cpp [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TextureShaderCommon.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TransformCommon.cpp [GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:34:34 +03:00
TransformCommon.h
VertexDecoderArm64.cpp Buildfix 2023-12-19 14:44:21 +01:00
VertexDecoderArm.cpp Buildfix 2023-12-19 14:44:21 +01:00
VertexDecoderCommon.cpp [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
VertexDecoderCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
VertexDecoderRiscV.cpp Audio: Correct log function name. 2023-12-29 09:42:23 -08:00
VertexDecoderX86.cpp VertexDecoder: Minor optimization for CPUs not supporting SSE4. 2023-12-05 01:23:09 +01:00
VertexShaderGenerator.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
VertexShaderGenerator.h