ppsspp/GPU
2024-04-12 16:23:52 +02:00
..
Common Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
D3D11 D3D11: Filter out useless compiler warning (about pow(-val, x)) 2024-04-09 17:38:58 +02:00
Debugger GE dump playback: Don't flip unless DISPLAY is the last command. This messes up the frame structure. 2024-01-30 11:14:38 +01:00
Directx9 Expand primitives: Check the vertex count too. 2024-01-28 22:48:40 +01:00
GLES [GPU/HLES] 'fs' its already NULL, removed excess delete and bufferState_ always ATRAC_STATUS_HALFWAY_BUFFER 2024-04-11 14:52:55 +03:00
Software [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Vulkan Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
ge_constants.h Avoid decoding indices when we don't need them. 2023-12-20 14:25:19 +01:00
GeConstants.cpp
GeDisasm.cpp Make some global string pointers const, not just the strings. 2023-12-29 14:09:45 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Simplify disk-cache-load on GLES as well, for the same reasons as #18216 2023-09-30 13:45:13 +02:00
GPU.h Add a stat for number of verts decoded. It's quite high but not crazy for UFC 2010... 2024-02-01 19:19:53 +01:00
GPU.vcxproj MSVC: Set language standard to c++17. 2023-04-02 17:55:15 +02:00
GPU.vcxproj.filters Move texture replacer to GPU/Common. 2023-03-09 21:11:53 +01:00
GPUCommon.cpp Inline UpdateUVScaleOffset 2023-12-21 12:10:10 +01:00
GPUCommon.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
GPUCommonHW.cpp Mali: Turn off any depth writes if depth test is set to NEVER. 2024-02-02 11:11:31 +01:00
GPUCommonHW.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPUInterface.h OpenGL: Fix some confusion between gpu->BeginHostFrame and gpu->BeginFrame, fixing black screen 2023-12-11 23:05:37 +01:00
GPUState.cpp Experiment with the collapsible header thingy. Slightly increase the font size of headers. 2023-07-31 11:48:50 +02:00
GPUState.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Math3D.cpp fix ASAN error in Vec2<float>::Length() 2023-12-08 19:50:47 +01:00
Math3D.h NEON buildfix 2023-11-28 18:40:10 +01:00