ppsspp/GPU
Florent Castelli ca56b562af Texture format and CLUT awareness for the cache
Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
..
GLES Texture format and CLUT awareness for the cache 2012-11-10 11:44:30 +01:00
Null Copy base ptr fixes to nullgpu 2012-11-09 17:54:08 +01:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
ge_constants.h Fixed texture loading for all formats. 2012-11-08 23:26:30 +01:00
GPU.vcxproj Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
GPU.vcxproj.filters Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
GPUInterface.h Include fix 2012-11-06 22:04:58 +01:00
GPUState.cpp Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
GPUState.h Add more proper "Null" GPU 2012-11-06 17:05:27 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00