mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-19 11:31:56 +00:00
1667 lines
47 KiB
C++
1667 lines
47 KiB
C++
#include "debugger_displaylist.h"
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#include <QTimer>
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#include <set>
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#include <QMenu>
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#include "ui_debugger_displaylist.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GeDisasm.h"
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#include "Core/Host.h"
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#include "base/display.h"
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#include "mainwindow.h"
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#include "Qt/QtHost.h"
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//commented out until someone bothers to maintain it (see below)
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//#include "GPU/GLES/VertexDecoder.h"
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Debugger_DisplayList::Debugger_DisplayList(DebugInterface *_cpu, Draw::DrawContext *draw, MainWindow* mainWindow_, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Debugger_DisplayList),
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cpu(_cpu),
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draw_(draw),
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mainWindow(mainWindow_),
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currentRenderFrameDisplay(0),
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currentTextureDisplay(0),
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fboZoomFactor(1),
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maxVtxDisplay(20),
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maxIdxDisplay(20)
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{
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ui->setupUi(this);
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QObject::connect(this, SIGNAL(updateDisplayList_()), this, SLOT(UpdateDisplayListGUI()));
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QObject::connect(this, SIGNAL(updateRenderBufferList_()), this, SLOT(UpdateRenderBufferListGUI()));
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QObject::connect(this, SIGNAL(updateRenderBuffer_()), this, SLOT(UpdateRenderBufferGUI()));
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}
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Debugger_DisplayList::~Debugger_DisplayList()
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{
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delete ui;
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}
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void Debugger_DisplayList::UpdateDisplayList()
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{
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emit updateDisplayList_();
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}
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void Debugger_DisplayList::UpdateDisplayListGUI()
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{
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u32 curDlId = 0;
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QTreeWidgetItem* curItem = ui->displayList->currentItem();
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if(curItem)
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curDlId = ui->displayList->currentItem()->data(0,Qt::UserRole).toInt();
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displayListRowSelected = 0;
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ui->displayList->clear();
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ui->displayListData->clear();
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const std::list<int>& dlQueue = gpu->GetDisplayLists();
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for(auto listIdIt = dlQueue.begin(); listIdIt != dlQueue.end(); ++listIdIt)
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{
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DisplayList *it = gpu->getList(*listIdIt);
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QTreeWidgetItem* item = new QTreeWidgetItem();
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item->setText(0,QString::number(it->id));
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item->setData(0, Qt::UserRole, it->id);
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switch(it->state)
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{
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case PSP_GE_DL_STATE_NONE: item->setText(1,"None"); break;
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case PSP_GE_DL_STATE_QUEUED: item->setText(1,"Queued"); break;
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case PSP_GE_DL_STATE_RUNNING: item->setText(1,"Running"); break;
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case PSP_GE_DL_STATE_COMPLETED: item->setText(1,"Completed"); break;
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case PSP_GE_DL_STATE_PAUSED: item->setText(1,"Paused"); break;
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default: break;
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}
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item->setText(2,QString("%1").arg(it->startpc,8,16,QChar('0')));
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item->setData(2, Qt::UserRole, it->startpc);
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item->setText(3,QString("%1").arg(it->pc,8,16,QChar('0')));
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item->setData(3, Qt::UserRole, it->pc);
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ui->displayList->addTopLevelItem(item);
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if(curDlId == (u32)it->id)
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{
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ui->displayList->setCurrentItem(item);
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displayListRowSelected = item;
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ShowDLCode();
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}
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}
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for(int i = 0; i < ui->displayList->columnCount(); i++)
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ui->displayList->resizeColumnToContents(i);
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if (ui->displayList->selectedItems().size() == 0 && ui->displayList->topLevelItemCount() != 0)
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{
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ui->displayList->setCurrentItem(ui->displayList->topLevelItem(0));
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displayListRowSelected = ui->displayList->topLevelItem(0);
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ShowDLCode();
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}
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}
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void Debugger_DisplayList::ShowDLCode()
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{
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ui->displayListData->clear();
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ui->displayListData->setColumnCount(4);
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u32 startPc = displayListRowSelected->data(2,Qt::UserRole).toInt();
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u32 curPc = displayListRowSelected->data(3,Qt::UserRole).toInt();
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std::map<int,DListLine> data;
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GPUgstate listState;
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memset(&listState,0,sizeof(GPUgstate));
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drawGPUState.clear();
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vtxBufferSize.clear();
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idxBufferSize.clear();
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FillDisplayListCmd(data, startPc,0, listState);
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u32 curTexAddr = 0;
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u32 curVtxAddr = 0;
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u32 curIdxAddr = 0;
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for(std::map<int,DListLine>::iterator it = data.begin(); it != data.end(); it++)
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{
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QTreeWidgetItem* item = new QTreeWidgetItem();
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item->setText(0,QString("%1").arg(it->first,8,16,QChar('0')));
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item->setData(0, Qt::UserRole, it->first);
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item->setText(1,QString("%1").arg(it->second.cmd,2,16,QChar('0')));
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item->setText(2,QString("%1").arg(it->second.data,6,16,QChar('0')));
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item->setText(3,it->second.comment);
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if(curPc == (u32)it->first)
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{
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curTexAddr = it->second.texAddr;
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curVtxAddr = it->second.vtxAddr;
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curIdxAddr = it->second.idxAddr;
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setCurrentFBO(it->second.fboAddr);
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for(int j = 0; j < ui->displayListData->columnCount(); j++)
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item->setTextColor(j, Qt::green);
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}
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if(it->second.implementationNotFinished)
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{
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for(int j = 0; j < ui->displayListData->columnCount(); j++)
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item->setBackgroundColor(j, Qt::red);
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}
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ui->displayListData->addTopLevelItem(item);
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if(curPc == (u32)it->first)
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{
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ui->displayListData->setCurrentItem(item);
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}
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}
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for(int j = 0; j < ui->displayListData->columnCount(); j++)
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ui->displayListData->resizeColumnToContents(j);
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ui->texturesList->clear();
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ui->vertexData->clear();
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ui->vertexList->clear();
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ui->indexData->clear();
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ui->indexList->clear();
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std::set<u32> usedTexAddr;
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std::set<u32> usedVtxAddr;
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std::set<u32> usedIdxAddr;
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for(int i = 0; i < (int)drawGPUState.size(); i++)
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{
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// Textures
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QTreeWidgetItem* item = new QTreeWidgetItem();
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u32 texaddr = (drawGPUState[i].texaddr[0] & 0xFFFFF0) | ((drawGPUState[i].texbufwidth[0]<<8) & 0x0F000000);
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if(usedTexAddr.find(texaddr) == usedTexAddr.end() && Memory::IsValidAddress(texaddr))
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{
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u32 format = drawGPUState[i].texformat & 0xF;
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int w = 1 << (drawGPUState[i].texsize[0] & 0xf);
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int h = 1 << ((drawGPUState[i].texsize[0]>>8) & 0xf);
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item->setText(0,QString("%1").arg(texaddr,8,16,QChar('0')));
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item->setData(0, Qt::UserRole, i);
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item->setText(1,QString::number(w));
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item->setText(2,QString::number(h));
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item->setText(3,QString::number(format,16));
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ui->texturesList->addTopLevelItem(item);
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if(curTexAddr == texaddr)
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{
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ui->texturesList->setCurrentItem(item);
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for(int j = 0; j < ui->texturesList->columnCount(); j++)
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item->setTextColor(j,Qt::green);
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}
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usedTexAddr.insert(texaddr);
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}
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// Vertex
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QTreeWidgetItem* vertexItem = new QTreeWidgetItem();
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u32 baseExtended = ((drawGPUState[i].base & 0x0F0000) << 8) | (drawGPUState[i].vaddr & 0xFFFFFF);
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u32 vaddr = ((drawGPUState[i].offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
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if(drawGPUState[i].vaddr != 0 && Memory::IsValidAddress(vaddr) && usedVtxAddr.find(vaddr) == usedVtxAddr.end())
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{
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vertexItem->setText(0, QString("%1").arg(vaddr,8,16,QChar('0')));
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vertexItem->setData(0,Qt::UserRole, i);
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if((drawGPUState[i].vertType & GE_VTYPE_THROUGH_MASK) == GE_VTYPE_TRANSFORM)
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vertexItem->setText(1, "Transform");
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else
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vertexItem->setText(1, "Raw");
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vertexItem->setText(2, QString::number((drawGPUState[i].vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT));
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vertexItem->setText(3, QString::number((drawGPUState[i].vertType & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT));
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switch(drawGPUState[i].vertType & GE_VTYPE_WEIGHT_MASK)
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{
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case GE_VTYPE_WEIGHT_8BIT: vertexItem->setText(4, "8bit"); break;
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case GE_VTYPE_WEIGHT_16BIT: vertexItem->setText(4, "16bit"); break;
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case GE_VTYPE_WEIGHT_FLOAT: vertexItem->setText(4, "float"); break;
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default: vertexItem->setText(4, "No"); break;
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}
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switch(drawGPUState[i].vertType & GE_VTYPE_POS_MASK)
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{
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case GE_VTYPE_POS_8BIT: vertexItem->setText(5, "8bit"); break;
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case GE_VTYPE_POS_16BIT: vertexItem->setText(5, "16bit"); break;
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case GE_VTYPE_POS_FLOAT: vertexItem->setText(5, "float"); break;
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default: vertexItem->setText(5, "No"); break;
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}
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switch(drawGPUState[i].vertType & GE_VTYPE_NRM_MASK)
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{
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case GE_VTYPE_NRM_8BIT: vertexItem->setText(6, "8bit"); break;
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case GE_VTYPE_NRM_16BIT: vertexItem->setText(6, "16bit"); break;
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case GE_VTYPE_NRM_FLOAT: vertexItem->setText(6, "float"); break;
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default: vertexItem->setText(6, "No"); break;
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}
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switch(drawGPUState[i].vertType & GE_VTYPE_COL_MASK)
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{
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case GE_VTYPE_COL_4444: vertexItem->setText(7, "4444"); break;
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case GE_VTYPE_COL_5551: vertexItem->setText(7, "5551"); break;
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case GE_VTYPE_COL_565: vertexItem->setText(7, "565"); break;
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case GE_VTYPE_COL_8888: vertexItem->setText(7, "8888"); break;
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default: vertexItem->setText(7, "No"); break;
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}
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switch(drawGPUState[i].vertType & GE_VTYPE_TC_MASK)
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{
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case GE_VTYPE_TC_8BIT: vertexItem->setText(8, "8bit"); break;
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case GE_VTYPE_TC_16BIT: vertexItem->setText(8, "16bit"); break;
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case GE_VTYPE_TC_FLOAT: vertexItem->setText(8, "float"); break;
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default: vertexItem->setText(8, "No"); break;
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}
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ui->vertexList->addTopLevelItem(vertexItem);
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if(curVtxAddr == vaddr)
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{
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ui->vertexList->setCurrentItem(vertexItem);
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for(int j = 0; j < ui->vertexList->columnCount(); j++)
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vertexItem->setTextColor(j,Qt::green);
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}
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usedVtxAddr.insert(vaddr);
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}
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// Index
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QTreeWidgetItem* indexItem = new QTreeWidgetItem();
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baseExtended = ((drawGPUState[i].base & 0x0F0000) << 8) | (drawGPUState[i].iaddr & 0xFFFFFF);
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u32 iaddr = ((drawGPUState[i].offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
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if((drawGPUState[i].iaddr & 0xFFFFFF) != 0 && Memory::IsValidAddress(iaddr) && usedIdxAddr.find(iaddr) == usedIdxAddr.end())
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{
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indexItem->setText(0, QString("%1").arg(iaddr,8,16,QChar('0')));
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indexItem->setData(0,Qt::UserRole, i);
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ui->indexList->addTopLevelItem(indexItem);
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if(curIdxAddr == iaddr)
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{
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ui->indexList->setCurrentItem(indexItem);
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for(int j = 0; j < ui->indexList->columnCount(); j++)
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indexItem->setTextColor(j,Qt::green);
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}
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usedIdxAddr.insert(iaddr);
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}
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}
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for(int i = 0; i < ui->texturesList->columnCount(); i++)
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ui->texturesList->resizeColumnToContents(i);
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for(int i = 0; i < ui->vertexList->columnCount(); i++)
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ui->vertexList->resizeColumnToContents(i);
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for(int i = 0; i < ui->indexList->columnCount(); i++)
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ui->indexList->resizeColumnToContents(i);
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UpdateVertexInfo();
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UpdateIndexInfo();
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}
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QString Debugger_DisplayList::DisassembleOp(u32 pc, u32 op, u32 prev, const GPUgstate& state) {
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u32 cmd = op >> 24;
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u32 data = op & 0xFFFFFF;
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// Handle control and drawing commands here directly. The others we delegate.
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switch (cmd)
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{
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case GE_CMD_BASE:
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return QString("BASE: %1").arg(data & 0xFFFFFF,6,16,QChar('0'));
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case GE_CMD_VADDR: /// <<8????
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{
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u32 baseExtended = ((state.base & 0x0F0000) << 8) | (data & 0xFFFFFF);
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baseExtended = (state.offsetAddr + baseExtended) & 0x0FFFFFFF;
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return QString("VADDR: %1").arg(baseExtended,6,16,QChar('0'));
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}
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case GE_CMD_IADDR:
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{
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u32 baseExtended = ((state.base & 0x0F0000) << 8) | (data & 0xFFFFFF);
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baseExtended = (state.offsetAddr + baseExtended) & 0x0FFFFFFF;
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return QString("IADDR: %1").arg(baseExtended,6,16,QChar('0'));
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}
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case GE_CMD_PRIM:
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{
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u32 count = data & 0xFFFF;
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u32 type = data >> 16;
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static const char* types[7] = {
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"POINTS",
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"LINES",
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"LINE_STRIP",
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"TRIANGLES",
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"TRIANGLE_STRIP",
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"TRIANGLE_FAN",
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"RECTANGLES",
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};
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return QString("DrawPrim type: %1 count: %2").arg(type < 7 ? types[type] : "INVALID").arg(count);
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}
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// The arrow and other rotary items in Puzbob are bezier patches, strangely enough.
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case GE_CMD_BEZIER:
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{
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int bz_ucount = data & 0xFF;
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int bz_vcount = (data >> 8) & 0xFF;
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return QString("DRAW BEZIER: U=%1 x V=%2").arg(bz_ucount).arg(bz_vcount);
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}
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case GE_CMD_SPLINE:
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{
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int sp_ucount = data & 0xFF;
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int sp_vcount = (data >> 8) & 0xFF;
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static const char* type[4] = {
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"Close/Close",
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"Open/Close",
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"Close/Open",
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"Open/Open"
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};
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int sp_utype = (data >> 16) & 0x3;
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int sp_vtype = (data >> 18) & 0x3;
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return QString("DRAW SPLINE: U=%1 x V=%2, U Type = %3 , V Type = %4").arg(sp_ucount).arg(sp_vcount).arg(type[sp_utype]).arg(type[sp_vtype]);
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}
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case GE_CMD_JUMP:
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{
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u32 target = (((state.base & 0x00FF0000) << 8) | (op & 0xFFFFFC)) & 0x0FFFFFFF;
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return QString("CMD JUMP - %1 to %2").arg(pc,8,16,QChar('0')).arg(target,8,16,QChar('0'));
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}
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case GE_CMD_CALL:
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{
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u32 retval = pc + 4;
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u32 baseExtended = ((state.base & 0x0F0000) << 8) | (op & 0xFFFFFF);
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u32 target = (state.offsetAddr + baseExtended) & 0x0FFFFFFF;
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return QString("CMD CALL - %1 to %2, ret=%3").arg(pc,8,16,QChar('0')).arg(target,8,16,QChar('0')).arg(retval,8,16,QChar('0'));
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}
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case GE_CMD_RET:
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return QString("CMD RET");
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case GE_CMD_SIGNAL:
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return QString("GE_CMD_SIGNAL %1").arg(data,6,16,QChar('0'));
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case GE_CMD_FINISH:
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return QString("CMD FINISH %1").arg(data,6,16,QChar('0'));
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case GE_CMD_END:
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switch (prev >> 24)
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{
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case GE_CMD_SIGNAL:
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{
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// TODO: see http://code.google.com/p/jpcsp/source/detail?r=2935#
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int behaviour = (prev >> 16) & 0xFF;
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int signal = prev & 0xFFFF;
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int enddata = data & 0xFFFF;
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// We should probably defer to sceGe here, no sense in implementing this stuff in every GPU
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switch (behaviour) {
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case 1: // Signal with Wait
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return QString("Signal with Wait UNIMPLEMENTED! signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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case 2:
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return QString("Signal without wait. signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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case 3:
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return QString("Signal with Pause UNIMPLEMENTED! signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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case 0x10:
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return QString("Signal with Jump UNIMPLEMENTED! signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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case 0x11:
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return QString("Signal with Call UNIMPLEMENTED! signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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case 0x12:
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return QString("Signal with Return UNIMPLEMENTED! signal/end: %1 %2").arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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default:
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return QString("UNKNOWN Signal UNIMPLEMENTED %1 ! signal/end: %1 %2").arg(behaviour).arg(signal,4,16,QChar('0')).arg(enddata,4,16,QChar('0'));
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}
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}
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break;
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case GE_CMD_FINISH:
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break;
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default:
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return QString("Ah, not finished: %1").arg(prev & 0xFFFFFF,6,16,QChar('0'));
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}
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return "CMD END";
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case GE_CMD_BJUMP:
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{
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// bounding box jump. Let's just not jump, for now.
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u32 target = (((state.base & 0x00FF0000) << 8) | (op & 0xFFFFFC)) & 0x0FFFFFFF;
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return QString("BBOX JUMP - %1 to %2").arg(pc,8,16,QChar('0')).arg(target,8,16,QChar('0'));
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}
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case GE_CMD_BOUNDINGBOX:
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// bounding box test. Let's do nothing.
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return QString("BBOX TEST - number : %1").arg(data & 0xFFFF,4,16,QChar('0'));
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case GE_CMD_ORIGIN:
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return QString("Origin: %1").arg(data,6,16,QChar('0'));
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case GE_CMD_VERTEXTYPE:
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{
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const char* format[4] =
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{
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"No",
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"8 Bits fixed",
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"16 Bits fixed",
|
|
"Float"
|
|
};
|
|
const char* colFormat[8] =
|
|
{
|
|
"No",
|
|
"",
|
|
"",
|
|
"",
|
|
"16-bit BGR-5650",
|
|
"16-bit ABGR-5551",
|
|
"16-bit ABGR-4444",
|
|
"32-bit ABGR-8888"
|
|
};
|
|
QString retString = "SetVertexType:";
|
|
|
|
u32 transform = data & GE_VTYPE_THROUGH_MASK;
|
|
retString += QString(" Transform : %1").arg(transform==0?"Transformed":"Raw");
|
|
|
|
u32 numVertMorph = (data & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT;
|
|
retString += QString(", Num Vtx Morph : %1").arg(numVertMorph);
|
|
|
|
u32 numWeight = (data & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT;
|
|
retString += QString(", Num Weights : %1").arg(numWeight);
|
|
|
|
u32 indexFmt = (data & GE_VTYPE_IDX_MASK) >> GE_VTYPE_IDX_SHIFT;
|
|
retString += QString(", Index Format : %1").arg(format[indexFmt]);
|
|
|
|
u32 weightFmt = (data & GE_VTYPE_WEIGHT_MASK) >> GE_VTYPE_WEIGHT_SHIFT;
|
|
retString += QString(", Weight Format : %1").arg(format[weightFmt]);
|
|
|
|
u32 posFmt = (data & GE_VTYPE_POS_MASK) >> GE_VTYPE_POS_SHIFT;
|
|
retString += QString(", Position Format : %1").arg(format[posFmt]);
|
|
|
|
u32 nrmFmt = (data & GE_VTYPE_NRM_MASK) >> GE_VTYPE_NRM_SHIFT;
|
|
retString += QString(", Normal Format : %1").arg(format[nrmFmt]);
|
|
|
|
u32 colFmt = (data & GE_VTYPE_COL_MASK) >> GE_VTYPE_COL_SHIFT;
|
|
retString += QString(", Color Format : %1").arg(colFormat[colFmt]);
|
|
|
|
u32 tcFmt = (data & GE_VTYPE_TC_MASK) >> GE_VTYPE_TC_SHIFT;
|
|
retString += QString(", Texture UV Format : %1").arg(format[tcFmt]);
|
|
|
|
return retString;
|
|
}
|
|
case GE_CMD_OFFSETADDR:
|
|
return QString("OffsetAddr: %1").arg(data,6,16,QChar('0'));
|
|
break;
|
|
|
|
case GE_CMD_REGION1:
|
|
{
|
|
int x1 = data & 0x3ff;
|
|
int y1 = data >> 10;
|
|
//topleft
|
|
return QString("Region TL: %1 %2").arg(x1).arg(y1);
|
|
}
|
|
|
|
case GE_CMD_REGION2:
|
|
{
|
|
int x2 = data & 0x3ff;
|
|
int y2 = data >> 10;
|
|
return QString("Region BR: %1 %2").arg(x2).arg(y2);
|
|
}
|
|
|
|
case GE_CMD_CLIPENABLE:
|
|
return QString("Clip Enable: %1").arg(data);
|
|
|
|
case GE_CMD_CULLFACEENABLE:
|
|
return QString("CullFace Enable: %1").arg(data);
|
|
|
|
case GE_CMD_TEXTUREMAPENABLE:
|
|
return QString("Texture map enable: %1").arg(data);
|
|
|
|
case GE_CMD_LIGHTINGENABLE:
|
|
return QString("Lighting enable: %1").arg(data);
|
|
|
|
case GE_CMD_FOGENABLE:
|
|
return QString("Fog Enable: %1").arg(data);
|
|
|
|
case GE_CMD_DITHERENABLE:
|
|
return QString("Dither Enable: %1").arg(data);
|
|
|
|
case GE_CMD_OFFSETX:
|
|
return QString("Offset X: %1").arg(data);
|
|
|
|
case GE_CMD_OFFSETY:
|
|
return QString("Offset Y: %1").arg(data);
|
|
|
|
case GE_CMD_TEXSCALEU:
|
|
return QString("Texture U Scale: %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_TEXSCALEV:
|
|
return QString("Texture V Scale: %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_TEXOFFSETU:
|
|
return QString("Texture U Offset: %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_TEXOFFSETV:
|
|
return QString("Texture V Offset: %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_SCISSOR1:
|
|
{
|
|
int x1 = data & 0x3ff;
|
|
int y1 = data >> 10;
|
|
return QString("Scissor TL: %1, %2").arg(x1).arg(y1);
|
|
}
|
|
case GE_CMD_SCISSOR2:
|
|
{
|
|
int x2 = data & 0x3ff;
|
|
int y2 = data >> 10;
|
|
return QString("Scissor BR: %1, %2").arg(x2).arg(y2);
|
|
}
|
|
|
|
case GE_CMD_MINZ:
|
|
{
|
|
float zMin = getFloat24(data) / 65535.f;
|
|
return QString("MinZ: %1").arg(zMin);
|
|
}
|
|
|
|
case GE_CMD_MAXZ:
|
|
{
|
|
float zMax = getFloat24(data) / 65535.f;
|
|
return QString("MaxZ: %1").arg(zMax);
|
|
}
|
|
|
|
case GE_CMD_FRAMEBUFPTR:
|
|
{
|
|
return QString("FramebufPtr: %1").arg(data,8,16,QChar('0'));
|
|
}
|
|
|
|
case GE_CMD_FRAMEBUFWIDTH:
|
|
{
|
|
return QString("FramebufWidth: %1").arg(data);
|
|
}
|
|
|
|
case GE_CMD_FRAMEBUFPIXFORMAT:
|
|
{
|
|
const char* fmt[4] =
|
|
{
|
|
"16-bit BGR 5650",
|
|
"16-bit ABGR 5551",
|
|
"16-bit ABGR 4444",
|
|
"32-bit ABGR 8888"
|
|
};
|
|
return QString("FramebufPixeFormat: %1").arg(fmt[data]);
|
|
}
|
|
case GE_CMD_TEXADDR0:
|
|
case GE_CMD_TEXADDR1:
|
|
case GE_CMD_TEXADDR2:
|
|
case GE_CMD_TEXADDR3:
|
|
case GE_CMD_TEXADDR4:
|
|
case GE_CMD_TEXADDR5:
|
|
case GE_CMD_TEXADDR6:
|
|
case GE_CMD_TEXADDR7:
|
|
return QString("Texture address %1: %2").arg(cmd-GE_CMD_TEXADDR0).arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_TEXBUFWIDTH0:
|
|
case GE_CMD_TEXBUFWIDTH1:
|
|
case GE_CMD_TEXBUFWIDTH2:
|
|
case GE_CMD_TEXBUFWIDTH3:
|
|
case GE_CMD_TEXBUFWIDTH4:
|
|
case GE_CMD_TEXBUFWIDTH5:
|
|
case GE_CMD_TEXBUFWIDTH6:
|
|
case GE_CMD_TEXBUFWIDTH7:
|
|
return QString("Texture BUFWIDTHess %1: %2 width : %3").arg(cmd-GE_CMD_TEXBUFWIDTH0).arg(data,6,16,QChar('0')).arg(data & 0xFFFF);
|
|
|
|
case GE_CMD_CLUTADDR:
|
|
return QString("CLUT base addr: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_CLUTADDRUPPER:
|
|
return QString("CLUT addr upper %1").arg(data,8,16,QChar('0'));
|
|
|
|
case GE_CMD_LOADCLUT:
|
|
// This could be used to "dirty" textures with clut.
|
|
return QString("Clut load, numColor : %1").arg(data*8);
|
|
|
|
case GE_CMD_TEXMAPMODE:
|
|
{
|
|
const char* texMapMode[3] =
|
|
{
|
|
"Texture Coordinates (UV)",
|
|
"Texture Matrix",
|
|
"Environment Map"
|
|
};
|
|
const char* texProjMode[4] =
|
|
{
|
|
"Position",
|
|
"Texture Coordinates",
|
|
"Normalized Normal",
|
|
"Normal"
|
|
};
|
|
return QString("Tex map mode: Map mode : %1, Proj Mode : %2").arg(texMapMode[data & 0x3]).arg(texProjMode[(data >> 8) & 0x3]);
|
|
}
|
|
case GE_CMD_TEXSHADELS:
|
|
return QString("Tex shade light sources: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_CLUTFORMAT:
|
|
{
|
|
const char* fmt[4] =
|
|
{
|
|
"16-bit BGR 5650",
|
|
"16-bit ABGR 5551",
|
|
"16-bit ABGR 4444",
|
|
"32-bit ABGR 8888"
|
|
};
|
|
return QString("Clut format: %1 , Fmt : %2").arg(data,6,16,QChar('0')).arg(fmt[data & 0x3]);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSRC:
|
|
{
|
|
return QString("Block Transfer Src: %1").arg(data,6,16,QChar('0'));
|
|
// Nothing to do, the next one prints
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSRCW:
|
|
{
|
|
u32 xferSrc = state.transfersrc | ((data&0xFF0000)<<8);
|
|
u32 xferSrcW = state.transfersrcw & 1023;
|
|
return QString("Block Transfer Src: %1 W: %2").arg(xferSrc,8,16,QChar('0')).arg(xferSrcW);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERDST:
|
|
{
|
|
// Nothing to do, the next one prints
|
|
return QString("Block Transfer Dst: %1").arg(data,6,16,QChar('0'));
|
|
}
|
|
|
|
case GE_CMD_TRANSFERDSTW:
|
|
{
|
|
u32 xferDst= state.transferdst | ((data&0xFF0000)<<8);
|
|
u32 xferDstW = state.transferdstw & 1023;
|
|
return QString("Block Transfer Dest: %1 W: %2").arg(xferDst,8,16,QChar('0')).arg(xferDstW);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSRCPOS:
|
|
{
|
|
u32 x = (data & 1023)+1;
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
return QString("Block Transfer Src Rect TL: %1, %2").arg(x).arg(y);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERDSTPOS:
|
|
{
|
|
u32 x = (data & 1023)+1;
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
return QString("Block Transfer Dest Rect TL: %1, %2").arg(x).arg(y);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSIZE:
|
|
{
|
|
u32 w = (data & 1023)+1;
|
|
u32 h = ((data>>10) & 1023)+1;
|
|
return QString("Block Transfer Rect Size: %1 x %2").arg(w).arg(h);
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSTART:
|
|
{
|
|
return QString("Block Transfer Start : %1").arg(data ? "32-bit texel size" : "16-bit texel size");
|
|
}
|
|
|
|
case GE_CMD_TEXSIZE0:
|
|
case GE_CMD_TEXSIZE1:
|
|
case GE_CMD_TEXSIZE2:
|
|
case GE_CMD_TEXSIZE3:
|
|
case GE_CMD_TEXSIZE4:
|
|
case GE_CMD_TEXSIZE5:
|
|
case GE_CMD_TEXSIZE6:
|
|
case GE_CMD_TEXSIZE7:
|
|
{
|
|
int w = 1 << (data & 0xf);
|
|
int h = 1 << ((data>>8) & 0xf);
|
|
return QString("Texture Size %1: %2, width : %3, height : %4").arg(cmd - GE_CMD_TEXSIZE0).arg(data,6,16,QChar('0')).arg(w).arg(h);
|
|
}
|
|
|
|
case GE_CMD_ZBUFPTR:
|
|
{
|
|
return QString("Zbuf Ptr: %1").arg(data,6,16,QChar('0'));
|
|
}
|
|
|
|
case GE_CMD_ZBUFWIDTH:
|
|
{
|
|
return QString("Zbuf Width: %1").arg(data,6,16,QChar('0'));
|
|
}
|
|
|
|
case GE_CMD_AMBIENTCOLOR:
|
|
return QString("Ambient Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_AMBIENTALPHA:
|
|
return QString("Ambient Alpha: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALAMBIENT:
|
|
return QString("Material Ambient Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALDIFFUSE:
|
|
return QString("Material Diffuse Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALEMISSIVE:
|
|
return QString("Material Emissive Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALSPECULAR:
|
|
return QString("Material Specular Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALALPHA:
|
|
return QString("Material Alpha Color: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MATERIALSPECULARCOEF:
|
|
return QString("Material specular coef: %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_SHADEMODE:
|
|
return QString("Shade: %1 (%2)").arg(data,6,16,QChar('0')).arg(data ? "gouraud" : "flat");
|
|
|
|
case GE_CMD_LIGHTMODE:
|
|
return QString("Lightmode: %1 (%2)").arg(data,6,16,QChar('0')).arg(data ? "separate spec" : "single color");
|
|
|
|
case GE_CMD_LIGHTTYPE0:
|
|
case GE_CMD_LIGHTTYPE1:
|
|
case GE_CMD_LIGHTTYPE2:
|
|
case GE_CMD_LIGHTTYPE3:
|
|
{
|
|
const char* lightType[3] =
|
|
{
|
|
"Directional Light",
|
|
"Point Light",
|
|
"Spot Light"
|
|
};
|
|
const char* lightComp[3] =
|
|
{
|
|
"Ambient & Diffuse",
|
|
"Diffuse & Specular",
|
|
"Unknown (diffuse color, affected by specular power)"
|
|
};
|
|
return QString("Light %1 type: %2 %3").arg(cmd-GE_CMD_LIGHTTYPE0).arg(lightType[(data) >> 8 & 0x3]).arg(lightComp[data & 0x3]);
|
|
}
|
|
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
|
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
|
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
|
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
|
{
|
|
int n = cmd - GE_CMD_LX0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
return QString("Light %1 %2 pos: %3").arg(l).arg(QChar('X')+c).arg(val);
|
|
}
|
|
|
|
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
|
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
|
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
|
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
|
{
|
|
int n = cmd - GE_CMD_LDX0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
return QString("Light %1 %2 dir: %3").arg(l).arg(QChar('X')+c).arg(val);
|
|
}
|
|
|
|
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
|
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
|
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
|
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
|
{
|
|
int n = cmd - GE_CMD_LKA0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
return QString("Light %1 %2 att: %3").arg(l).arg(QChar('X')+c).arg(val);
|
|
}
|
|
|
|
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
|
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
|
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
|
{
|
|
float r = (float)(data & 0xff)/255.0f;
|
|
float g = (float)((data>>8) & 0xff)/255.0f;
|
|
float b = (float)(data>>16)/255.0f;
|
|
|
|
int l = (cmd - GE_CMD_LAC0) / 3;
|
|
int t = (cmd - GE_CMD_LAC0) % 3;
|
|
return QString("Light %1 color %2: %3 %4 %5").arg(l).arg(t).arg(r).arg(g).arg(b);
|
|
}
|
|
|
|
case GE_CMD_VIEWPORTXSCALE:
|
|
case GE_CMD_VIEWPORTYSCALE:
|
|
case GE_CMD_VIEWPORTXCENTER:
|
|
case GE_CMD_VIEWPORTYCENTER:
|
|
return QString("Viewport param %1: %2").arg(cmd-GE_CMD_VIEWPORTXSCALE).arg(getFloat24(data));
|
|
case GE_CMD_VIEWPORTZSCALE:
|
|
{
|
|
float zScale = getFloat24(data) / 65535.f;
|
|
return QString("Viewport Z scale: %1").arg(zScale);
|
|
}
|
|
case GE_CMD_VIEWPORTZCENTER:
|
|
{
|
|
float zOff = getFloat24(data) / 65535.f;
|
|
return QString("Viewport Z pos: %1").arg(zOff);
|
|
}
|
|
|
|
case GE_CMD_LIGHTENABLE0:
|
|
case GE_CMD_LIGHTENABLE1:
|
|
case GE_CMD_LIGHTENABLE2:
|
|
case GE_CMD_LIGHTENABLE3:
|
|
return QString("Light %1 enable: %2").arg(cmd-GE_CMD_LIGHTENABLE0).arg(data);
|
|
|
|
case GE_CMD_CULL:
|
|
{
|
|
const char* cull[2] =
|
|
{
|
|
"Clockwise visible",
|
|
"Counter-clockwise visible"
|
|
};
|
|
return QString("cull: %1").arg(cull[data & 0x1]);
|
|
}
|
|
case GE_CMD_PATCHDIVISION:
|
|
{
|
|
int patch_div_s = data & 0xFF;
|
|
int patch_div_t = (data >> 8) & 0xFF;
|
|
return QString("Patch subdivision: S=%1 x T=%2").arg(patch_div_s).arg(patch_div_t);
|
|
}
|
|
|
|
case GE_CMD_PATCHPRIMITIVE:
|
|
{
|
|
const char* type[3] =
|
|
{
|
|
"Triangles",
|
|
"Lines",
|
|
"Points"
|
|
};
|
|
return QString("Patch Primitive: %1").arg(type[data]);
|
|
}
|
|
case GE_CMD_PATCHFACING:
|
|
{
|
|
const char* val[2] =
|
|
{
|
|
"Clockwise",
|
|
"Counter-Clockwise"
|
|
};
|
|
return QString( "Patch Facing: %1").arg(val[data]);
|
|
}
|
|
case GE_CMD_REVERSENORMAL:
|
|
return QString("Reverse normal: %1").arg(data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALUPDATE:
|
|
{
|
|
QString txt = "";
|
|
if(data & 1) txt += " Ambient";
|
|
if(data & 2) txt += " Diffuse";
|
|
if(data & 4) txt += " Specular";
|
|
return QString("Material Update: %1").arg(txt);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// CLEARING
|
|
//////////////////////////////////////////////////////////////////
|
|
case GE_CMD_CLEARMODE:
|
|
{
|
|
// If it becomes a performance problem, check diff&1
|
|
const char* clearMode[8] =
|
|
{
|
|
"",
|
|
"Clear Color Buffer",
|
|
"Clear Stencil/Alpha Buffer",
|
|
"",
|
|
"Clear Depth Buffer",
|
|
"",
|
|
"",
|
|
""
|
|
};
|
|
return QString("Clear mode: %1, enabled : %2").arg(clearMode[(data >> 8) & 0xF]).arg(data & 0x1);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// ALPHA BLENDING
|
|
//////////////////////////////////////////////////////////////////
|
|
case GE_CMD_ALPHABLENDENABLE:
|
|
return QString("Alpha blend enable: %1").arg(data);
|
|
|
|
case GE_CMD_BLENDMODE:
|
|
{
|
|
const char* func[9] =
|
|
{
|
|
"Source Color",
|
|
"One Minus Source Color",
|
|
"Source Alpha",
|
|
"One Minus Source Alpha",
|
|
"Destination Color",
|
|
"One Minus Destination Color",
|
|
"Destination Alpha",
|
|
"One Minus Destination Alpha",
|
|
"Fix"
|
|
};
|
|
const char* op[6] =
|
|
{
|
|
"Add",
|
|
"Subtract",
|
|
"Reverse Subtract",
|
|
"Minimum Value",
|
|
"Maximum Value",
|
|
"Absolute Value"
|
|
};
|
|
return QString("Blend mode: Src : %1, Dest : %2, Op : %3").arg(func[(data >> 4) & 0xF]).arg(func[(data >> 8) & 0xF]).arg(op[(data) & 0x7]);
|
|
}
|
|
case GE_CMD_BLENDFIXEDA:
|
|
return QString("Blend fix A: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_BLENDFIXEDB:
|
|
return QString("Blend fix B: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_ALPHATESTENABLE:
|
|
return QString("Alpha test enable: %1").arg(data);
|
|
|
|
case GE_CMD_ALPHATEST:
|
|
{
|
|
const char* testFunc[8] =
|
|
{
|
|
"Never pass pixel",
|
|
"Always pass pixel",
|
|
"Pass pixel if match",
|
|
"Pass pixel if difference",
|
|
"Pass pixel if less",
|
|
"Pass pixel if less or equal",
|
|
"Pass pixel if greater",
|
|
"Pass pixel if greater or equal"
|
|
};
|
|
return QString("Alpha test settings, Mask : %1, Ref : %2, Test : %3").arg((data >> 8) & 0xFF).arg((data >> 16) & 0xFF).arg(testFunc[data & 0x7]);
|
|
}
|
|
case GE_CMD_ANTIALIASENABLE:
|
|
return QString("Antialias enable: %1").arg(data);
|
|
|
|
case GE_CMD_PATCHCULLENABLE:
|
|
return QString("Antialias enable: %1").arg(data);
|
|
|
|
case GE_CMD_COLORTESTENABLE:
|
|
{
|
|
const char* colorTest[4] =
|
|
{
|
|
"Never pass pixel",
|
|
"Always pass pixel",
|
|
"Pass pixel if color matches",
|
|
"Pass pixel if color differs"
|
|
};
|
|
return QString("Color Test enable: %1").arg(colorTest[data]);
|
|
}
|
|
case GE_CMD_LOGICOPENABLE:
|
|
{
|
|
const char* logicOp[16] =
|
|
{
|
|
"Clear",
|
|
"And",
|
|
"Reverse And",
|
|
"Copy",
|
|
"Inverted And",
|
|
"No Operation",
|
|
"Exclusive Or",
|
|
"Or",
|
|
"Negated Or",
|
|
"Equivalence",
|
|
"Inverted",
|
|
"Reverse Or",
|
|
"Inverted Copy",
|
|
"Inverted Or",
|
|
"Negated And",
|
|
"Set"
|
|
};
|
|
return QString("Logic op enable: %1").arg(logicOp[data]);
|
|
}
|
|
case GE_CMD_TEXFUNC:
|
|
{
|
|
const char* effect[8] =
|
|
{
|
|
"Modulate",
|
|
"Decal",
|
|
"Blend",
|
|
"Replace",
|
|
"Add",
|
|
"","",""
|
|
};
|
|
return QString("TexFunc %1 / %2 / %3").arg((data&0x100)?"Texture alpha is read":"Texture alpha is ignored").arg((data & 0x10000)?"Fragment color is doubled":"Fragment color is untouched").arg(effect[data & 0x7]);
|
|
}
|
|
case GE_CMD_TEXFILTER:
|
|
{
|
|
const char* filter[8]=
|
|
{
|
|
"Nearest",
|
|
"Linear",
|
|
"",
|
|
"",
|
|
"Nearest; Mipmap Nearest",
|
|
"Linear; Mipmap Nearest",
|
|
"Nearest; Mipmap Linear",
|
|
"Linear; Mipmap Linear"
|
|
};
|
|
int min = data & 0x7;
|
|
int mag = (data >> 8) & 0x7;
|
|
return QString("TexFilter min: %1 mag: %2").arg(filter[min]).arg(filter[mag]);
|
|
}
|
|
|
|
case GE_CMD_TEXENVCOLOR:
|
|
return QString("TexEnvColor %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_TEXMODE:
|
|
{
|
|
u32 maxMipMap = (data >> 16) & 0xF;
|
|
return QString("TexMode MaxmipMap : %1, Swizzle : %2").arg(maxMipMap).arg(data & 0x1);
|
|
}
|
|
case GE_CMD_TEXFORMAT:
|
|
{
|
|
const char* texFmt[11] =
|
|
{
|
|
"16-bit BGR 5650",
|
|
"16-bit ABGR 5551",
|
|
"16-bit ABGR 4444",
|
|
"32-bit ABGR 8888",
|
|
"4-bit indexed",
|
|
"8-bit indexed",
|
|
"16-bit indexed",
|
|
"32-bit indexed",
|
|
"DXT1",
|
|
"DXT3",
|
|
"DXT5"
|
|
};
|
|
return QString("TexFormat %1").arg(texFmt[data]);
|
|
}
|
|
case GE_CMD_TEXFLUSH:
|
|
return QString("TexFlush");
|
|
|
|
case GE_CMD_TEXSYNC:
|
|
return QString("TexSync");
|
|
|
|
case GE_CMD_TEXWRAP:
|
|
{
|
|
const char* wrapMode[2] =
|
|
{
|
|
"Repeat",
|
|
"Clamp"
|
|
};
|
|
return QString("TexWrap U : %1, V : %2").arg(wrapMode[data & 0x1]).arg(wrapMode[(data >> 8) & 0x1]);
|
|
}
|
|
case GE_CMD_TEXLEVEL:
|
|
return QString("TexWrap Mode: %1 Offset: %2").arg(data&3).arg(data >> 16);
|
|
|
|
case GE_CMD_FOG1:
|
|
return QString("Fog1 %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_FOG2:
|
|
return QString( "Fog2 %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_FOGCOLOR:
|
|
return QString("FogColor %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_TEXLODSLOPE:
|
|
return QString( "TexLodSlope %1").arg(data,6,16,QChar('0'));
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// Z/STENCIL TESTING
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_ZTESTENABLE:
|
|
return QString( "Z test enable: %1").arg(data&1);
|
|
|
|
case GE_CMD_STENCILOP:
|
|
{
|
|
const char* stencilOp[8] =
|
|
{
|
|
"Keep stencil value",
|
|
"Zero stencil value",
|
|
"Replace stencil value",
|
|
"Invert stencil value",
|
|
"Increment stencil value",
|
|
"Decrement stencil value",
|
|
"",""
|
|
};
|
|
return QString("Stencil op: ZFail : %1, Fail : %2, Pass : %3").arg(stencilOp[(data >> 16) & 0x7]).arg(stencilOp[(data >> 8) & 0x7]).arg(stencilOp[(data) & 0x7]);
|
|
}
|
|
case GE_CMD_STENCILTEST:
|
|
{
|
|
const char* testFunc[8] =
|
|
{
|
|
"Never pass stencil pixel",
|
|
"Always pass stencil pixel",
|
|
"Pass test if match",
|
|
"Pass test if difference",
|
|
"Pass test if less",
|
|
"Pass test if less or equal",
|
|
"Pass test if greater",
|
|
"Pass test if greater or equal"
|
|
};
|
|
return QString("Stencil test, Mask : %1, Ref : %2, Test : %3").arg((data >> 8) & 0xFF).arg((data >> 16) & 0xFF).arg(testFunc[data & 0x7]);
|
|
}
|
|
|
|
case GE_CMD_STENCILTESTENABLE:
|
|
return QString("Stencil test enable: %1").arg(data);
|
|
|
|
case GE_CMD_ZTEST:
|
|
{
|
|
const char* testFunc[8] =
|
|
{
|
|
"Never pass stencil pixel",
|
|
"Always pass stencil pixel",
|
|
"Pass pixel if match",
|
|
"Pass pixel if difference",
|
|
"Pass pixel if less",
|
|
"Pass pixel if less or equal",
|
|
"Pass pixel if greater",
|
|
"Pass pixel if greater or equal"
|
|
};
|
|
return QString("Z test mode: %1").arg(testFunc[data & 0x7]);
|
|
}
|
|
case GE_CMD_MORPHWEIGHT0:
|
|
case GE_CMD_MORPHWEIGHT1:
|
|
case GE_CMD_MORPHWEIGHT2:
|
|
case GE_CMD_MORPHWEIGHT3:
|
|
case GE_CMD_MORPHWEIGHT4:
|
|
case GE_CMD_MORPHWEIGHT5:
|
|
case GE_CMD_MORPHWEIGHT6:
|
|
case GE_CMD_MORPHWEIGHT7:
|
|
{
|
|
int index = cmd - GE_CMD_MORPHWEIGHT0;
|
|
float weight = getFloat24(data);
|
|
return QString("MorphWeight %1 = %2").arg(index).arg(weight);
|
|
}
|
|
|
|
case GE_CMD_DITH0:
|
|
case GE_CMD_DITH1:
|
|
case GE_CMD_DITH2:
|
|
case GE_CMD_DITH3:
|
|
return QString("DitherMatrix %1 = %2").arg(cmd-GE_CMD_DITH0).arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_LOGICOP:
|
|
return QString("LogicOp: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_ZWRITEDISABLE:
|
|
return QString("ZMask: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_COLORTEST:
|
|
return QString("ColorTest: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_COLORREF:
|
|
return QString("ColorRef: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_COLORTESTMASK:
|
|
return QString( "ColorTestMask: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MASKRGB:
|
|
return QString("MaskRGB: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_MASKALPHA:
|
|
return QString("MaskAlpha: %1").arg(data,6,16,QChar('0'));
|
|
|
|
case GE_CMD_WORLDMATRIXNUMBER:
|
|
return QString("World # %1").arg(data & 0xF);
|
|
|
|
case GE_CMD_WORLDMATRIXDATA:
|
|
return QString("World data # %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_VIEWMATRIXNUMBER:
|
|
return QString("VIEW # %1").arg(data & 0xF);
|
|
|
|
case GE_CMD_VIEWMATRIXDATA:
|
|
return QString("VIEW data # %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_PROJMATRIXNUMBER:
|
|
return QString("PROJECTION # %1").arg(data & 0xF);
|
|
|
|
case GE_CMD_PROJMATRIXDATA:
|
|
return QString("PROJECTION matrix data # %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_TGENMATRIXNUMBER:
|
|
return QString("TGEN # %1").arg(data & 0xF);
|
|
|
|
case GE_CMD_TGENMATRIXDATA:
|
|
return QString("TGEN data # %1").arg(getFloat24(data));
|
|
|
|
case GE_CMD_BONEMATRIXNUMBER:
|
|
return QString("BONE #%1").arg(data);
|
|
|
|
case GE_CMD_BONEMATRIXDATA:
|
|
return QString("BONE data #%1 %2").arg(state.boneMatrixNumber & 0x7f).arg(getFloat24(data));
|
|
|
|
default:
|
|
return QString("Unknown: %1").arg(op,8,16,QChar('0'));
|
|
}
|
|
}
|
|
|
|
|
|
void Debugger_DisplayList::FillDisplayListCmd(std::map<int,DListLine>& data, u32 pc, u32 prevAddr, GPUgstate& state)
|
|
{
|
|
u32 curPc = pc;
|
|
int debugLimit = 10000; // Anti crash if this code is bugged
|
|
while(Memory::IsValidAddress(curPc) && debugLimit > 0)
|
|
{
|
|
if(data.find(curPc) != data.end())
|
|
return;
|
|
|
|
u32 op = Memory::ReadUnchecked_U32(curPc); //read from memory
|
|
u32 cmd = op >> 24;
|
|
u32 data_ = op & 0xFFFFFF;
|
|
u32 diff = op ^ gstate.cmdmem[cmd];
|
|
state.cmdmem[cmd] = op;
|
|
u32 prevOp = 0;
|
|
if(Memory::IsValidAddress(prevAddr))
|
|
Memory::ReadUnchecked_U32(prevAddr);
|
|
data[curPc].comment = DisassembleOp(curPc, op, prevOp, state);
|
|
data[curPc].addr = curPc;
|
|
data[curPc].cmd = cmd;
|
|
data[curPc].data = data_;
|
|
data[curPc].implementationNotFinished = false;
|
|
data[curPc].texAddr = (gstate.texaddr[0] & 0xFFFFF0) | ((gstate.texbufwidth[0]<<8) & 0x0F000000);
|
|
data[curPc].fboAddr = state.fbptr & 0xFFFFFF;
|
|
u32 baseExtended = ((state.base & 0x0F0000) << 8) | (state.vaddr & 0xFFFFFF);
|
|
data[curPc].vtxAddr = ((state.offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
|
|
baseExtended = ((state.base & 0x0F0000) << 8) | (state.iaddr & 0xFFFFFF);
|
|
data[curPc].idxAddr = ((state.offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
|
|
// Add or remove bugged functions for highlight
|
|
if(cmd == GE_CMD_BEZIER ||
|
|
cmd == GE_CMD_SPLINE ||
|
|
cmd == GE_CMD_BJUMP ||
|
|
cmd == GE_CMD_BOUNDINGBOX)
|
|
{
|
|
data[curPc].implementationNotFinished = true;
|
|
}
|
|
|
|
// We are drawing, save the GPU state for texture, vertex and index list
|
|
if(cmd == GE_CMD_PRIM || cmd == GE_CMD_BEZIER || cmd == GE_CMD_SPLINE)
|
|
{
|
|
drawGPUState.push_back(state);
|
|
}
|
|
|
|
if(cmd == GE_CMD_JUMP)
|
|
{
|
|
u32 baseExtended = ((state.base & 0x0F0000) << 8) | (data_ & 0xFFFFFF);
|
|
u32 target = (((state.offsetAddr & 0xFFFFFF) << 8) + baseExtended) & 0x0FFFFFFF;
|
|
FillDisplayListCmd(data, target, prevAddr, state);
|
|
return;
|
|
}
|
|
else if(cmd == GE_CMD_CALL)
|
|
{
|
|
u32 baseExtended = ((state.base & 0x0F0000) << 8) | (data_ & 0xFFFFFF);
|
|
u32 target = (((state.offsetAddr & 0xFFFFFF) << 8) + baseExtended) & 0x0FFFFFFF;
|
|
FillDisplayListCmd(data, target, prevAddr, state);
|
|
}
|
|
else if(cmd == GE_CMD_RET)
|
|
{
|
|
return;
|
|
}
|
|
else if(cmd == GE_CMD_FINISH)
|
|
{
|
|
return;
|
|
}
|
|
else if(cmd == GE_CMD_END)
|
|
{
|
|
if(prevOp >> 24 == GE_CMD_FINISH)
|
|
return;
|
|
}
|
|
prevAddr = curPc;
|
|
curPc += 4;
|
|
debugLimit--;
|
|
}
|
|
}
|
|
|
|
void Debugger_DisplayList::Update()
|
|
{
|
|
if(!isVisible())
|
|
return;
|
|
UpdateRenderBuffer();
|
|
UpdateRenderBufferList();
|
|
UpdateDisplayList();
|
|
}
|
|
|
|
|
|
void Debugger_DisplayList::on_displayList_itemClicked(QTreeWidgetItem *item, int column)
|
|
{
|
|
displayListRowSelected = item;
|
|
ShowDLCode();
|
|
}
|
|
|
|
void Debugger_DisplayList::on_stepBtn_clicked()
|
|
{
|
|
((QtHost*)host)->SetGPUStep(true);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_runBtn_clicked()
|
|
{
|
|
ui->displayList->clear();
|
|
ui->displayListData->clear();
|
|
((QtHost*)host)->SetGPUStep(false);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_stopBtn_clicked()
|
|
{
|
|
((QtHost*)host)->SetGPUStep(true);
|
|
}
|
|
|
|
void Debugger_DisplayList::UpdateRenderBuffer()
|
|
{
|
|
emit updateRenderBuffer_();
|
|
}
|
|
|
|
void Debugger_DisplayList::UpdateRenderBufferGUI()
|
|
{
|
|
//gpu->Flush();
|
|
|
|
int FRAME_WIDTH;
|
|
int FRAME_HEIGHT;
|
|
u8 *data = 0;
|
|
int curTex;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &curTex);
|
|
// TODO: GLES2 compatible
|
|
#ifndef USING_GLES2
|
|
if(currentTextureDisplay == 0)
|
|
{
|
|
FRAME_WIDTH = pixel_xres;
|
|
FRAME_HEIGHT = pixel_yres;
|
|
data = new u8[FRAME_WIDTH * FRAME_HEIGHT * 4];
|
|
memset(data,0,FRAME_WIDTH * FRAME_HEIGHT * 4);
|
|
if(currentRenderFrameDisplay == 0)
|
|
{
|
|
glReadBuffer(GL_COLOR_ATTACHMENT0);
|
|
glReadPixels(0, 0, FRAME_WIDTH, FRAME_HEIGHT, GL_BGRA, GL_UNSIGNED_BYTE, data);
|
|
}
|
|
else
|
|
{
|
|
glReadBuffer(GL_DEPTH_ATTACHMENT);
|
|
glReadPixels(0, 0, FRAME_WIDTH, FRAME_HEIGHT, GL_DEPTH_COMPONENT, GL_FLOAT, data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_->GetFramebufferDimensions(currentTextureDisplay, &FRAME_WIDTH, &FRAME_HEIGHT);
|
|
data = new u8[FRAME_WIDTH * FRAME_HEIGHT * 4];
|
|
memset(data,0,FRAME_WIDTH * FRAME_HEIGHT * 4);
|
|
if(currentRenderFrameDisplay == 0)
|
|
{
|
|
draw_->BindFramebufferAsTexture(currentTextureDisplay, 0, Draw::FB_COLOR_BIT, 0);
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, data);
|
|
}
|
|
}
|
|
#endif
|
|
glBindTexture(GL_TEXTURE_2D, curTex);
|
|
|
|
QImage img = QImage(data, FRAME_WIDTH, FRAME_HEIGHT, FRAME_WIDTH*4, QImage::Format_ARGB32).mirrored(false,true);
|
|
QPixmap pixmap = QPixmap::fromImage(img);
|
|
ui->fboImg->setPixmap(pixmap);
|
|
ui->fboImg->setMinimumWidth(pixmap.width() * fboZoomFactor);
|
|
ui->fboImg->setMinimumHeight(pixmap.height() * fboZoomFactor);
|
|
ui->fboImg->setMaximumWidth(pixmap.width() * fboZoomFactor);
|
|
ui->fboImg->setMaximumHeight(pixmap.height() * fboZoomFactor);
|
|
|
|
delete[] data;
|
|
}
|
|
|
|
void Debugger_DisplayList::on_nextDrawBtn_clicked()
|
|
{
|
|
((QtHost*)host)->SetGPUStep(true, 1);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_gotoPCBtn_clicked()
|
|
{
|
|
if(!displayListRowSelected)
|
|
return;
|
|
u32 currentPC = displayListRowSelected->data(3, Qt::UserRole).toInt();
|
|
|
|
for(int i = 0; i < ui->displayListData->topLevelItemCount(); i++)
|
|
{
|
|
if((u32)ui->displayListData->topLevelItem(i)->data(0, Qt::UserRole).toInt() == currentPC)
|
|
{
|
|
ui->displayListData->setCurrentItem(ui->displayListData->topLevelItem(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger_DisplayList::on_texturesList_itemDoubleClicked(QTreeWidgetItem *item, int column)
|
|
{
|
|
mainWindow->GetDialogMemoryTex()->ShowTex(drawGPUState[item->data(0,Qt::UserRole).toInt()]);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_comboBox_currentIndexChanged(int index)
|
|
{
|
|
currentRenderFrameDisplay = index;
|
|
UpdateRenderBufferGUI();
|
|
}
|
|
|
|
void Debugger_DisplayList::UpdateRenderBufferList()
|
|
{
|
|
emit updateRenderBufferList_();
|
|
}
|
|
|
|
void Debugger_DisplayList::UpdateRenderBufferListGUI()
|
|
{
|
|
ui->fboList->clear();
|
|
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(0,"Framebuffer");
|
|
item->setData(0,Qt::UserRole, 0);
|
|
item->setText(1,QString::number(pixel_xres));
|
|
item->setText(2,QString::number(pixel_yres));
|
|
item->setText(3,QString::number(4));
|
|
ui->fboList->addTopLevelItem(item);
|
|
|
|
std::vector<FramebufferInfo> fboList = gpu->GetFramebufferList();
|
|
|
|
for(size_t i = 0; i < fboList.size(); i++)
|
|
{
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(0,QString("%1").arg(fboList[i].fb_address,8,16,QChar('0')));
|
|
u64 addr = (u64)fboList[i].fbo;
|
|
item->setData(0,Qt::UserRole, addr);
|
|
item->setData(0,Qt::UserRole+1, fboList[i].fb_address);
|
|
item->setText(1,QString::number(fboList[i].width));
|
|
item->setText(2,QString::number(fboList[i].height));
|
|
item->setText(3,QString::number(fboList[i].format));
|
|
|
|
ui->fboList->addTopLevelItem(item);
|
|
}
|
|
}
|
|
|
|
void Debugger_DisplayList::on_fboList_itemClicked(QTreeWidgetItem *item, int column)
|
|
{
|
|
u64 addr = item->data(0,Qt::UserRole).toULongLong();
|
|
Draw::Framebuffer * fbo = (Draw::Framebuffer *)addr;
|
|
currentTextureDisplay = fbo;
|
|
UpdateRenderBufferGUI();
|
|
}
|
|
|
|
void Debugger_DisplayList::on_nextDLBtn_clicked()
|
|
{
|
|
((QtHost*)host)->SetGPUStep(true,-1);
|
|
}
|
|
|
|
void Debugger_DisplayList::setCurrentFBO(u32 addr)
|
|
{
|
|
for(int i = 0; i < ui->fboList->topLevelItemCount(); i++)
|
|
{
|
|
if((u32)ui->fboList->topLevelItem(i)->data(0,Qt::UserRole+1).toInt() == addr)
|
|
{
|
|
for(int j = 0; j < ui->fboList->colorCount(); j++)
|
|
ui->fboList->topLevelItem(i)->setTextColor(j,Qt::green);
|
|
}
|
|
else
|
|
{
|
|
for(int j = 0; j < ui->fboList->colorCount(); j++)
|
|
ui->fboList->topLevelItem(i)->setTextColor(j,Qt::black);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debugger_DisplayList::on_zoommBtn_clicked()
|
|
{
|
|
fboZoomFactor *= 0.5;
|
|
ui->fboImg->setMinimumWidth(ui->fboImg->minimumWidth()*0.5);
|
|
ui->fboImg->setMinimumHeight(ui->fboImg->minimumHeight()*0.5);
|
|
ui->fboImg->setMaximumWidth(ui->fboImg->minimumWidth()*0.5);
|
|
ui->fboImg->setMaximumHeight(ui->fboImg->minimumHeight()*0.5);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_zoompBtn_clicked()
|
|
{
|
|
fboZoomFactor *= 2;
|
|
ui->fboImg->setMinimumWidth(ui->fboImg->minimumWidth()*2);
|
|
ui->fboImg->setMinimumHeight(ui->fboImg->minimumHeight()*2);
|
|
ui->fboImg->setMaximumWidth(ui->fboImg->minimumWidth()*2);
|
|
ui->fboImg->setMaximumHeight(ui->fboImg->minimumHeight()*2);
|
|
}
|
|
|
|
void Debugger_DisplayList::UpdateVertexInfo()
|
|
{
|
|
//commented out until someone bothers to maintain it
|
|
#if 0
|
|
ui->vertexData->clear();
|
|
|
|
QTreeWidgetItem* item = ui->vertexList->currentItem();
|
|
if(item == 0)
|
|
return;
|
|
|
|
GPUgstate state = drawGPUState[item->data(0,Qt::UserRole).toInt()];
|
|
u32 baseExtended = ((state.base & 0x0F0000) << 8) | (state.vaddr & 0xFFFFFF);
|
|
u32 vaddr = ((state.offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
|
|
|
|
VertexDecoder vtcDec;
|
|
vtcDec.SetVertexType(state.vertType);
|
|
u8* tmp = new u8[20*vtcDec.GetDecVtxFmt().stride];
|
|
vtcDec.DecodeVerts(tmp,Memory::GetPointer(vaddr),0,19);
|
|
VertexReader vtxRead(tmp,vtcDec.GetDecVtxFmt(),state.vertType);
|
|
|
|
for(int i = 0; i < maxVtxDisplay; i++)
|
|
{
|
|
vtxRead.Goto(i);
|
|
QTreeWidgetItem* itemTop = new QTreeWidgetItem();
|
|
itemTop->setText(0,QString::number(i));
|
|
itemTop->setText(1,QString("%1").arg(vaddr+i*vtcDec.GetDecVtxFmt().stride,8,16,QChar('0')));
|
|
ui->vertexData->addTopLevelItem(itemTop);
|
|
|
|
if (vtxRead.hasNormal())
|
|
{
|
|
float nrm[3];
|
|
vtxRead.ReadNrm(nrm);
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(1,"Normal");
|
|
item->setText(2,QString("X: %1, Y: %2, Z: %3").arg(nrm[0]).arg(nrm[1]).arg(nrm[2]));
|
|
itemTop->addChild(item);
|
|
}
|
|
if (vtxRead.hasUV()) {
|
|
float uv[2];
|
|
vtxRead.ReadUV(uv);
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(1,"Uv");
|
|
item->setText(2,QString("X: %1, Y: %2").arg(uv[0]).arg(uv[1]));
|
|
itemTop->addChild(item);
|
|
}
|
|
if (vtxRead.hasColor0()) {
|
|
float col0[4];
|
|
vtxRead.ReadColor0(col0);
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(1,"Color0");
|
|
item->setText(2,QString("X: %1, Y: %2, Z: %3").arg(col0[0]).arg(col0[1]).arg(col0[2]));
|
|
itemTop->addChild(item);
|
|
}
|
|
if (vtxRead.hasColor0()) {
|
|
float col1[3];
|
|
vtxRead.ReadColor1(col1);
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(1,"Color1");
|
|
item->setText(2,QString("X: %1, Y: %2, Z: %3").arg(col1[0]).arg(col1[1]).arg(col1[2]));
|
|
itemTop->addChild(item);
|
|
}
|
|
float pos[3];
|
|
vtxRead.ReadPos(pos);
|
|
QTreeWidgetItem* item = new QTreeWidgetItem();
|
|
item->setText(1,"Position");
|
|
item->setText(2,QString("X: %1, Y: %2, Z: %3").arg(pos[0]).arg(pos[1]).arg(pos[2]));
|
|
itemTop->addChild(item);
|
|
}
|
|
delete [] tmp;
|
|
for(int i = 0; i < ui->vertexData->columnCount(); i++)
|
|
{
|
|
ui->vertexData->resizeColumnToContents(i);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Debugger_DisplayList::on_vertexList_itemClicked(QTreeWidgetItem *item, int column)
|
|
{
|
|
UpdateVertexInfo();
|
|
}
|
|
|
|
void Debugger_DisplayList::on_pushButton_clicked()
|
|
{
|
|
maxVtxDisplay += 20;
|
|
UpdateVertexInfo();
|
|
}
|
|
|
|
|
|
void Debugger_DisplayList::UpdateIndexInfo()
|
|
{
|
|
ui->indexData->clear();
|
|
|
|
QTreeWidgetItem* item = ui->indexList->currentItem();
|
|
if(item == 0)
|
|
return;
|
|
|
|
GPUgstate state = drawGPUState[item->data(0,Qt::UserRole).toInt()];
|
|
u32 baseExtended = ((state.base & 0x0F0000) << 8) | (state.iaddr & 0xFFFFFF);
|
|
u32 iaddr = ((state.offsetAddr & 0xFFFFFF) + baseExtended) & 0x0FFFFFFF;
|
|
|
|
int sizeIdx = 1;
|
|
if((state.vertType & GE_VTYPE_IDX_MASK) == GE_VTYPE_IDX_16BIT)
|
|
sizeIdx = 2;
|
|
|
|
for(int i = 0; i < maxIdxDisplay; i++)
|
|
{
|
|
QTreeWidgetItem* itemTop = new QTreeWidgetItem();
|
|
itemTop->setText(0,QString::number(i));
|
|
itemTop->setText(1,QString("%1").arg(iaddr+i*sizeIdx,8,16,QChar('0')));
|
|
int idx = 0;
|
|
if(sizeIdx == 1)
|
|
idx = Memory::Read_U8(iaddr+i*sizeIdx);
|
|
else
|
|
idx = Memory::Read_U16(iaddr+i*sizeIdx);
|
|
itemTop->setText(2,QString::number(idx));
|
|
ui->indexData->addTopLevelItem(itemTop);
|
|
}
|
|
for(int i = 0; i < ui->indexData->columnCount(); i++)
|
|
{
|
|
ui->indexData->resizeColumnToContents(i);
|
|
}
|
|
}
|
|
|
|
|
|
void Debugger_DisplayList::on_nextIdx_clicked()
|
|
{
|
|
maxIdxDisplay += 20;
|
|
UpdateIndexInfo();
|
|
}
|
|
|
|
void Debugger_DisplayList::on_indexList_itemClicked(QTreeWidgetItem *item, int column)
|
|
{
|
|
UpdateIndexInfo();
|
|
}
|
|
|
|
void Debugger_DisplayList::on_displayListData_customContextMenuRequested(const QPoint &pos)
|
|
{
|
|
QTreeWidgetItem* item = ui->displayListData->itemAt(pos);
|
|
if(!item)
|
|
return;
|
|
displayListDataSelected = item;
|
|
|
|
QMenu menu(this);
|
|
|
|
QAction *runToHere = new QAction(tr("Run to here"), this);
|
|
connect(runToHere, SIGNAL(triggered()), this, SLOT(RunToDLPC()));
|
|
menu.addAction(runToHere);
|
|
|
|
menu.exec( ui->displayListData->mapToGlobal(pos));
|
|
}
|
|
|
|
void Debugger_DisplayList::RunToDLPC()
|
|
{
|
|
u32 addr = displayListDataSelected->text(0).toUInt(0,16);
|
|
((QtHost*)host)->SetGPUStep(true, 2, addr);
|
|
}
|
|
|
|
void Debugger_DisplayList::on_texturesList_customContextMenuRequested(const QPoint &pos)
|
|
{
|
|
QTreeWidgetItem* item = ui->texturesList->itemAt(pos);
|
|
if(!item)
|
|
return;
|
|
textureDataSelected = item;
|
|
|
|
QMenu menu(this);
|
|
|
|
QAction *runToDraw = new QAction(tr("Run to draw using this texture"), this);
|
|
connect(runToDraw, SIGNAL(triggered()), this, SLOT(RunToDrawTex()));
|
|
menu.addAction(runToDraw);
|
|
|
|
menu.exec( ui->texturesList->mapToGlobal(pos));
|
|
}
|
|
|
|
void Debugger_DisplayList::RunToDrawTex()
|
|
{
|
|
u32 addr = textureDataSelected->text(0).toUInt(0,16);
|
|
((QtHost*)host)->SetGPUStep(true, 3, addr);
|
|
}
|