ppsspp/GPU/Directx9
Unknown W. Brackets cb94487a16 GPU: Move post shader handling to new class.
Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up.  But in general, it works.
2020-05-13 18:10:06 -07:00
..
DepalettizeShaderDX9.cpp GLES: Remove spurious semicolons in shaders. 2018-12-23 20:21:17 -08:00
DepalettizeShaderDX9.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineDX9.cpp GPU: Split up software transform into phases. 2020-05-08 23:09:24 -07:00
DrawEngineDX9.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
FramebufferDX9.cpp GPU: Move post shader handling to new class. 2020-05-13 18:10:06 -07:00
FramebufferDX9.h GPU: Move post shader handling to new class. 2020-05-13 18:10:06 -07:00
GPU_DX9.cpp D3D11: Always use accurate depth. 2020-04-18 22:34:33 -07:00
GPU_DX9.h GPU: Use old frame when presenting a skip. 2020-03-01 13:55:28 -08:00
PixelShaderGeneratorDX9.cpp GPU: Apply fog before color test. 2018-09-09 23:59:48 -07:00
PixelShaderGeneratorDX9.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
ShaderManagerDX9.cpp GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
ShaderManagerDX9.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
StateMappingDX9.cpp GPU: Use consistent buffered rendering state. 2020-04-04 10:51:47 -07:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
StencilBufferDX9.cpp Fix bug in #11681 2018-12-18 17:01:16 +01:00
TextureCacheDX9.cpp D3D9: Correct shader bounds apply. 2018-11-24 10:47:49 -08:00
TextureCacheDX9.h Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow. 2018-03-25 10:50:37 +02:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
VertexShaderGeneratorDX9.h D3D9: Implement vertex range culling. 2018-09-17 07:27:26 -07:00