ppsspp/Core/HLE/sceAudio.cpp
2014-02-02 23:45:23 +08:00

476 lines
18 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/ChunkFile.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Host.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceAudio.h"
#include "Core/HLE/__sceAudio.h"
const u32 PSP_AUDIO_SAMPLE_MAX = 65536 - 64;
const int PSP_AUDIO_ERROR_SRC_FORMAT_4 = 0x80000003;
void AudioChannel::DoState(PointerWrap &p)
{
auto s = p.Section("AudioChannel", 1);
if (!s)
return;
p.Do(reserved);
p.Do(sampleAddress);
p.Do(sampleCount);
p.Do(leftVolume);
p.Do(rightVolume);
p.Do(format);
p.Do(waitingThreads);
sampleQueue.DoState(p);
}
void AudioChannel::reset()
{
__AudioWakeThreads(*this, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED);
clear();
}
void AudioChannel::clear()
{
reserved = false;
leftVolume = 0;
rightVolume = 0;
format = 0;
sampleAddress = 0;
sampleCount = 0;
sampleQueue.clear();
waitingThreads.clear();
}
// There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill.
// We simply map it to an extra channel after the 8 channels, since they can be used concurrently.
// The extra channel is for SRC/Output2/Vaudio.
AudioChannel chans[PSP_AUDIO_CHANNEL_MAX + 1];
// Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't.
// For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first.
// Not sure about the range of volume, I often see 0x800 so that might be either
// max or 50%?
u32 sceAudioOutputBlocking(u32 chan, int vol, u32 samplePtr) {
if (vol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - channel not reserved");
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputBlocking(%08x, %08x, %08x)", chan, vol, samplePtr);
if (vol >= 0) {
chans[chan].leftVolume = vol;
chans[chan].rightVolume = vol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, true);
}
}
u32 sceAudioOutputPannedBlocking(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
int result = 0;
// For some reason, this is the only one that checks for negative.
if (leftvol > 0xFFFF || rightvol > 0xFFFF || leftvol < 0 || rightvol < 0) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - invalid volume");
result = SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - bad channel");
result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - channel not reserved");
result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
if (leftvol >= 0) {
chans[chan].leftVolume = leftvol;
}
if (rightvol >= 0) {
chans[chan].rightVolume = rightvol;
}
chans[chan].sampleAddress = samplePtr;
result = __AudioEnqueue(chans[chan], chan, true);
}
DEBUG_LOG(SCEAUDIO, "%08x = sceAudioOutputPannedBlocking(%08x, %08x, %08x, %08x)", result, chan, leftvol, rightvol, samplePtr);
return result;
}
u32 sceAudioOutput(u32 chan, int vol, u32 samplePtr) {
if (vol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr);
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr);
if (vol >= 0) {
chans[chan].leftVolume = vol;
chans[chan].rightVolume = vol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, false);
}
}
u32 sceAudioOutputPanned(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol, samplePtr);
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x)", chan, leftvol, rightvol, samplePtr);
if (leftvol >= 0) {
chans[chan].leftVolume = leftvol;
}
if (rightvol >= 0) {
chans[chan].rightVolume = rightvol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, false);
}
}
int sceAudioGetChannelRestLen(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLen(%08x) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
return remainingSamples;
}
int sceAudioGetChannelRestLength(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLength(%08x) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
DEBUG_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
return remainingSamples;
}
static u32 GetFreeChannel() {
for (u32 i = PSP_AUDIO_CHANNEL_MAX - 1; i > 0; --i) {
if (!chans[i].reserved)
return i;
}
return -1;
}
u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) {
if (chan < 0) {
chan = GetFreeChannel();
if (chan < 0) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining");
return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
}
}
if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
if ((sampleCount & 63) != 0 || sampleCount == 0 || sampleCount > PSP_AUDIO_SAMPLE_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid sample count", chan, sampleCount, format);
return SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
}
if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid format", chan, sampleCount, format);
return SCE_ERROR_AUDIO_INVALID_FORMAT;
}
if (chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - reserve channel failed");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
DEBUG_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x)", chan, sampleCount, format);
chans[chan].sampleCount = sampleCount;
chans[chan].format = format;
chans[chan].reserved = true;
chans[chan].leftVolume = 0;
chans[chan].rightVolume = 0;
return chan;
}
u32 sceAudioChRelease(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - channel not reserved", chan);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
}
DEBUG_LOG(SCEAUDIO, "sceAudioChRelease(%i)", chan);
chans[chan].reset();
chans[chan].reserved = false;
return 1;
}
u32 sceAudioSetChannelDataLen(u32 chan, u32 len) {
int result = 0;
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - bad channel", chan, len);
result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - channel not reserved", chan, len);
result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else if ((len & 63) != 0 || len == 0 || len > PSP_AUDIO_SAMPLE_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - invalid sample count", chan, len);
result = SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
} else {
chans[chan].sampleCount = len;
}
DEBUG_LOG(SCEAUDIO, "%08x = sceAudioSetChannelDataLen(%08x, %08x)", result , chan, len);
return result;
}
u32 sceAudioChangeChannelConfig(u32 chan, u32 format) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - invalid channel number", chan, format);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - channel not reserved", chan, format);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x)", chan, format);
chans[chan].format = format;
return 0;
}
}
u32 sceAudioChangeChannelVolume(u32 chan, u32 leftvol, u32 rightvol) {
if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid volume", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid channel number", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x)", chan, leftvol, rightvol);
chans[chan].leftVolume = leftvol;
chans[chan].rightVolume = rightvol;
return 0;
}
}
u32 sceAudioInit(){
DEBUG_LOG(SCEAUDIO, "sceAudioInit()");
// Don't need to do anything
return 0;
}
u32 sceAudioEnd(){
DEBUG_LOG(SCEAUDIO, "sceAudioEnd()");
// Don't need to do anything
return 0;
}
u32 sceAudioOutput2Reserve(u32 sampleCount) {
if (sampleCount < 17 || sampleCount > 4111) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - invalid sample count", sampleCount);
return SCE_KERNEL_ERROR_INVALID_SIZE;
} else if (chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x) - channel already reserved", sampleCount);
return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Reserve(%08x)", sampleCount);
chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount;
chans[PSP_AUDIO_CHANNEL_OUTPUT2].format = PSP_AUDIO_FORMAT_STEREO;
chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = true;
}
return 0;
}
u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr){
// Note: 0xFFFFF, not 0xFFFF!
if (vol > 0xFFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x) - invalid volume", vol, dataPtr);
return SCE_ERROR_AUDIO_INVALID_VOLUME;
}
DEBUG_LOG(SCEAUDIO, "sceAudioOutput2OutputBlocking(%08x, %08x)", vol, dataPtr);
chans[PSP_AUDIO_CHANNEL_OUTPUT2].leftVolume = vol;
chans[PSP_AUDIO_CHANNEL_OUTPUT2].rightVolume = vol;
chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleAddress = dataPtr;
return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_OUTPUT2], PSP_AUDIO_CHANNEL_OUTPUT2, true);
}
u32 sceAudioOutput2ChangeLength(u32 sampleCount){
if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x) - channel not reserved ", sampleCount);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
}
DEBUG_LOG(SCEAUDIO, "sceAudioOutput2ChangeLength(%08x)", sampleCount);
chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleCount = sampleCount;
return 0;
}
u32 sceAudioOutput2GetRestSample(){
if (!chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample() - channel not reserved ");
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
}
DEBUG_LOG(SCEAUDIO, "sceAudioOutput2GetRestSample()");
return (u32) chans[PSP_AUDIO_CHANNEL_OUTPUT2].sampleQueue.size() / 2;
}
u32 sceAudioOutput2Release(){
DEBUG_LOG(SCEAUDIO, "sceAudioOutput2Release()");
chans[PSP_AUDIO_CHANNEL_OUTPUT2].reset();
chans[PSP_AUDIO_CHANNEL_OUTPUT2].reserved = false;
return 0;
}
u32 sceAudioSetFrequency(u32 freq) {
if (freq == 44100 || freq == 48000) {
INFO_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x)", freq);
__AudioSetOutputFrequency(freq);
return 0;
} else {
ERROR_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x) - invalid frequency (must be 44.1 or 48 khz)", freq);
return SCE_ERROR_AUDIO_INVALID_FREQUENCY;
}
}
u32 sceAudioSetVolumeOffset() {
ERROR_LOG(SCEAUDIO, "UNIMPL sceAudioSetVolumeOffset()");
return 0;
}
u32 sceAudioSRCChReserve(u32 sampleCount, u32 freq, u32 format) {
if (format == 4) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format);
return PSP_AUDIO_ERROR_SRC_FORMAT_4;
} else if (format != 2) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - unexpected format", sampleCount, freq, format);
return SCE_KERNEL_ERROR_INVALID_SIZE;
} else if (sampleCount < 17 || sampleCount > 4111) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - invalid sample count", sampleCount, freq, format);
return SCE_KERNEL_ERROR_INVALID_SIZE;
} else if (chans[PSP_AUDIO_CHANNEL_SRC].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x) - channel already reserved ", sampleCount, freq, format);
return SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioSRCChReserve(%08x, %08x, %08x)", sampleCount, freq, format);
chans[PSP_AUDIO_CHANNEL_SRC].reserved = true;
chans[PSP_AUDIO_CHANNEL_SRC].sampleCount = sampleCount;
chans[PSP_AUDIO_CHANNEL_SRC].format = format == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO;
__AudioSetOutputFrequency(freq);
}
return 0;
}
u32 sceAudioSRCChRelease() {
if (!chans[PSP_AUDIO_CHANNEL_SRC].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCChRelease() - channel already reserved ");
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
}
DEBUG_LOG(SCEAUDIO, "sceAudioSRCChRelease()");
chans[PSP_AUDIO_CHANNEL_SRC].reset();
chans[PSP_AUDIO_CHANNEL_SRC].reserved = false;
return 0;
}
u32 sceAudioSRCOutputBlocking(u32 vol, u32 buf) {
if (vol > 0xFFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x) - invalid volume", vol, buf);
return SCE_ERROR_AUDIO_INVALID_VOLUME;
}
DEBUG_LOG(SCEAUDIO, "sceAudioSRCOutputBlocking(%08x, %08x)", vol, buf);
chans[PSP_AUDIO_CHANNEL_SRC].leftVolume = vol;
chans[PSP_AUDIO_CHANNEL_SRC].rightVolume = vol;
chans[PSP_AUDIO_CHANNEL_SRC].sampleAddress = buf;
return __AudioEnqueue(chans[PSP_AUDIO_CHANNEL_SRC], PSP_AUDIO_CHANNEL_SRC, true);
}
const HLEFunction sceAudio[] =
{
// Newer simplified single channel audio output. Presumably for games that use Atrac3
// directly from Sas instead of playing it on a separate audio channel.
{0x01562ba3, WrapU_U<sceAudioOutput2Reserve>, "sceAudioOutput2Reserve"},
{0x2d53f36e, WrapU_UU<sceAudioOutput2OutputBlocking>, "sceAudioOutput2OutputBlocking"},
{0x63f2889c, WrapU_U<sceAudioOutput2ChangeLength>, "sceAudioOutput2ChangeLength"},
{0x647cef33, WrapU_V<sceAudioOutput2GetRestSample>, "sceAudioOutput2GetRestSample"},
{0x43196845, WrapU_V<sceAudioOutput2Release>, "sceAudioOutput2Release"},
// "Traditional" audio channel interface
{0x80F1F7E0, WrapU_V<sceAudioInit>, "sceAudioInit"},
{0x210567F7, WrapU_V<sceAudioEnd>, "sceAudioEnd"},
{0xA2BEAA6C, WrapU_U<sceAudioSetFrequency>, "sceAudioSetFrequency"},
{0x927AC32B, WrapU_V<sceAudioSetVolumeOffset>, "sceAudioSetVolumeOffset"},
{0x8c1009b2, WrapU_UIU<sceAudioOutput>, "sceAudioOutput"},
{0x136CAF51, WrapU_UIU<sceAudioOutputBlocking>, "sceAudioOutputBlocking"},
{0xE2D56B2D, WrapU_UIIU<sceAudioOutputPanned>, "sceAudioOutputPanned"},
{0x13F592BC, WrapU_UIIU<sceAudioOutputPannedBlocking>, "sceAudioOutputPannedBlocking"},
{0x5EC81C55, WrapU_IUU<sceAudioChReserve>, "sceAudioChReserve"},
{0x6FC46853, WrapU_U<sceAudioChRelease>, "sceAudioChRelease"},
{0xE9D97901, WrapI_U<sceAudioGetChannelRestLen>, "sceAudioGetChannelRestLen"},
{0xB011922F, WrapI_U<sceAudioGetChannelRestLength>, "sceAudioGetChannelRestLength"},
{0xCB2E439E, WrapU_UU<sceAudioSetChannelDataLen>, "sceAudioSetChannelDataLen"},
{0x95FD0C2D, WrapU_UU<sceAudioChangeChannelConfig>, "sceAudioChangeChannelConfig"},
{0xB7E1D8E7, WrapU_UUU<sceAudioChangeChannelVolume>, "sceAudioChangeChannelVolume"},
// Not sure about the point of these, maybe like traditional but with ability to do sample rate conversion?
{0x38553111, WrapU_UUU<sceAudioSRCChReserve>, "sceAudioSRCChReserve"},
{0x5C37C0AE, WrapU_V<sceAudioSRCChRelease>, "sceAudioSRCChRelease"},
{0xE0727056, WrapU_UU<sceAudioSRCOutputBlocking>, "sceAudioSRCOutputBlocking"},
// Never seen these used
{0x41efade7, 0, "sceAudioOneshotOutput"},
{0xB61595C0, 0, "sceAudioLoopbackTest"},
// Microphone interface
{0x7de61688, 0, "sceAudioInputInit"},
{0xE926D3FB, 0, "sceAudioInputInitEx"},
{0x6d4bec68, 0, "sceAudioInput"},
{0x086e5895, 0, "sceAudioInputBlocking"},
{0xa708c6a6, 0, "sceAudioGetInputLength"},
{0xA633048E, 0, "sceAudioPollInputEnd"},
{0x87b2e651, 0, "sceAudioWaitInputEnd"},
};
void Register_sceAudio()
{
RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio);
}