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DepalettizeShaderVulkan.cpp
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Buildfix 32-bit
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2017-11-10 16:11:23 +01:00 |
DepalettizeShaderVulkan.h
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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2017-11-09 17:25:37 +01:00 |
DrawEngineVulkan.cpp
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Vulkan: Break apart DecodeVerts
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2017-11-19 12:33:20 +01:00 |
DrawEngineVulkan.h
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Vulkan: Break apart DecodeVerts
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2017-11-19 12:33:20 +01:00 |
FragmentShaderGeneratorVulkan.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorVulkan.h
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
FramebufferVulkan.cpp
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Vulkan: Fix stencil clears to a specific value. Should help #10150
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2017-11-18 00:33:20 +01:00 |
FramebufferVulkan.h
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
GPU_Vulkan.cpp
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Vulkan: Forgot to enable our various depth rounding features.
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2017-11-16 18:40:19 +01:00 |
GPU_Vulkan.h
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
PipelineManagerVulkan.cpp
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Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
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2017-11-13 15:27:06 +01:00 |
PipelineManagerVulkan.h
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Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
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2017-11-13 15:20:11 +01:00 |
ShaderManagerVulkan.cpp
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Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
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2017-11-14 09:27:03 +01:00 |
ShaderManagerVulkan.h
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Tiny cleanups.
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2017-11-04 10:08:53 +01:00 |
StateMappingVulkan.cpp
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Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
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2017-11-15 20:43:29 +01:00 |
StateMappingVulkan.h
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Rendering basics now works.
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2017-10-26 10:56:59 +02:00 |
StencilBufferVulkan.cpp
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Vulkan: Minor validation error fix
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2017-11-13 10:22:30 +01:00 |
TextureCacheVulkan.cpp
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Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
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2017-11-13 17:18:12 +01:00 |
TextureCacheVulkan.h
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More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
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2017-11-10 12:41:06 +01:00 |
TextureScalerVulkan.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorVulkan.cpp
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Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
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2017-11-12 13:55:42 +01:00 |
VertexShaderGeneratorVulkan.h
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Be more economical with UBO pushbuffer space by reusing the last data when possible.
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2016-03-20 19:35:31 +01:00 |
VulkanUtil.cpp
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
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2017-11-12 16:12:26 +01:00 |
VulkanUtil.h
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
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2017-11-12 16:12:26 +01:00 |