ppsspp/GPU/GLES
2017-01-23 14:31:44 +01:00
..
DepalettizeShader.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DrawEngineGLES.cpp [spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan. 2017-01-23 14:12:03 +01:00
DrawEngineGLES.h [spline/bezier]Implement hardware tessellation on OpenGL. 2017-01-23 14:12:02 +01:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
Framebuffer.h Centralize a few more functions, fix DX9 2016-12-21 18:51:19 +01:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
GPU_GLES.cpp [spline/bezier]Revert #ab9c1d4 about spline/bezier. 2017-01-23 14:12:46 +01:00
GPU_GLES.h [spline/bezier]Revert #ab9c1d4 about spline/bezier. 2017-01-23 14:12:46 +01:00
ShaderManager.cpp [spline/bezier]Implement hardware tessellation on OpenGL. 2017-01-23 14:12:02 +01:00
ShaderManager.h Fix 64bits shader dirty flags properly. 2017-01-23 14:13:28 +01:00
StateMapping.cpp Further buildfixes 2016-12-27 11:59:12 +01:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TextureCache.cpp Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
TextureCache.h Further buildfixes 2016-12-27 11:59:12 +01:00
TextureScaler.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
VertexShaderGenerator.cpp Some GLSL syntax fixes 2017-01-23 14:31:44 +01:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00