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DepalettizeShader.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DrawEngineGLES.cpp
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[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
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2017-01-23 14:12:03 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Implement hardware tessellation on OpenGL.
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2017-01-23 14:12:02 +01:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
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Move Apple GL2.0 forcing to a common place.
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2016-08-08 17:56:11 -07:00 |
FragmentShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
Framebuffer.h
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Centralize a few more functions, fix DX9
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2016-12-21 18:51:19 +01:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
GPU_GLES.cpp
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[spline/bezier]Revert #ab9c1d4 about spline/bezier.
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2017-01-23 14:12:46 +01:00 |
GPU_GLES.h
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[spline/bezier]Revert #ab9c1d4 about spline/bezier.
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2017-01-23 14:12:46 +01:00 |
ShaderManager.cpp
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[spline/bezier]Implement hardware tessellation on OpenGL.
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2017-01-23 14:12:02 +01:00 |
ShaderManager.h
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Fix 64bits shader dirty flags properly.
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2017-01-23 14:13:28 +01:00 |
StateMapping.cpp
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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android: Change preprocessor define to standard __ANDROID__
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2016-10-12 11:14:09 +02:00 |
TextureCache.cpp
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Fixed Inconsistent texture filtering in Disgaea 2 #4235
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2016-12-16 22:53:55 +02:00 |
TextureCache.h
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Further buildfixes
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2016-12-27 11:59:12 +01:00 |
TextureScaler.cpp
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c++11: Remove compat header base/functional.h
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2016-10-12 11:32:45 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
VertexShaderGenerator.cpp
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Some GLSL syntax fixes
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2017-01-23 14:31:44 +01:00 |
VertexShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |