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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/GPU/Shader.h"
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#include "Common/GPU/thin3d.h"
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struct FShaderID;
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// D3D9 constants
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#define CONST_PS_TEXENV 0
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#define CONST_PS_ALPHACOLORREF 1
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#define CONST_PS_ALPHACOLORMASK 2
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#define CONST_PS_FOGCOLOR 3
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#define CONST_PS_STENCILREPLACE 4
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#define CONST_PS_BLENDFIXA 5
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#define CONST_PS_BLENDFIXB 6
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#define CONST_PS_FBOTEXSIZE 7
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#define CONST_PS_TEXCLAMP 8
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#define CONST_PS_TEXCLAMPOFF 9
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// For stencil upload
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#define CONST_PS_STENCILVALUE 10
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bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLanguageDesc &compat, Draw::Bugs bugs, uint64_t *uniformMask, std::string *errorString);
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