ppsspp/GPU/Common
2022-06-18 14:23:09 +02:00
..
DepalettizeShaderCommon.cpp HLSL depal simplification 2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
DrawEngineCommon.h Remove the rather problematic limit on framebuffer copies 2022-05-01 12:49:19 +02:00
FragmentShaderGenerator.cpp Finish BlueToAlpha functionality 2022-04-30 18:17:17 +02:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp Shaun White Snowboarding: Use compat flag to eliminate a readback per frame 2022-06-11 12:00:06 +02:00
FramebufferManagerCommon.h Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret. 2022-04-30 18:17:29 +02:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp Finish BlueToAlpha functionality 2022-04-30 18:17:17 +02:00
GPUStateUtils.h Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF. 2022-04-30 18:17:16 +02:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ReinterpretFramebuffer.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderId.cpp Work around the Mali stencil discard bug the same way as the Adreno one. 2022-06-18 14:23:09 +02:00
ShaderId.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderUniforms.cpp Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
ShaderUniforms.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret. 2022-04-30 18:17:29 +02:00
TextureCacheCommon.h GLES: Reverse alphamask when comparing to CLUT. 2022-04-25 08:54:02 -07:00
TextureDecoder.cpp Simplify alphasum checking for DXT textures, and fix a regression 2022-04-25 00:54:47 +02:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp GPU: Allow gcc/clang/icc runtime SSE4 usage. 2022-01-08 17:09:09 -08:00
TextureScalerCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp unittest: Correct failing unit test. 2022-01-29 12:22:11 -08:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00