ppsspp/GPU/GLES
2013-02-20 20:32:18 +08:00
..
DisplayListInterpreter.cpp Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00
DisplayListInterpreter.h Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00
FragmentShaderGenerator.cpp Use enableColorTest for colortest 2013-02-13 07:57:15 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Merge pull request #744 from raven02/truecolor 2013-02-19 11:42:36 -08:00
Framebuffer.h Add displayList debug dialog 2013-02-17 01:28:43 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Fix sign of depth in "Through" projection matrix. Thanks xele02. Fixes ToE, Dissidia, etc. 2013-02-20 00:13:18 +01:00
ShaderManager.h Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. 2013-02-04 23:10:40 +01:00
StateMapping.cpp Merge branch 'master' into framebuffer-texture 2013-02-09 21:18:46 +01:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Cleanup some warnings and reuse some vars. 2013-02-18 08:34:51 -08:00
TextureCache.h Cleanup some warnings and reuse some vars. 2013-02-18 08:34:51 -08:00
TransformPipeline.cpp Cleanup some warnings and reuse some vars. 2013-02-18 08:34:51 -08:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Change .f to .0f etc. 2013-02-17 21:26:23 +08:00
VertexDecoder.h Scale Z to 0...1 in through mode. 2013-02-19 21:38:19 +01:00
VertexShaderGenerator.cpp Fix texture stretched vertically in HW T&L 2013-02-20 20:32:18 +08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00