mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-26 23:10:38 +00:00
259 lines
8.9 KiB
C++
259 lines
8.9 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "ppsspp_config.h"
|
|
#include <condition_variable>
|
|
#include <mutex>
|
|
#include <thread>
|
|
|
|
#include "Common/UI/UIScreen.h"
|
|
#include "Core/ConfigValues.h"
|
|
#include "UI/MiscScreens.h"
|
|
#include "UI/TabbedDialogScreen.h"
|
|
|
|
class Path;
|
|
|
|
// Per-game settings screen - enables you to configure graphic options, control options, etc
|
|
// per game.
|
|
class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
|
|
public:
|
|
GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false);
|
|
|
|
void onFinish(DialogResult result) override;
|
|
const char *tag() const override { return "GameSettings"; }
|
|
|
|
protected:
|
|
void CallbackRestoreDefaults(bool yes);
|
|
void CallbackMemstickFolder(bool yes);
|
|
void dialogFinished(const Screen *dialog, DialogResult result) override;
|
|
|
|
void CreateTabs() override;
|
|
bool ShowSearchControls() const override { return true; }
|
|
|
|
private:
|
|
void PreCreateViews() override;
|
|
|
|
void CreateGraphicsSettings(UI::ViewGroup *graphicsSettings);
|
|
void CreateControlsSettings(UI::ViewGroup *tools);
|
|
void CreateAudioSettings(UI::ViewGroup *audioSettings);
|
|
void CreateNetworkingSettings(UI::ViewGroup *networkingSettings);
|
|
void CreateToolsSettings(UI::ViewGroup *tools);
|
|
void CreateSystemSettings(UI::ViewGroup *systemSettings);
|
|
void CreateVRSettings(UI::ViewGroup *vrSettings);
|
|
|
|
std::string gameID_;
|
|
UI::CheckBox *enableReportsCheckbox_ = nullptr;
|
|
UI::Choice *layoutEditorChoice_ = nullptr;
|
|
UI::Choice *displayEditor_ = nullptr;
|
|
UI::Choice *backgroundChoice_ = nullptr;
|
|
UI::PopupMultiChoice *resolutionChoice_ = nullptr;
|
|
UI::CheckBox *frameSkipAuto_ = nullptr;
|
|
#ifdef _WIN32
|
|
UI::CheckBox *SavePathInMyDocumentChoice = nullptr;
|
|
UI::CheckBox *SavePathInOtherChoice = nullptr;
|
|
// Used to enable/disable the above two options.
|
|
bool installed_ = false;
|
|
bool otherinstalled_ = false;
|
|
#endif
|
|
|
|
std::string memstickDisplay_;
|
|
|
|
// Event handlers
|
|
UI::EventReturn OnControlMapping(UI::EventParams &e);
|
|
UI::EventReturn OnCalibrateAnalogs(UI::EventParams &e);
|
|
UI::EventReturn OnTouchControlLayout(UI::EventParams &e);
|
|
UI::EventReturn OnTiltCustomize(UI::EventParams &e);
|
|
|
|
// Global settings handlers
|
|
UI::EventReturn OnAutoFrameskip(UI::EventParams &e);
|
|
UI::EventReturn OnTextureShader(UI::EventParams &e);
|
|
UI::EventReturn OnTextureShaderChange(UI::EventParams &e);
|
|
UI::EventReturn OnChangeQuickChat0(UI::EventParams &e);
|
|
UI::EventReturn OnChangeQuickChat1(UI::EventParams &e);
|
|
UI::EventReturn OnChangeQuickChat2(UI::EventParams &e);
|
|
UI::EventReturn OnChangeQuickChat3(UI::EventParams &e);
|
|
UI::EventReturn OnChangeQuickChat4(UI::EventParams &e);
|
|
UI::EventReturn OnChangeNickname(UI::EventParams &e);
|
|
UI::EventReturn OnChangeproAdhocServerAddress(UI::EventParams &e);
|
|
UI::EventReturn OnChangeBackground(UI::EventParams &e);
|
|
UI::EventReturn OnFullscreenChange(UI::EventParams &e);
|
|
UI::EventReturn OnFullscreenMultiChange(UI::EventParams &e);
|
|
UI::EventReturn OnResolutionChange(UI::EventParams &e);
|
|
UI::EventReturn OnRestoreDefaultSettings(UI::EventParams &e);
|
|
UI::EventReturn OnRenderingBackend(UI::EventParams &e);
|
|
UI::EventReturn OnRenderingDevice(UI::EventParams &e);
|
|
UI::EventReturn OnInflightFramesChoice(UI::EventParams &e);
|
|
UI::EventReturn OnCameraDeviceChange(UI::EventParams& e);
|
|
UI::EventReturn OnMicDeviceChange(UI::EventParams& e);
|
|
UI::EventReturn OnAudioDevice(UI::EventParams &e);
|
|
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
|
|
UI::EventReturn OnShowMemstickScreen(UI::EventParams &e);
|
|
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
|
|
UI::EventReturn OnMemoryStickMyDoc(UI::EventParams &e);
|
|
UI::EventReturn OnMemoryStickOther(UI::EventParams &e);
|
|
#endif
|
|
UI::EventReturn OnScreenRotation(UI::EventParams &e);
|
|
UI::EventReturn OnImmersiveModeChange(UI::EventParams &e);
|
|
UI::EventReturn OnSustainedPerformanceModeChange(UI::EventParams &e);
|
|
|
|
UI::EventReturn OnAdhocGuides(UI::EventParams &e);
|
|
|
|
// Temporaries to convert setting types, cache enabled, etc.
|
|
int iAlternateSpeedPercent1_ = 0;
|
|
int iAlternateSpeedPercent2_ = 0;
|
|
int iAlternateSpeedPercentAnalog_ = 0;
|
|
int prevInflightFrames_ = -1;
|
|
bool enableReports_ = false;
|
|
bool enableReportsSet_ = false;
|
|
bool analogSpeedMapped_ = false;
|
|
|
|
// edit the game-specific settings and restore the global settings after exiting
|
|
bool editThenRestore_ = false;
|
|
|
|
// Android-only
|
|
std::string pendingMemstickFolder_;
|
|
};
|
|
|
|
class DeveloperToolsScreen : public UIDialogScreenWithGameBackground {
|
|
public:
|
|
DeveloperToolsScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
|
|
|
void update() override;
|
|
void onFinish(DialogResult result) override;
|
|
|
|
const char *tag() const override { return "DeveloperTools"; }
|
|
|
|
protected:
|
|
void CreateViews() override;
|
|
|
|
private:
|
|
UI::EventReturn OnRunCPUTests(UI::EventParams &e);
|
|
UI::EventReturn OnLoggingChanged(UI::EventParams &e);
|
|
UI::EventReturn OnOpenTexturesIniFile(UI::EventParams &e);
|
|
UI::EventReturn OnLogConfig(UI::EventParams &e);
|
|
UI::EventReturn OnJitAffectingSetting(UI::EventParams &e);
|
|
UI::EventReturn OnJitDebugTools(UI::EventParams &e);
|
|
UI::EventReturn OnRemoteDebugger(UI::EventParams &e);
|
|
UI::EventReturn OnMIPSTracerEnabled(UI::EventParams &e);
|
|
UI::EventReturn OnMIPSTracerPathChanged(UI::EventParams &e);
|
|
UI::EventReturn OnMIPSTracerFlushTrace(UI::EventParams &e);
|
|
UI::EventReturn OnMIPSTracerClearJitCache(UI::EventParams &e);
|
|
UI::EventReturn OnMIPSTracerClearTracer(UI::EventParams &e);
|
|
UI::EventReturn OnGPUDriverTest(UI::EventParams &e);
|
|
UI::EventReturn OnFramedumpTest(UI::EventParams &e);
|
|
UI::EventReturn OnMemstickTest(UI::EventParams &e);
|
|
UI::EventReturn OnTouchscreenTest(UI::EventParams &e);
|
|
UI::EventReturn OnCopyStatesToRoot(UI::EventParams &e);
|
|
|
|
bool allowDebugger_ = false;
|
|
bool canAllowDebugger_ = true;
|
|
enum class HasIni {
|
|
NO,
|
|
YES,
|
|
MAYBE,
|
|
};
|
|
HasIni hasTexturesIni_ = HasIni::MAYBE;
|
|
|
|
bool MIPSTracerEnabled_ = false;
|
|
std::string MIPSTracerPath_ = "";
|
|
UI::InfoItem* MIPSTracerPath = nullptr;
|
|
};
|
|
|
|
class HostnameSelectScreen : public PopupScreen {
|
|
public:
|
|
HostnameSelectScreen(std::string *value, std::string_view title)
|
|
: PopupScreen(title, "OK", "Cancel"), value_(value) {
|
|
resolver_ = std::thread([](HostnameSelectScreen *thiz) {
|
|
thiz->ResolverThread();
|
|
}, this);
|
|
}
|
|
~HostnameSelectScreen() {
|
|
{
|
|
std::unique_lock<std::mutex> guard(resolverLock_);
|
|
resolverState_ = ResolverState::QUIT;
|
|
resolverCond_.notify_one();
|
|
}
|
|
resolver_.join();
|
|
}
|
|
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
|
|
const char *tag() const override { return "HostnameSelect"; }
|
|
|
|
protected:
|
|
void OnCompleted(DialogResult result) override;
|
|
bool CanComplete(DialogResult result) override;
|
|
|
|
private:
|
|
void ResolverThread();
|
|
void SendEditKey(InputKeyCode keyCode, int flags = 0);
|
|
|
|
UI::EventReturn OnNumberClick(UI::EventParams &e);
|
|
UI::EventReturn OnPointClick(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteClick(UI::EventParams &e);
|
|
UI::EventReturn OnDeleteAllClick(UI::EventParams &e);
|
|
UI::EventReturn OnEditClick(UI::EventParams& e);
|
|
UI::EventReturn OnShowIPListClick(UI::EventParams& e);
|
|
UI::EventReturn OnIPClick(UI::EventParams& e);
|
|
|
|
enum class ResolverState {
|
|
WAITING,
|
|
QUEUED,
|
|
PROGRESS,
|
|
READY,
|
|
QUIT,
|
|
};
|
|
|
|
std::string *value_;
|
|
UI::TextEdit *addrView_ = nullptr;
|
|
UI::TextView *progressView_ = nullptr;
|
|
UI::LinearLayout *ipRows_ = nullptr;
|
|
|
|
std::thread resolver_;
|
|
ResolverState resolverState_ = ResolverState::WAITING;
|
|
std::mutex resolverLock_;
|
|
std::condition_variable resolverCond_;
|
|
std::string toResolve_ = "";
|
|
bool toResolveResult_ = false;
|
|
std::string lastResolved_ = "";
|
|
bool lastResolvedResult_ = false;
|
|
};
|
|
|
|
|
|
class GestureMappingScreen : public UIDialogScreenWithGameBackground {
|
|
public:
|
|
GestureMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
|
|
void CreateViews() override;
|
|
|
|
const char *tag() const override { return "GestureMapping"; }
|
|
};
|
|
|
|
class RestoreSettingsScreen : public PopupScreen {
|
|
public:
|
|
RestoreSettingsScreen(std::string_view title);
|
|
void CreatePopupContents(UI::ViewGroup *parent) override;
|
|
|
|
const char *tag() const override { return "RestoreSettingsScreen"; }
|
|
private:
|
|
void OnCompleted(DialogResult result) override;
|
|
int restoreFlags_ = (int)(RestoreSettingsBits::SETTINGS); // RestoreSettingsBits enum
|
|
};
|
|
|
|
void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath);
|