..
BackgroundAudio.cpp
When what we need is a shared_ptr, we should just go ahead and use one.
2017-05-18 13:28:56 +02:00
BackgroundAudio.h
Pass the game selection screen audio through the resampler. Fixes #7316 .
2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp
Fix scrolling in Combo Key setup. Fixes #8097 .
2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp
Fix typo causing Y axis in joystick tester not to be mirrored correctly if backwards. Should fix #9300
2017-09-29 20:51:59 +02:00
ControlMappingScreen.h
Make control mapping pop-up title translatable
2017-08-17 23:10:12 +02:00
CwCheatScreen.cpp
Oops:]
2017-12-01 11:22:12 +01:00
CwCheatScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
DevScreens.cpp
Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
2017-11-13 15:27:06 +01:00
DevScreens.h
DevScreens: In shader viewer tabs, show the number of each shader type.
2017-11-13 11:13:55 +01:00
DisplayLayoutEditor.cpp
Buildfix for an older clang.
2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h
Remove some unused things reported by clang.
2016-03-20 23:14:08 -07:00
EmuScreen.cpp
Requested changes.
2017-11-14 06:33:49 +01:00
EmuScreen.h
Fix annoying little flicker when starting a game.
2017-11-13 15:45:31 +01:00
GameInfoCache.cpp
Add new format to CWC as well, don't think it's worth auto-rename.
2017-05-30 12:20:33 +02:00
GameInfoCache.h
Fix a bunch of emu features for Homebrew by better identification.
2017-05-30 12:20:29 +02:00
GamepadEmu.cpp
System: Use a separate API for bool props.
2017-04-29 17:35:12 -07:00
GamepadEmu.h
UI: Fix fade-out when editing touch controls.
2017-06-03 09:45:53 -07:00
GameScreen.cpp
Oops, missed this one:].
2017-05-30 12:20:35 +02:00
GameScreen.h
UI: Allow choosing game bgs for all UI.
2017-04-02 10:48:38 -07:00
GameSettingsScreen.cpp
Clear postprocess confusion in d3d9 backend by hiding the option:]
2017-12-01 10:02:31 +01:00
GameSettingsScreen.h
Initial work on supporting sustained perf mode
2017-08-15 16:41:13 +02:00
HostTypes.h
Fix to partial restarts (when switching backends), plus misc. Helps #9666
2017-05-05 12:31:06 +02:00
InstallZipScreen.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
InstallZipScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
MainScreen.cpp
Allow loading graphics dumps (*.ppdmp) through the regular UI.
2017-11-22 10:53:22 +01:00
MainScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
MiscScreens.cpp
Add privacy policy link to app, as required by Google Play since we use the CAMERA permission now.
2017-11-29 14:33:28 +01:00
MiscScreens.h
Add privacy policy link to app, as required by Google Play since we use the CAMERA permission now.
2017-11-29 14:33:28 +01:00
NativeApp.cpp
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
OnScreenDisplay.cpp
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
OnScreenDisplay.h
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
2017-02-28 11:40:29 +01:00
PauseScreen.cpp
UI: Minor pause screen cleanup.
2017-11-23 09:08:39 -08:00
PauseScreen.h
UI: Minor pause screen cleanup.
2017-11-23 09:08:39 -08:00
ProfilerDraw.cpp
More vulkan microoptimizations. Add more profiler scopes.
2017-08-18 13:48:11 +02:00
ProfilerDraw.h
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
ReadMe.txt
Move non-Android specific stuff from android/jni to /UI.
2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp
Make remoteiso_subdir and server editable on Android. Fixes #10142 . Really need a better mechanism for these fields.
2017-11-16 13:33:10 +01:00
RemoteISOScreen.h
Make remoteiso_subdir and server editable on Android. Fixes #10142 . Really need a better mechanism for these fields.
2017-11-16 13:33:10 +01:00
ReportScreen.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
ReportScreen.h
Reporting: Add compat description to UI.
2017-05-29 09:48:18 -07:00
SavedataScreen.cpp
When what we need is a shared_ptr, we should just go ahead and use one.
2017-05-18 13:28:56 +02:00
SavedataScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
Store.cpp
Many reported ANRs were from homebrew installs. Make sure installs run on the background thread.
2017-05-18 14:21:13 +02:00
Store.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TextureUtil.cpp
When what we need is a shared_ptr, we should just go ahead and use one.
2017-05-18 13:28:56 +02:00
TextureUtil.h
More paranoia
2017-05-18 13:29:00 +02:00
TiltAnalogSettingsScreen.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TiltAnalogSettingsScreen.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
TiltEventProcessor.cpp
android: Change preprocessor define to standard __ANDROID__
2016-10-12 11:14:09 +02:00
TiltEventProcessor.h
Add L/R trigger button tilt support.
2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp
UI: Add some missing overrides.
2017-06-06 19:50:19 -07:00
TouchControlLayoutScreen.h
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h
Possibly fix weird control visibility issue #7417 although I don't quite get it..
2015-02-04 10:43:49 +01:00
ui_atlas.cpp
qt: Build Qt frontend with CMake. Requires Qt5.
2016-10-17 23:45:21 +02:00
ui_atlas.h
Implement on-screen touch combo keys.
2015-10-24 13:22:43 +02:00
UI.vcxproj
Revert unintentional change from: 429bf5d8b3
2017-03-23 11:54:54 +01:00
UI.vcxproj.filters
Break out image file management from DrawContext (thin3d)
2017-01-24 20:58:59 +01:00