ppsspp/GPU
2022-09-13 00:29:46 +02:00
..
Common Non-buffered rendering crashfix 2022-09-13 00:29:46 +02:00
D3D11 Merge pull request #16000 from unknownbrackets/gedebugger 2022-09-11 19:41:11 +02:00
Debugger GE Debugger: Add fields to register expressions. 2022-09-11 13:09:03 -07:00
Directx9 Merge pull request #15982 from hrydgard/renderpass-refactor 2022-09-08 09:35:55 +02:00
GLES Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Software Merge pull request #16011 from unknownbrackets/softgpu-rect 2022-09-12 08:35:13 +02:00
Vulkan Address feedback 2022-09-12 16:30:08 +02:00
ge_constants.h GE Debugger: Show imm prim flag detail in disasm. 2022-09-06 22:31:09 -07:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj GE Debugger: Add a table of register metadata. 2022-09-05 12:15:53 -07:00
GPU.vcxproj.filters GE Debugger: Add a table of register metadata. 2022-09-05 12:15:53 -07:00
GPUCommon.cpp GE Debugger: Show imm prim flag detail in disasm. 2022-09-06 22:31:09 -07:00
GPUCommon.h GPU: Allow usage of texturing in immediate verts. 2022-09-06 22:20:45 -07:00
GPUInterface.h Assorted minor cleanup 2022-08-16 10:55:44 +02:00
GPUState.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
GPUState.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
Math3D.cpp Take the absolute value when measuring pixel size for line expansion. 2022-06-11 00:03:40 +02:00
Math3D.h softgpu: Correct accuracy of fog calculation. 2022-09-11 08:24:40 -07:00