ppsspp/GPU/Vulkan
2022-09-12 16:30:08 +02:00
..
DebugVisVulkan.cpp Remove the old allocator visualizer. Keep the setting but hide it. Other feedback 2021-11-23 08:55:12 +01:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp Some more debug names to vulkan objects 2022-09-08 09:16:40 +02:00
DrawEngineVulkan.h Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
FramebufferManagerVulkan.cpp Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon. 2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h More removing redundant stuff 2022-08-16 21:38:09 +02:00
GPU_Vulkan.cpp GPU: Make NotifyConfigChanged() calls consistent. 2022-09-07 23:41:00 -07:00
GPU_Vulkan.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
PipelineManagerVulkan.cpp Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
PipelineManagerVulkan.h Lifetime fixes, cleanups 2022-09-08 00:38:32 +02:00
ShaderManagerVulkan.cpp Address feedback 2022-09-12 16:30:08 +02:00
ShaderManagerVulkan.h Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
StateMappingVulkan.cpp Fix the new logic-op-in-shader on OpenGL and D3D11 2022-09-04 22:53:05 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Merge pull request #16000 from unknownbrackets/gedebugger 2022-09-11 19:41:11 +02:00
TextureCacheVulkan.h Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
VulkanUtil.cpp Fix pipeline lifetime issue, misc. 2022-09-08 00:38:32 +02:00
VulkanUtil.h Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00