mirror of
https://github.com/hrydgard/ppsspp.git
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670c31e746
Also adds D16 conversion code (though, could probably get away with just creating a 16-bit depth buffer on the GPU and blit to it, where depth blit is available). Not yet used, just getting it in separately.
68 lines
2.3 KiB
C++
68 lines
2.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <unordered_map>
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#include <d3d9.h>
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// Keeps track of allocated FBOs.
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// Also provides facilities for drawing and later converting raw
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// pixel data.
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#include "GPU/GPUCommon.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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class TextureCacheDX9;
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class DrawEngineDX9;
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class ShaderManagerDX9;
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class FramebufferManagerDX9 : public FramebufferManagerCommon {
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public:
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FramebufferManagerDX9(Draw::DrawContext *draw);
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~FramebufferManagerDX9();
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void DestroyAllFBOs() override;
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bool GetFramebuffer(u32 fb_address, int fb_stride, GEBufferFormat format, GPUDebugBuffer &buffer, int maxRes) override;
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bool GetDepthbuffer(u32 fb_address, int fb_stride, u32 z_address, int z_stride, GPUDebugBuffer &buffer) override;
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bool GetStencilbuffer(u32 fb_address, int fb_stride, GPUDebugBuffer &buffer) override;
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bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
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LPDIRECT3DSURFACE9 GetOffscreenSurface(LPDIRECT3DSURFACE9 similarSurface, VirtualFramebuffer *vfb);
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LPDIRECT3DSURFACE9 GetOffscreenSurface(D3DFORMAT fmt, u32 w, u32 h);
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protected:
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void DecimateFBOs() override;
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private:
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void PackFramebufferSync(VirtualFramebuffer *vfb, int x, int y, int w, int h, RasterChannel channel) override;
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void PackDepthbuffer(VirtualFramebuffer *vfb, int x, int y, int w, int h);
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bool GetRenderTargetFramebuffer(LPDIRECT3DSURFACE9 renderTarget, LPDIRECT3DSURFACE9 offscreen, int w, int h, GPUDebugBuffer &buffer);
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LPDIRECT3DDEVICE9 device_;
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LPDIRECT3DDEVICE9 deviceEx_;
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struct OffscreenSurface {
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LPDIRECT3DSURFACE9 surface;
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int last_frame_used;
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};
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std::unordered_map<u64, OffscreenSurface> offscreenSurfaces_;
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};
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