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https://github.com/hrydgard/ppsspp.git
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4731a2918c
Since they really are fairly distinct, let's make sure we can't mix them accidentally.
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/Common/ShaderId.h"
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#include "GPU/Common/ShaderCommon.h"
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namespace DX9 {
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bool GenerateFragmentShaderHLSL(const FShaderID &id, char *buffer, ShaderLanguage lang = HLSL_DX9);
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#define CONST_PS_TEXENV 0
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#define CONST_PS_ALPHACOLORREF 1
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#define CONST_PS_ALPHACOLORMASK 2
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#define CONST_PS_FOGCOLOR 3
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#define CONST_PS_STENCILREPLACE 4
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#define CONST_PS_BLENDFIXA 5
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#define CONST_PS_BLENDFIXB 6
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#define CONST_PS_FBOTEXSIZE 7
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#define CONST_PS_TEXCLAMP 8
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#define CONST_PS_TEXCLAMPOFF 9
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// For stencil upload
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#define CONST_PS_STENCILVALUE 10
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};
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