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D3D11Util.cpp
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add missing inclues.
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2018-03-22 22:14:19 +01:00 |
D3D11Util.h
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Fix D3D11 push buffer overflow
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2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DepalettizeShaderD3D11.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
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GPU: Use HW transform for flat spline/bezier.
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2018-06-28 19:30:20 -07:00 |
DrawEngineD3D11.h
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[spline/bezier]Modify D3D11 hwtess texture buffer to structured shader buffer.
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2018-06-27 01:10:36 +09:00 |
FragmentShaderGeneratorD3D11.cpp
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
FramebufferManagerD3D11.h
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GPU: Clear alpha more consistently from 565.
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2018-08-30 21:00:21 -07:00 |
GPU_D3D11.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
GPU_D3D11.h
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GPU: Remove some unused fields.
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2018-06-17 11:26:09 -07:00 |
ShaderManagerD3D11.cpp
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
ShaderManagerD3D11.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |
StateMappingD3D11.cpp
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GPU: Dirty tex when clearing or rendering to self.
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2018-06-06 05:52:49 -07:00 |
StateMappingD3D11.h
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UWP: Fix screen rotation in non-buffered rendering mode
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2017-03-07 15:32:26 +01:00 |
StencilBufferD3D11.cpp
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Stencil copy: Avoid clearing the depth buffer.
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2017-12-31 01:06:31 +01:00 |
TextureCacheD3D11.cpp
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D3D11: Use a dedicated slot for the depal texture.
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2018-05-06 08:58:54 -07:00 |
TextureCacheD3D11.h
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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2018-03-25 10:50:37 +02:00 |
TextureScalerD3D11.cpp
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D3D11: Fix texture scaling with blank first half.
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2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorD3D11.h
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Remove some unused tracking of whether lighting is used by a shader
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2018-03-17 10:33:50 +01:00 |